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Red Tears: Angola

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Red Tears: Angola screenshot 1
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Red Tears: Angola

Arun Haines · Published by Arun Haines

Content notice: Contains guns, knives, grenades. Contains first-person takedown "execution" animations. Blood splatters, ragdolls, some violent sound effects. NPC dialogue may contain mild curses.

Positive — 87% positive (45 reviews)

Last updated 3 Oct 2026

Red Tears is a dynamic Stealth-Action FPS set within a non-linear Open-World featuring brutal bush warfare. Employ guerrilla tactics, strike from the shadows, and endure violent gunfights to survive. Gather intel, loot resources, and fight boots on the ground in this Cold War-Era conflict.

Early AccessDJCTQ 14

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.794 Oct 2026

Action, Adventure, Indie, Early Access · 2026 · More £5 - £15 games

Embark on guerrilla warfare as Red Tears: Angola challenges you to survive through stealth and violence in an expansive, non-linear open world. Employ unique tactics to gather intel and loot resources against intense, boots-on-the-ground combat.

About this game

Brutal Bush Warfare in an Open World Historical setting.

Red Tears: Angola is a fast-paced and immersive stealth-action first person shooter. Take advantage of your tools and environment to surprise and survive against outnumbering odds.

Welcome to Angola in the late 1970s. As a fighter surviving in a hostile open world, avoid dynamic patrols and attack outposts for intel, resources and conquer alongside your faction.

Features

  • Playable Factions - UNITA, MPLA (SADF, Cuba and Portugal to come in Future Updates)

  • Choose your approach with each encounter - stealth or loud.

  • Brutal Takedown animations.

  • Variety of Cold War era weapons & gadgets, with jamming & crafting.

  • Nonlinear Open World with chaotic AI Skirmishes & Faction Conquest.

  • Assassination Targets roaming the map.

  • Capturable Outposts and smaller locations which can change hands dynamically.

  • Random Events - (Patrols, Hostages, Cargo etc)

  • Intel Gathering System & Map Fog of War.

  • Healing Animations

  • Death Continuation Respawn Events

  • Dense Foliage, hide in shrubs, climb trees and avoid snakes!

  • Customisable difficulty settings - Adjust Global damage output and AI Difficulty to suit your experience.

  • More is planned!

Diegetic UI

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or newer
  • Processor: 2 GHz or faster.
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Xe
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Additional Notes: These requirements may not be fully accurate.

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    EA 1.10: West River Map, Partial Controller Support

    EA 1.10:New map; West River. Situated on the Okavango River Delta. River & Floodplains cutting through Agricultural and Industrial Settlements. Can be accessed when starting a new game or by travelling from another map (in Faction Conquest only). NOTE: Unfortunately due to changes in how map saving is handled, your previous map progression has been wiped. Partial Controller Support has been added. 2D menus and most gameplay mechanics can now be navigated using controllers. 3D menus like the journal do not work, and gameplay might be a bit janky.Foliage now visually fades away if the camera gets close enough, allowing the player to see more.Supply Shop is now accessible in the Firing Range.Added a UI stance puppet for crouching and proning.Added a "Gear" tab to the progression menu.AI now have IK based hit-reactions when taking damage.Fixed bandage visuals no longer getting dirty over time.Fixed a bug where sliding could get an extreme speed increase.Fixed a bug where capturing the location of an Operation while it is active, then reloading the game (eg death or main menu) would then match the Operation to your friendly team, making objective fulfillment somewhat awkward (eg assassinating friendly target, freeing enemy hostages). (Bounty now autocompletes instead).Fixed weapon reload continuation being bypassed when vaulting.
    Read full article on Community Announcements (LionN00b)
  • AnnouncementsOfficial

    EA 1.9: Behind Enemy Lines, New Gadgets, New Shotgun

    Behind Enemy Lines Gamemode. A Roguelike style mode where you start in a random location on the map and must complete all Objectives before Extracting. There are no friendly Encounters & you have Limited respawns, so solo stealth is encouraged! But you can still customise your loadout within captured small locations via the Supply Shop. It may need some polish here and there so let me know how it plays!New UNITA Shotgun: Ithaca 37Added new Gadgets: Frag Grenade, Smoke Grenade, Elephant TrapFactions now have Unique gadgets;MPLA, Cuba have F1 Frag & RDG-2 Smoke.UNITA, SADF, Portugal have M26 Frag & M18 Smoke.Some improvements to Projectile Physics - arrows & throwing knives now rotate to follow their arc, throwables like rocks now interact with BushesAdded Faction changing in the Firing RangeWeapon recoil is now overall more manageable.
    Read full article on Community Announcements (LionN00b)
  • AnnouncementsOfficial

    EA 1.8 - Hunt Squad, Healing Overhaul, NPC Intel & More!

