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Watch trailer on Steam ↗Beyond Sandbox
Atlas XR · Published by 2080 Games · Official site ↗
Content notice: This game contains content not appropriate for all ages, such as frequent violence and gore.
Mixed — 40% positive (1,290 reviews)
Last updated 3 Oct 2026
Beyond Sandbox is a multiplayer VR modding platform powered by Unreal Engine 5. With advanced physics and the creativity of our modding community, anything is possible.
£17.75
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Price history
Action, Adventure, Indie, Simulation, Early Access · 2026 · More £15 - £30 games
Embark on endless adventures in Beyond Sandbox, where creativity meets action. This indie simulation offers a unique multiplayer VR experience, pushing the boundaries of what's possible with Unreal Engine 5's cutting-edge technology.
About this game
Welcome to Beyond Sandbox!
Your feedback is instrumental in shaping our roadmap. There is so much planned and we're excited to see everything our modding community builds alongside us. This is just the beginning.
Beyond Sandbox is a multiplayer VR modding platform powered by Unreal Engine 5. With advanced physics, detailed VR interactions and the creativity of our modding community, anything is possible.
Advanced Physics Sandbox
Advanced physics based interactions in both single-player and multiplayer!
Multiplayer
Physics is more fun with friends.
Modding Platform for Endless Content
Beyond Sandbox was built with mods in mind from day 1. Our Reality SDK enables the most creatively talented modders to build anything they can dream of, giving players endless content!
Starter Experiences
Using our Reality SDK, this first launch comes with the following starter experiences: Sandbox, PvP Shooter Modes, Zombie Horde Mode. And there is so much more to explore thanks to our modding community!
Thank you for being a part of our journey from the start. Big things to come!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit / Windows 11
- Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 2060 Super / AMD RX 5700 XT (8 GB VRAM)
- DirectX: Version 12
- Storage: 16 GB available space
- VR Support: Meta Quest Link / Air Link, SteamVR, Virtual Desktop. Room Scale or Standing.
- Additional Notes: Virtual Desktop: set OpenXR Runtime to "VDXR" in Virtual Desktop Streamer settings. SteamVR: disable "Meta XR Plugin Compatibility" in SteamVR settings.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit / Windows 11
- Processor: Intel Core i5-12600K / AMD Ryzen 5 5600X
- Memory: 32 GB RAM
- Graphics: NVIDIA RTX 4070 / AMD RX 7800 XT (12 GB VRAM)
- DirectX: Version 12
- Storage: 16 GB available space
- VR Support: Meta Quest Link / Air Link, SteamVR, Virtual Desktop. Room Scale or Standing.
- Additional Notes: Virtual Desktop: set OpenXR Runtime to "VDXR" in Virtual Desktop Streamer settings. SteamVR: disable "Meta XR Plugin Compatibility" in SteamVR settings.
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
The Bar hotfix is live!
Improvements Improved skin heights. Made cigars easier to put in your mouth. Made bottles easier to grip. Improved Bar performance on PCVR. Adjusted NPC punch damage. Improved TV performance. Fixes Fixed OpenXR compatibility issues with SteamVR. Players who couldn’t launch the game on certain PC setups should now be able to play. Fixed female characters using male grunts when hit. Fixed the LIV camera on PCVR and an issue where its image could freeze when you moved too far away. Fixed liquids and drunk effects not appearing for some players. Fixed TVs sometimes not working for some players. Fixed the graphics settings reset button. Fixed the player camera clipping inside the body after dismemberment. Fixed several causes of crashes. Thank you for playing Chapter 1! The response to Chapter 1 has far exceeded our expectations. Over 125,000 of you have played Beyond across all platforms in the last 28 days, and the game has climbed from #25 to #11 on Quest’s top-selling chart! For a game still in Early Access, we couldn’t have asked for a better start. Thank you for playing, sharing feedback, and supporting us. What’s next? Chapter 1 was just the warm-up. It gave us a chance to improve the core systems that will make the coming chapters even better. Chapter 1 Part 2 is almost done, and we’ll share its release date soon. We’ve also made huge progress on Chapter 2, and we believe it’ll be a big step up from Chapter 1. For those waiting for PvP, advanced firearm features like mag palming, procedural slicing, and more, they’re all still coming, and we’re excited to get them into your hands! We’ve also made major performance improvements in Beyond and Unreality, our custom version of Unreal Engine 5. Our internal version of Beyond is now one of the smoothest VR experiences I’ve ever played, though it still needs more time before it’s ready to release. Have a great weekend, Bar brawlers!Read full article on Community Announcements (contact.atlasxr)Patch NotesOfficial
