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Gnaw & Order

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Gnaw & Order

Sleeper Build Studio · Published by Sleeper Build Studio

8 user reviews — 100% positive (8 reviews) · 60 achievements

Last updated 3 Oct 2026

Lead a party of rats through a post-apocalyptic world in this roguelike auto-battler. Master hundreds of unique skills and passives, explore deep class customization and utilize the engine loop to activate abilities in satisfying sequences. Adapt, survive, and thrive!

DJCTQ 10

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.2911 Oct 2026

RPG, Strategy, Casual · 2025 · More under £5 games

Command your rat party in Gnaw & Order's roguelike auto-battler from Sleeper Build Studio. Explore endless possibilities with hundreds of skills and classes as you adapt and thrive in a post-apocalyptic setting.

About this game

Embark on a roguelike auto-battler journey in Gnaw & Order, where you command a party of resourceful rats in a world devastated by ruin. Forge powerful combinations of skills, passives, and gear to overcome challenges, and customize your party with deep systems and dynamic gameplay. Will your ingenuity be enough to conquer the chaos? Also, Collect 55+ achievements as you race through the wasteland to prove your skills!

Key Features:

  • Hundreds of Skills & Passives:
    Discover skills and passives to create thousands of unique strategies tailored to your playstyle, or, use the skill combiner and see what crazy combinations you can come up with!

  • Dynamic Class System:
    Choose from multiple classes, each with three subclasses, and slot in skills and passives found during your run for ultimate versatility.

  • Equipment System with Combiner:
    Equip your rats with powerful gear and use the equipment combiner to merge items into even more potent tools.

  • Simulation Stock Market:
    Sell your unwanted items on a simulated market, where prices fluctuate—time your sales for maximum profit!

  • Unique Engine Loop Mechanic:
    Activate abilities in satisfying sequences using a tactical engine loop, rewarding clever placement and strategy.

  • Gear-Shifting Mini-Game:
    Play a fast-paced mini-game during battles to speed up your engine, giving your party an edge in critical moments.

  • Meta Upgrades:
    Unlock permanent upgrades between runs to strengthen your party and expand your strategic options.

  • Elite Enemies:
    Face off against powerful foes with unique mechanics that test your skills and creativity. Collect their logs to read up on the games lore and unlock permanent bonuses!

Adapt to a harsh world with cunning strategies and clever resourcefulness. Every run is a fresh opportunity to rise above the ashes and lead your ratpack to triumph!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64 bit
  • Processor: Intel core i5 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 660 or AMD Radeon HD 7950
  • Storage: 300 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Smoothing the Game Out!

    Balancing Nerf + rework to Mutant Radiate passive chance to trigger from (20% → 5%) Expose core radiation increase from (50% → 35%) Power plant cooldown (3 → 5) Raygun cooldown (3 → 5) Power plant plus cooldown (4 → 7) Swapped the passive out that increased skills damage for one that causes radiation when dodging to give more synergy with it’s previous classes Swapped the clicker build with the fixer tree in the mechanic class to give him a more interesting early game Greatly increased enemy scaling after wave 150 and again after wave 200 Removed the chance for weapons to have the passive that makes their damage scale with money (it was causing too many balance problems) Balanced the Mad Scientist a bit: Nerfed Roids on the mad scientist by increasing cooldown from (8 → 12) and reducing attack speed increase from (100% → 75%) Buffed dragon killing potion by making it increase other skills cooldowns from (2→1) and fixed the description to make it more clear New things Added a setting to let combat continue when in cheesepad Made it so the magnifying glass can be opened while in cheesepad Added a max level of 100 for each of your party members (which shouldn’t affect gameplay, but we wanted to cover our basis for any overflow errors) Added a visual for sell toggle on cursor 3 new achievements Bugs Fixed: the name of the equipment wasn’t showing up Fixed: The mod menu didn't close when clicking to other buttons Fixed: elite passive that heals working incorrectly Fixed: the skills on the skill bar and engine still have the old mirage (bird) icon Fixed: merging skill after first level added 2 levels Fixed: sell value display on ‘all’ equipment type says 0 Fixed: Game not pausing when in settings (whoops) Clarifying Changed the use on cooldown skills to say ammo instead of cooldown Added a description for frost in skills that have it Changed the auto upgrade button to say auto level instead Clarified passives that reduces activation time Clarified skills that buff other s...
    Read full article on Community Announcements (SOYSTER3)
  • Patch NotesOfficial

