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Klondike's Hike: A Solitaire Roguelike

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Klondike's Hike: A Solitaire Roguelike screenshot 1
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Klondike's Hike: A Solitaire Roguelike

Duality Workshop · Published by Duality Workshop

Positive — 81% positive (36 reviews)

Last updated 3 Oct 2026

Klondike, a gold-panning otter, had a vision of golden shores up in the mountains. Help her reach this mythical place in this solitaire-based roguelike! Use items to modify your cards, bend the rules, and power through the many traps in your way.

Free to PlayEarly AccessDJCTQ 10

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Free To Play, Strategy, Early Access, Casual · 2024 · More free games

Navigate Klondike, the otter adventurer, through treacherous mountain paths. Use items to tweak your solitaire cards and outsmart obstacles on this early access journey.

About this game

Not happy with the cards you have been dealt? What if you could change that?

In Klondike's Hike, you battle enemies by completing solitaire puzzles, and you can beat the random odds by modifying your cards and changing the rules of the game to progress further and further against the many hazards thrown at you.

Modify your deck until it is unrecognizable and try to defeat all the bosses to reach the Shores of Gold!

Modify your cards

With the modifiers, you can remove a card's suit, or rank, or even give it attributes it shouldn't have. Place your cards wherever you want!

Modify the board

You can use items to grab cards from behind piles, reorder whole columns, or even re-deal the entire tableau.

Modify the rules

Who's to say you can only build down? Use the trading cards to change the very base rules of the game!

Your opponents are cheating anyway, so why shouldn't you?

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 1Ghz
  • Memory: 1 GB RAM
  • Graphics: 128MB
  • Storage: 150 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Changelog for v0.1.2

    First of all, a huge thank you to everyone who have been sending bug reports; hopefully this update should address most of the bugs found. A second update will be made at a later date for the undo and card placement issues. For this time around, here is the list of changes for this update: Fixed mods only buyable once in the shop Slight memory optimization (bigger one in the works) Fixed inventory persisting between runs Fixed grammatical wording in boss tooltip Fixed crash if you clicked on a node on the first frame Fixed piles being squished too much when there are more than 15 cards (they are still squished a lot, but at least it's more manageable now. There will be another update on this to resolve that issue) Fixed bug where dealing and scrapping still made a sound even when the SFX were muted Fixed Rogue not updating the stock visuals on the same turn Fixed foundation piles being movable Fixed tutorial box reappearing on pressing Space Added game version to the bug report link Fixed redealing losing a fight when the win conditions are already fulfilled Added confirmation for losing fights Added options for bigger resolutions Added inventory UI to make the size limit more clear Made version number more visible Again, thank you everyone for your support! {STEAM_CLAN_IMAGE}/45343807/59de298d75bcc0272f1b9e21ac1d67fdd6f3da7c.png
    Read full article on Community Announcements (Linkyu)

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