
Screenshots

Watch trailer on Steam ↗Fille Fatale Compassion
IndependentArt · Published by IndependentArt
Content notice: Sensitive/triggering topics are addressed, including abuse, violence, drug abuse, homophobia, discriminatory slurs, BDSM, and implied nudity.
Last updated 3 Oct 2026
FFC is a retro-inspired JRPG with tactical battles. Help a young woman grow up and emancipate from her dark, traumatizing past.
Guide Fille Fatale through strategic combat and personal development, helping her overcome a traumatic past in this retro-inspired JRPG by IndependentArt.
About this game
Inspired by 90s Survival Horror and JRPGs
This game is a prequel to DEEP 8, which you can play for free on Steam.
Features
Fixed Cameras
Experience fixed camera angles that create tension by limiting your field of view while presenting scenes like paintings. Exploration becomes a rewarding adventure as you uncover hidden corners and secrets.
Turn-Based Battles
Relive the classic 90s JRPG vibe with modern touches. Engage in tactical, turn-based combat that challenges your strategy and efficiency as you face tough enemies and bosses.
World Map
Rediscover the charm of a connected, expansive world through a classic world map, making exploration feel vast and meaningful.
Graphics
The visuals are inspired by the PS2 era, focusing on charm over photorealism. Main characters feature detailed models, while animations are lovingly crafted by hand rather than motion-captured.
Story
Like its sequel, DEEP 8, Fille Fatale Compassion delves into dark and disturbing themes, but it doesn’t shy away from humor. Expect moments of comic relief to balance the intensity of its narrative.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5-8400 oder AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 (6 GB) oder AMD Radeon RX 580 (4 GB)
- DirectX: Version 12
- Storage: 3 GB available space
- Sound Card: DirectX-kompatibel
Recommended
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i7-10700K oder AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 (oder RTX 3060) / AMD Radeon RX 5700 XT
- DirectX: Version 12
- Storage: 3 GB available space
- Sound Card: DirectX-kompatibel
Supported Languages
Latest news
Patch NotesOfficial
FFC Update Alpha 0.1.2
Demo Build Alpha 0.1.2 has been released. The main purpose of this update is to provide graphics options for low end hardware. Therefore the options menu is now available in the title screen and the graphics tab provides an option for graphics quality. This will be your main tool to improve performance on your hardware.Setting it to Medium for instance gives a resonable (imo) performance on my Steam Deck: 25-30 FPS. Not great but playable.Currently working my ass off, progressing the content, completing features. Soon I need to tackle character development in the menu. Not looking forward too much on this, but it has to be done. And I'll be happy if it works. I always try to take creative breaks from the technical work. Creating characters and worlds is what I really enjoy. Here's a little glimpse on our main character. Everything is evolving.IndependentArtRead full article on Community Announcements (IndependentArt)AnnouncementsOfficial
Demo Release
I've taken the liberty of publishing a demo on Steam. The playtime is likely under an hour.You'll play the prologue, which is a self-contained chapter meant to serve as a little teaser for the rest of the game.It turns out that it doesn't run optimally on low-end hardware. However, it does run on the Steam Deck—even if it's not super smooth, and you have to be a bit careful since some camera skips can occur. In the long run, I'll naturally try to optimize this and offer more scaling options.I’d love to get your feedback and see your playthroughs!Trailer:Read full article on Community Announcements (IndependentArt)AnnouncementsOfficial
Fille Fatale Compassion - Devlog #2
Check out this Devlog and let me know, what you think. This one is mainly about visuals and the atmosphere of the first Level.The next thing I will approach in development is the turnbased battle system.Hopefully, I will be able the release a demo in the next 1-2 years.Read full article on Community Announcements (IndependentArt)






