
Screenshots

Watch trailer on Steam ↗Geopogo Cities
Geopogo · Published by Geopogo · Official site ↗
4 user reviews — 50% positive (4 reviews)
Last updated 3 Oct 2026
Geopogo Cities: Explore real cities—SF, NY, London, Miami—in 3D. Place buildings, tweak layouts, and roam urban icons in early access. Roads, systems, and expanded tools coming to build a full city sim. Shape the future with us!
£16.75
Lowest price we've ever recorded
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Price history
Simulation, Early Access · 2025 · More £15 - £30 games
Discover and shape the future of urban development as you place buildings and tweak layouts in Geopogo's Simulation game, an Early Access experience set for release in 2025. Explore iconic cities and build your vision of the perfect metropolis.
About this game
Explore Real Cities in 3D—Build the Future Step by Step
Dive into a work-in-progress urban sandbox powered by real-world city data. Fly, drive, or walk through cities like San Francisco, New York, London, and Paris, and start reshaping them with early tools—place buildings, tweak layouts, and experiment in high-fidelity 3D. We’re not a full city builder yet—think of this as the foundation. Roads, deeper construction, and economic sim features are coming fast, fueled by your feedback. Our dream? SimCity for real cities. Join us in early access to reimagine urban icons, one update at a time.
What’s Here Now: Navigation, basic building placement, real-city exploration.
What’s Next: Road tools (March 2025), more structures, city systems.
Your Vision. Your Input. Our Cities.
System Requirements
Will my PC run this? →Minimum
- OS: Windows® 10 Home 64 Bit
- Processor: ntel® Core™ i7-6700K | AMD® Ryzen™ 5 2600X
- Memory: 8 GB RAM
- Graphics: Nvidia® GeForce™ GTX 970 (4 GB) | AMD® Radeon™ RX 480 (8 GB)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
Recommended
- OS: Windows® 10 Home 64 Bit | Windows® 11
- Processor: Intel® Core™ i5-12600K | AMD® Ryzen™ 7 5800X
- Memory: 16 GB RAM
- Graphics: Nvidia® GeForce™ RTX 3080 (10 GB) | AMD® Radeon™ RX 6800 XT (16 GB)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Discontinuing Geopogo Cities
Hello everyone,We are discontinuing Geopogo Cities in its current form.The service that provided the background city data for our game has changed its terms and conditions, making it incompatible with our existing version. As a result, this data source has now been switched off.We sincerely apologize for the sudden inconvenience this causes. We know many of you have built incredible, creative cities, and we are truly grateful for the time and passion you’ve poured into Geopogo Cities. Thank you for being part of this journey! We are already working on reconstructing the game’s data using a very detailed, custom model of San Francisco. Our plan is to re-release Geopogo Cities at a later date with this new foundation. We’re working hard to get it back up and running.We will keep you updated on our progress. Thank you for your understanding and support!GeopogoRead full article on Community Announcements (hellopogo)Patch NotesOfficial
Getting Started with Geopogo Cities Tutorial
Getting Started with Geopogo Cities Tutorial www.geopogo.com 0:00 Start 0:34 Picking a City 1:45 City Data 4:37 Navigation Controls 6:26 Placing Buildings 9:24 Importing Designs 13:42 Rendering with AIRead full article on Community Announcements (hellopogo)Patch NotesOfficial
Road Tools Land—Highways in Testing
First road tools are coming—start shaping cities with roadways, highways, and elevated stretches. Our two-dev team’s testing this now, live soon in SF, Miami, and beyond. Thanks, more buildings and systems next. Drop your thoughtsRead full article on Community Announcements (hellopogo)