    Mods and Some Reworks

    New things Added a new sink for meta currency that you can use in base camp once you’ve unlocked hardmode that lets you exchange meta currency for up to 3 perks that will affect your next run. Reworks Reworked some of entrepreneur passives Made the passive that converts money to auto attack damage have a chance to trigger now instead of all the time (100% → 25%) Replaced one of the critical chance increase passives with a new passive that converts crit damage over 2x to critical chance Replaced the critical damage increase passive on the rogue tree with a new passive that increases parties defense by 10% for 5 seconds when critting Capped combo points per tokens skill so you can’t get 100s of combo points at once Swapped one of plaguebearers passives (the one that reduced cooldown on poison damage) or one that inflicted poison on crit. We felt the origional passive took away from strategic elements of the character, plus, the new passive allowed for more synergy with other classes. Lowered enemy health scaling from waves 10 to 20 as with some builds it felt like a bit too slow here even if they would eventually be good. Fixes Fixed clicker damage text sometimes covering level for young rodent Fixed shield indicators showing before wave 10 (weren’t actually affecting anything, just a visual issue) Fixed leaderboard not adding your score if you didn’t return to menu after the run fixed visual placement of stance hover panels which was causing them to flicker on some aspect ratios Fixed one of the achievements triggering incorrectly when you had no party members Fixed bug with equipment extra engine slot perk incorrectly removing slots on the engine when unequipping if you had more slots than 16 Allowed the use of meta gameplay settings while cheesepad is open Fixed concoct potions healing a flat amount instead of the percent like they were saying. https://i.imgur.com/RIyPGMD.gif
    Read full article on Community Announcements (SOYSTER3)
  • Patch NotesOfficial

    Even More Visual Improvements & Achievements!

    Visual improvements Added a preview pop up for skill combining to show the outcome Added base traits icon to the skills in the engine to help with planning synergies Made the invest button show what stats you'd get from investing Added the trait icon with the synergy text to help show what to look for Clarified a bunch of ability descriptions Shows merge cost when trying to merge skills or how much you are missing when you try to merge skills and don't have enough Added a way to see what investment buffs you've acquired Added more of an overview to each class to give an idea of what they specialize to hopefully help you decide who to pick when picking between characters Fixes Compare mode with equipment with passive was getting funky and going off screen sometimes Fixed the shader when dragging equipment when you have multiple of the same type of equipment Fixed compare mode and equipment pop up not updating when switching character tabs New things Enemies now have a chance to be spawned with a shield that makes them take 25% less damage from either physical or magical skills. You'll see the shield above the enemies head when they have this affect with either a sword or wand. This should incentivize experimenting with different builds and balancing builds a bit more, but if you don't like it, let us know! 5 new achievements, 1 of which is a hidden one. And as always, feel free to join our Discord if you have anything you want to see in the game!
    Read full article on Community Announcements (sleeperbuilddev)
  • Patch NotesOfficial

    Small Visual Improvements & More Balancing

    This is a small but important update as we planned on adding more visual improvements but realized the enemy scaling after wave 30 got over tuned too hard after last update. Look forward in the next few days to another update that will have a lot more visual enhancements! Rework Reworked stock market price generation to be wave based instead of time based. This means the demand of items changes whenever the wave changes now Balancing Fixed the reaper so it's health is as high as it should've been Fixed the enemy scaling after wave 30 so it doesn't one shot you (now enemies attack is 2*wave count) Slightly turned down enemy attack speed Turned down concoct potions heal amount from (30% to 15%) Fixes Fixed spending more on cosmetics after you've unlocked all of them Fixed metalheads sprites matching his sub classes Visual Improvements (Just a start) Added numbers below character buttons in cheese pad to help remind that you can use numbers to switch tabs Made the level text placement consistent across characters (specifically, moved young rodents level text to match party members) Added sell value of equipment to the equipment pop up so now you know how much they will sell for Changed equipment titles color and gave it a wavy effect if it has a passive on it to help show it being a higher rarity Remember to keep a look out for another visual update soon! And as always, join our Discord if you have ideas for skills, passives, achievements, or other mechanics you'd like to see added or changed!
    Read full article on Community Announcements (sleeperbuilddev)
  • Patch NotesOfficial

    Tutorial Fix

    Fix Quick fix to a bug in the level up tutorial causing it to get stuck at times. This was caused by our changes to the skill bar update on Monday funnily enough. Let us know if you guys find anything else or want to see anything specific in the game! Discord Join our Discordto give us any suggestions! https://discord.gg/2DqDBgTMEs
    Read full article on Community Announcements (sleeperbuilddev)

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