
Screenshots

Watch trailer on Steam ↗Chinese overtime
LIU HAO · Published by LIU HAO
Mixed — 55% positive (11 reviews)
Last updated 3 Oct 2026
A simulation SLG (Simulated Management) game that simulates working life in a modern city. In the game, you will play as a young graduate starting a magical working journey.
£1.69
Lowest price we've ever recorded
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Price history
Indie, Simulation · 2024 · More under £5 games
Experience the grind of starting life in a bustling metropolis as "Chinese overtime" challenges you to manage and survive work-life balance. Dive into this unique Indie simulation where every decision counts.
About this game
"Chinese Overtime" is a work simulator developed by an independent developer over two years. In the game, you will play as a recent graduate embarking on a magical work journey.
Game Features
Realistic Job Hunting Experience
Choose to screw bolts in a factory or be a security guard at a nightclub—the choice is yours.
Balance Work and Life
You will face endless work tasks and overtime demands, balancing all aspects of work and life, experiencing the pressures and challenges of the workplace. Of course, you can also slack off and find a survival path that suits you.
Rich Social Interactions
Develop romantic relationships with different beauties and experience another kind of life. Interact with colleagues in the workplace to enhance important character attributes.
Adventure Mechanism
Various adventures may happen on your way home from work. You can choose to help others or buy yourself a lucky scratch-off ticket.
Diversified Lifestyles
You can choose to exercise and study to improve yourself, or play games until you see stars and foam at the mouth.
Multiple Endings
Your choices are crucial. The game includes multiple endings waiting for you to explore.
Character Screenshots
Game Feedback
If you encounter any bugs, please contact me through the contact information on the store page or the discussion area. I look forward to your feedback.
Acknowledgements
Thank you to my family for their unconditional support. Making a game alone is very challenging. Without your support, I could never have done it.
Thank you to Hu Dapang for comprehensive testing of the early version of the game. As an experienced player, you know how to spur a lazy creator.
Thanks to everyone who purchased "Chinese Overtime". The game may not be perfect, but you must be someone who loves life.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Storage: 500 MB available space
Supported Languages
Latest news
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How I hand rubbed an indie game from scratch
Every gamer has a dream of making their own **game**. After much effort, I successfully created an indie game and released it on Steam on January 1st, 2025. This article serves both as a **commemoration** of this process and leaves behind some **thoughts and reflections** on the topic of **game development**. If it can help others avoid some pitfalls, that would be even better. I will present the entire game development and publishing process chronologically. The article is quite long, so thank you for your patience in reading. ## Origins 2019 I'm someone born in the 80s, part of the generation that grew up with video games in the 90s. During my school years, I went through a period of being addicted to games, playing Romance of the Three Kingdoms and Civilization series late into the night. My father couldn't stand it anymore and said to me: "**What's so great about being good at playing games? If you're capable, make one yourself**". I was young then and didn't have the ability to make a game, but perhaps due to that youthful defiance, I kept these words in my heart. Later when I started working, like most corporate workers, I was exhausted every day like a dog, just wanting to lie down and rest when I got home, not even having the interest to turn on the computer to play a game. In late 2018, the indie game **Chinese Parents** became popular on Steam. I happened to play this game and recommended it to my friends. Then in spring 2019, one night when I was frustrated with overtime work, with work piling up like a mountain, I glanced at my colleague **Hu Dapang** who was trying to sneak away after just a bit of overtime. I said: "Keep me company with overtime, after I finish this bit of work, we'll play **Dark Moon Invasion**", and Hu Dapang agreed. Dark Moon Invasion was a popular DOTA2 map at the time. We had never cleared it before, but that night, we reached our historical best record - the second to last level. Then before dawn, Hu Dapang said: ``` "Overtime wo...Read full article on Community Announcements (<b>STRONG</b>)