    New "Hunt Squad". Once the Escalation meter is filled, an enemy Hunt Squad will spawn on the map and track the player down. Defeating them yields rewards & resets Escalation to 0. However Dying while they are active will Re-Capture a Friendly Outpost (if available) & also reset Escalation to 0.Healing System Overhauled; only allowing non-medkit Critical heals when in the Red zone. You can also now move around while performing a Critical Heal.Friendly NPCs now have a small chance of holding Intel. You can talk to them to learn it.AI can now run for cover when taking fire.Added Inventory Loss on Death options (None, 1 Random Weapon (default), All Weapons)Weapons can be Inspected by pressing "I"!Added 2 new heal animations (with some prop randomisation!)Medkits (and other craftable items) can now be crafted by highlighting their entry in the inventory. Player now gets a slight speed-boost upon beginning a sprint (if they have stamina).Kevlar Vest protection reduced to 40% from 50%Clouds now move.Added a "Sound Only" option to Hitmarker InterfaceAdded an "FPS Limit" Option.(Hopefully) Reduced rare cases of encounters and the hostage respawn scenario spawning underneath the map.Also an early peek at the West map :)
    Read full article on Community Announcements (LionN00b)
  • AnnouncementsOfficial

    EA 1.7 - Gear System, Stealth Improvements, Berries!

    EA 1.7:New Gear System! 2 Gear slots Handwear & Torso which you can purchase for in the Supply Shop. Torso:Kevlar Vest - Converts 50% of Incoming Damage into Stamina Drain.Bush Suit - Prone still in Grass to Camouflage against Enemy Vision.Handwear (Cosmetic Only):Fingerless Gloves AI Stealth Detection Improvements:Shooting a weapon while inside a bush will make you detectable for a short period. This effect can be reduced with a suppressor.Hiding inside bushes is more consistent; matching up with the screen vignette effect.Added 2 types of Berries (Wildberry & Conkerberry) which have a small chance of spawning on Bushes. They can be looted for Chemicals and possibly a Medkit.Improved Grass & Clutter visual variety.AI using semi-automatic weapons now have a much slower rate of fire.Fixed bug where a weapon could be incorrectly equipped during a healing animation.Fixed being able to loot an Officer's Intel more than once.Fixed Factions not displaying correctly in the Journal.Some stutter fixes when spawning encounters or locations.Many minor QOL adjustments
    Read full article on Community Announcements (LionN00b)
  • AnnouncementsOfficial

    EA 1.6 - Playable MPLA, Main Menu Overhaul, New Weapons

    EA 1.6:MPLA faction is now playable! Choose your faction when starting a new game.Main Menu Overhaul - Also featuring multiple save slots.New weapon L1A1. A semi-auto British FAL variant mounted with an L2A2 SUIT Optic. (UNITA)New weapon Škorpion smg. (MPLA)New weapon PPSh-41 smg. (MPLA)New UNITA "Shotgunner" Unit (In place of MPLA Sniper)New UNITA "Gunner" UnitNew UNITA "Officer" UnitAdded Prone takedown animationsIncreased Crouch & Prone movement speeds & added a crawl animationMore clothing variety for Units. Eg. Helmet netting for gunners, long sleeve shirts, more pouches, riflemen vests, UNITA khaki variety, hat colours etc..Weapon loot crates now only give weapons supplied by their Faction (Eg. MPLA outpost crate only gives MPLA weapons & vice versa). Also Friendly Broken Truck encounters now have a weapon crate. Operations now save & load making them more persistent.Fixed bug where POW Squad hostages may be dead upon player arrival (& the untie prompt still remains)Minor performance improvementsReduced clipping of torso through shirts.
    Read full article on Community Announcements (LionN00b)

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