
Screenshots

Watch trailer on Steam ↗Woven Horizons
Staelen · Published by Staelen · Official site ↗
Last updated 3 Oct 2026
In a land stirred by a shared dream of hidden treasure, lead a team of heroes in this tactical turn-based roguelite RPG. Evolve attacks in combat, explore mysterious lands, uncover relics and gear, and defeat hand-crafted bosses guarding the secret.
Adventure, Indie, RPG, Strategy · More free games
Navigate treacherous landscapes as you lead a band of adventurers in Woven Horizons, an indie strategy RPG from Staelen. Each choice in combat molds the story, making each playthrough unique.
About this game
You are not a hero destined to save the world. You are a treasure seeker, drawn by a shared dream of gold and mystery. You awaken in Nadia’s inn, where every villager dreams of a hidden treasure guarded by dark forces. Drawn by the call, you embark on a roguelite journey, facing tactical battles, gathering relics, and returning stronger after each fall.
Combat uses an action point system (AP): some attacks consume AP, while others regenerate it. Certain abilities have cooldowns, forcing players to manage resources and timing. Here, it’s not your heroes who level up—it’s their attacks. Each one gains experience and can evolve through different upgrade paths, letting you shape unique builds and strategies.
Each battle uses a unique timeline-based system that evolves with each chapter. In Chapter I, for example, a day-night cycle affects the timeline ☀️🌙. New monsters may appear at night, while others may gain new abilities, become enraged, or weaken. Players must manage time and adapt their strategies accordingly.

Engage in combat enhanced with dynamic Quick Time Events in Combat (QTE) that test your reflexes. Face a variety of QTE types, each bringing unique challenges to every encounter.


Explore a branching map and choose your path from 30+ events: battles, new attacks, shops, upgrades, equipment, or mini-games. Progress through 4 chapters of fights, minibosses, and unique bosses. Each run lets you improve, discover strategies, and earn tokens to unlock new power for the next journey.
System Requirements
Will my PC run this? →Minimum
- OS *: OS: Windows 7 SP1+
- Processor: Dual-core 1.5 GHz
- Memory: 2 GB RAM
- Graphics: Any graphics card
- Storage: 800 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
0.4.0 "INFUSIONS" is Live !
Infusion Combos !This update introduces Infusion Combos, a new combat mechanic that adds more depth and synergy to battles. Certain abilities now infuse elemental orbs, while other abilities can consume these infused orbs to unleash significantly stronger effects. Experiment with different combinations to maximize your damage and utility. Attack readability reworkCombat readability has also been greatly improved. Attack information is now displayed using clear and concise tags instead of text-heavy descriptions, making it much easier to understand actions at a glance during combat. Before: After: New targetting visualization systemFinally, a new targeting visualization system has been added. When hovering over a character or enemy, arrows will instantly show who is targeting or attacking them, providing better battlefield awareness and making combat decisions faster and more intuitive. A Personal NoteThank you all so much for your support ❤️. This past month has been particularly intense, as I've been preparing a conference where I'll be talking about the development of the game. The project is entirely handcrafted and runs on my own custom game engine built with web technologies --> woven (ng)ine.I'll probably make a dedicated post about it soon, as I think some of you might find the technical side of the project interesting! See you soon, and don't hesitate to stop by the Discord if you'd like to chat, share feedback, or simply hang out with the community 😊 !Read full article on Community Announcements (Leasye)Patch NotesOfficial
0.3.5 Content Path - Changelog.
Devlog – Major Gameplay Changes & New FeaturesThis month has been dedicated to improving the core gameplay and bringing the game closer to its final vision. Several important changes have been introduced to add more strategy, meaningful decisions, and replayability.One of the main additions is a new attack upgrade system with trade-offs. Instead of upgrades that are always better, some choices now offer powerful advantages but also real drawbacks. For example, you might choose a very strong attack that damages your own character, or a weaker attack that grants you extra resources. These decisions make upgrades more interesting and create situations where players must find the right balance between risk, reward, and long-term strategy.Another major change is the introduction of the Armor (defense) stat, which significantly changes combat dynamics. With this new stat, characters can now specialize more clearly into defensive or tank-oriented roles, opening the door to new team archetypes and additional strategic possibilities. Protecting allies, absorbing damage, and building durable compositions now becomes a real playstyle.These additions are part of a broader effort to deepen the gameplay while keeping each run unique and engaging.The upcoming demo update will showcase these improvements as development moves into the final phase: balancing the game and polishing the overall experience.Read full article on Community Announcements (Leasye)AnnouncementsOfficial
0.3.3 "Charms & Curses" is Live!
✨ New feature coming with 0.3.3! ✨CHARMS & CURSESIntroducing Charms & Curses, a new core mechanic designed to deepen the roguelike experience.Charms are powerful bonuses that affect your entire run. They can enhance your damage, survivability, or overall playstyle. For example: +10% damage, +1 PA, or reduced cooldowns: simple, effective, and always impactful.Curses are a more dangerous alternative. They offer stronger bonuses, but always come with a significant drawback. Example: +20% damage, but +10% damage taken. Power always comes at a price.Choosing the right Charms or daring to accept Curses will require careful planning and adaptation. The strongest builds won’t be the safest ones, but the smartest.Every decision matters, and every run can take a radically different path.Read full article on Community Announcements (Leasye)AnnouncementsOfficial
Visual upgrade woven horizons 0.3.2
Here’s a small sneak peek at an upcoming visual upgrade included in version 0.3.2 ✨The choice screens have been refreshed with new pixel art backgrounds 😮🎨.Really happy to share this update!🙏 Wishlist to support us ❤️Read full article on Community Announcements (Leasye)Patch NotesOfficial
0.3.1 Content Path - Changelog
With version 0.3.1, the game becomes even more alive ✨ You can now encounter potential allies directly during combat.Throughout your journey, you’ll sometimes come across unique characters. 👉 Before the fight, a dialogue triggers, setting the scene and giving more personality to the encounter. 👉 You must then face them in battle: they won’t join you without a fight! 👉 Defeat them to recruit them and add them to your team.This new mechanic adds more narrative depth, more surprises, and more meaningful choices, making the world feel more dynamic and unpredictable. I hope you’ll enjoy this new feature. I really enjoyed building it and seeing it come to life in the game! -------------------------------------------------------------------------------------------------------------- FeaturesAdded the ability to encounter allies during combat who must be defeated in order to recruit them.If the player clicks while a dialogue line is still typing, it now displays the full line instantly; otherwise it proceeds to the next line.Graphics ImprovementsAdded an outline around attacks indicating their rarity (layered on top of the existing attack design) and improved typography.The path on the map now appears in a different color.Equipment items now have a colored border based on their rarity.During combat, a colored background is added to distinguish enemies from allies.The menu can now be opened by pressing Escape or by clicking the menu button at the bottom-left of the screen.Added rarity indicators for enemy attacks, especially boss attacks, to help highlight important abilities to watch out for during combat.CoreImproved QA: introduced a “monkey army” automated exploratory test to better detect potential crashes.FixesFixed an issue that could cause incorrect character movement on the rogue map.Prevented situations where two combats could sometimes start at the same time.Fixed an error that could block progression when choosing an attack upgrade.Fixed a bug that could propose t...Read full article on Community Announcements (Leasye)