Hotfix
Hotfix addressing crash happening during dismembermentRead full article on Community Announcements (contact.atlasxr)Patch NotesOfficial
Hotfix
Hotfix Update This hotfix is primarily focused on SDK improvements, while also delivering important game mode fixes, stability improvements, and groundwork for the upcoming Patch 7, Chapter 1 and Chapter 1: Part 2. VR Seated Mode and Hand Physics Fixed seated-player jitter on torque-driven physics vehicles. Fixed an issue where hands could shake while walking in certain levels. Added an optional vehicle-frame hand calculation path. Cleaned up and optimized seated-hand processing. Fixed incorrect hand transport when teleporting directly into a seat. SDK Validation and Authoring Workflow Added deep validation for game modes, maps, meshes, textures, asset data, and editable component configuration drift. Added automatic validation fixes for preview images, meshes, actor bounds, visibility, CPU access, texture limits, and related asset settings. Improved Mod Manager upload and path handling. Mod Manager now displays complete validation errors. Added custom Reality class and function browsers. Added improved filters, categories, descriptions, colors, and class creation and opening actions. Fixed Blueprint compilation issues. Fixed temporary validation-world handling. Fixed hardware-tag preservation. Fixed several Reality compilation issues. TV, Virtual-Screen, and Streaming Systems Added and further improved the Reality TV device. Expanded channel and module APIs, remote-control functionality, replication, default setup, attenuation, and performance controls. Added URL streaming support. Added support for YouTube videos and YouTube Shorts. Added Android WebView support. Fixed multiple rendering, input, and XML-related issues. Refactored screen-device assets and clarified channel, controller, and component responsibilities. Fixed Reality virtual screens in standalone mode. Fixed default virtual-screen materials. Media Playback and Mod Files Added support for loose NonUFS files alongside packaged mod files. Added mod-relative file enumeration. Enabled ElectraPlayer streami...Read full article on Community Announcements (contact.atlasxr)Patch NotesOfficial
Our 6th patch is now live! 🎉
Our 6th patch is now live! 🎉 One of the biggest quality-of-life improvements in this update is that multiplayer should now feel a lot less laggy, thanks to several networking, synchronization, and performance improvements. Added Added SPAS-12 firearm. Added persistent saving for selected skin, session configuration, and sandbox quick menu settings. Fixes Fixed an inverse kinematics issue where only a player’s shoulders would detach when shoving another player in multiplayer. Fixed mods not unloading after leaving a session or returning to the lobby. Fixed mods not downloading when using the Portal download button. Fixed and improved mod list synchronization from sessions. Fixed an issue where dismembering a player during respawn could cause unexpected behavior. Fixed the LR-300 magazine well collision box being visible. Fixed movement rubber-banding. Fixed jitter on client height updates. Fixed an issue in Deathmatch on Bypass Street where players would respawn at the location of their death. Fixed an issue where entries could not be removed correctly from the Deathmatch weapon selection list. Fixed the .357 round preview image appearing stretched. Fixed stabbing sounds repeatedly playing when a player died. Fixed the Aurora Prime and TestMap sky shader appearing pixelated on Vulkan due to missing half-float support. Fixed impact sounds repeatedly playing during player-versus-player contact. Fixed NPC soldiers holding weapons when spawned without AI. Fixed a floor visual artifact in Beyond Starter. Fixed a reload-related issue. Fixed unintended actions on the tablet and disabled the ability for other players to use it. Fixed UI sound parameters. Fixed keyboard layer changes. Fixed the sandbox firearm spawn limit. Fixed the notification system. Fixed and optimized several level-related issues. Improvements NPC soldiers spawned without AI will no longer hold a weapon. The game now remembers the last skin selected in local saves. Improved GPU utilization. Improved thum...Read full article on Community Announcements (contact.atlasxr)Patch NotesOfficial
Hotfix 0.12.1
Fixed a rendering issue affecting the game window on PC when using Valve Index. Added support for Windows Mixed Reality headsets with trackpad controllers.Read full article on Community Announcements (contact.atlasxr)






