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见诡录:阴魂街 Haunting Record: Phantom Street

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见诡录:阴魂街 Haunting Record: Phantom Street screenshot 1
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见诡录:阴魂街 Haunting Record: Phantom Street

Gameloop · Published by Gameloop

Content notice: Blood, corpses, and accidental deaths.

Very Positive — 85% positive (126 reviews) · 7 achievements

Last updated 3 Oct 2026

You step into a street both strange and familiar, where eerie events unfold one after another. The air is thick with lingering spirits and overwhelming resentment, as if something in the shadows is waiting to drag you into the abyss…

DJCTQ 16

£5.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £5.89 · Highest: £5.8911 Oct 2026

Adventure, Indie · 2025 · More £5 - £15 games

Explore a street filled with eerie events and lingering spirits, stepping into this 2025 indie adventure from Gameloop.

About this game

"Haunting Record: Phantom Street" is a horror-themed walking simulator filled with fear and suspense. You step into a street both strange and familiar, where eerie events unfold one after another. The air is thick with lingering spirits and overwhelming resentment, as if something in the shadows is waiting to drag you into the abyss… With terror and the unknown closing in, will you break free from their grasp, or will you slowly lose yourself in the darkness?

Notice:
Playtime is about 1.5 to 2 hours. There are unavoidable jump scares and disturbing scenes. If you're sensitive to this type of content, please be careful.

Gameplay:

The core mechanic of the game is "spotting anomalies": as you advance down the path, carefully observe your surroundings and determine whether what you see is normal. If everything appears ordinary, turn left; if you notice anything strange or unsettling, turn right.

But this is far from a simple observation game. As your journey deepens, you will face intense and thrilling chases, explore twisted and bizarre "Pool Core" scenes, confront your chaotic inner self, or navigate through endless labyrinths in search of a sliver of hope. Each scene intertwines with the protagonist's forgotten and distorted memories.

Game Features:

  • Four distinct level styles: From eerie anomaly-spotting environments to symbolic and metaphorical spiritual worlds, each level offers a completely unique experience.

  • Diverse gameplay: Beyond spotting anomalies, you’ll explore the unknown, make crucial decisions, and find your way through intricate mazes.

  • Four unique endings: The story unfolds in four different directions based on your choices. Will you uncover the entire truth, or will you sink into endless oblivion?

  • Immersive atmosphere: Combining sound design, lighting, and environmental storytelling to deliver a deeply immersive horror experience.

Important Notes:

  • Estimated playtime: 1.5 to 2 hours or more.

  • The game contains unavoidable jump scares and horror imagery. Please proceed with caution if you are sensitive to such elements.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows10/11
  • Processor: intel Core i7
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX1070
  • DirectX: Version 12
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows10/11
  • Processor: intel Core i9
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 4070
  • DirectX: Version 12
  • Storage: 4 GB available space

Supported Languages

English, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    AFTERMATH Demo Now Available!

    The AFTERMATH demo is finally officially available!This demo lets you experience part of the early game, giving you a chance to get an early look at what kind of story AFTERMATH has to tell.The game is still in development, so some content, scenes, and details in the demo may be adjusted or improved later.Of course, if there’s anything you feel could be improved while playing, I’d be happy to hear your feedback. :)Enjoy the game!
    Read full article on Community Announcements (JUST PLAY)
  • Patch NotesOfficial

    New Version 2.0 Update!

    Version 2.0 Major Update – New Features and Content Improvements Main Update Highlights: New Assist Feature: Maze Route Display We know some players find mazes challenging, so we've added a new feature that displays the route to your target directly in the maze. This makes navigating mazes much easier. (You can enable this feature in Settings > Gameplay Features) {STEAM_CLAN_IMAGE}/45332752/779d3395ffee24728ffa4791e09f34deecc6ec36.png Yinhun Street Level: The “Red Light, Green Light” anomaly now has a more randomized head-turning frequency, but with longer intervals. The detection is also more lenient, making the challenge easier overall. Some anomaly hint texts have been shortened and simplified for better clarity. Visual effects of certain anomalies have been improved. Chaos Level: This level has been redesigned around the themes of memory, illusion, and water. It now includes more visual elements tied to the protagonist’s memories, making it eerier but more deeply connected to the story. Increased the overall brightness of this level. Enhanced visual effects. {STEAM_CLAN_IMAGE}/45332752/1c4183984d8babf529a3a3bce8a67041ea075f8c.png Choice Level: Optimized and simplified the in-game texts to make them clearer and easier to understand. Added new scenes and dialogues to make the storyline more complete and coherent. {STEAM_CLAN_IMAGE}/45332752/78e51d3d110926d4d833b39a69fd4ff53ca50563.png We’ve also optimized other texts across the game to ensure everything is more concise and easy to read. If you encounter any issues, feel free to reach out to me through any available channel.
    Read full article on Community Announcements (JUST PLAY)
  • Patch NotesOfficial

    1.2 Update

    1.Added a toggle for enabling ray tracing. (It is enabled by default, but I found that some devices fail to activate it automatically, resulting in extremely dark visuals. So I added a switch and optimized the brightness for when ray tracing is off.) 2.Fixed a bug where the sound could not be properly turned off. 3.Fixed a bug in the Select level where the door could be opened before the text was displayed.
    Read full article on Community Announcements (JUST PLAY)
  • AnnouncementsOfficial

    About the English version translation

    If you are playing the English version, I’d love to hear if you understand the story clearly. Was any part of the text difficult to read? Please give your feedback directly to me through any channel. Your input is very helpful for improving the English translation. Thank you!
    Read full article on Community Announcements (JUST PLAY)

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