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Spirit of the Dome

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Spirit of the Dome screenshot 1
Spirit of the Dome trailerWatch trailer on Steam ↗

Spirit of the Dome

Deformed Studios · Published by Deformed Studios · Official site ↗

Positive — 100% positive (10 reviews) · 10 achievements

Last updated 3 Oct 2026

Defend against endless waves of enemies and dark forces across a decaying world in this RTS styled tower defense game!

DJCTQ 10

£2.65

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.65 · Highest: £2.6511 Oct 2026

Action, Strategy, Casual · 2026 · More under £5 games

Navigate the perilous corridors of a decaying world as you strategically defend against relentless waves of foes. Experience the tension and strategy of Spirit of the Dome, crafted by Deformed Studios for action and casual players alike.

About this game

Spirit of the Dome is a dark fantasy tower defense game with some rogue-lite and RTS mechanics. Play as a powerful spirit with the ability to summon characters and cast spells to defend against waves of relentless enemies. Every character you create can be moved freely around the map and endlessly upgraded, letting you adapt your strategy as the battlefield grows more dangerous.

Highly Interactive

The gameplay requires lots of engagement and choices from the player such as, directly shooting at enemies, placing spells around the map, moving your characters into effective formations, and managing your upgrades to get the most value out of each run. The length of your run will depend greatly on your input!

Progression

This game has permanent upgrades and skills that you can use across your runs that stack in addition to your "in-game" upgrades. Coins earned from doing challenges and surviving longer can be used to unlock new cards after each game.

Heavy Randomization 

Enemy waves, events, and upgrades are randomized, forcing unique decisions every run and constantly shifting how you survive. Each map introduces new challenges and opportunities, testing your luck and keeping every playthrough exciting.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: windows 10
  • Memory: 8 GB RAM
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America
*languages with full audio support

Latest news

  • Patch NotesOfficial

    some fixes

    fixed a bug that made the mortar not shoot after a fairy moves away from it fixed swordsman getting stuck after dashing on the moat map fixed attack speed displaying long decimals fixed characters not getting undisabled after an event if they are on a tower increased green witch buff every 2 seconds (nerf) increased enemy stun delay to 2 seconds so they dont freeze as much (buff)
    Read full article on Community Announcements (deformedstudios)
  • AnnouncementsOfficial

    Game is now fully released!

    The game is now out of Early Access on steam. I've been working on this game for over a year, its gone through lots of changes. Some of the most complex things I've ever scripted are in this and I've learned a lot from it. I think its in a very good place right now, all the testing and feedback in early access definitely helped. I will still update this game if anyone finds bugs or has feedback. I may add more maps and characters depending on how many people play it.
    Read full article on Community Announcements (deformedstudios)
  • Patch NotesOfficial

    Big update

    Hello a lot of big changes have been made, this should be the last main update before the full release. I'm aiming to release it next week, I will spend this week balancing the game, finding any bugs and translation. I would greatly appreciate any feedback during this time. New movement and detection system. Most characters will now have "Auto Move" enabled by default. This makes the character run to its target and start attacking it instead of staying still and waiting for something to enter their range. "Range" has been removed. All the characters now know where all the characters are, the Radius is now only for shooting. If an enemy is leaving a characters range the character can now move with them and follow while attacking. This system is much more efficient, a single character can now kill 2x as much as if it were staying still. You can still switch the characters to stationary like it was before if you want. The game feels much better like this, I think this was the main thing holding it back, Since there is no placement and the characters can move anywhere it didn't make sense to make them stay still like a tower. New character "Dagger" she throws blades at enemies and they can bounce and hit other enemies. "Mortar" character has been reworked. It now has infinite range and launches big fireballs that deal large splash damage on impact. However it can't target flying enemies now. The Vfx has been greatly improved for this also.New "Special" system. Instead of a characters special being chance based and randomly being upgraded it has changed to a dedicated button. Once unlocked the character will always use the special ability instead of random. For example you spend 100 souls and unlock explosive arrows for the archer, all the arrows will now explode always. However the price doubles every time you buy one. "Swordsman" character now has a dash ability. Since most characters chase enemies now the swordsman felt useless. Now it can dash across the map to its n...
    Read full article on Community Announcements (deformedstudios)
  • Patch NotesOfficial

    update

    - more changes to the font in other widgets - main menu screen lighting changed - capsules and logo updated for steam - adjusted the spawning on strong enemies to start later - green witch health buff reduced from 1.2x to 1.1x on enemies
    Read full article on Community Announcements (deformedstudios)
  • Patch NotesOfficial

    Big Visual Update and fixes

    Hello after early access release it seems there wasn't much interest in the game and I got lots of feedback on reddit as to why. So This update is the first in addressing those issues. - All maps are now overall brighter and more colorful - Characters and enemies are 30% bigger in size - reduced max zoom out distance - fixed fps limit not working - changed the font of text in ui to be more modern and readable, this will also make translations easier. - fixed a bug where the fairy would not rebuff characters if you upgrader her while she is stunned - fixed super wagons spawning under wave 17 (I think) - Changed Crystal Giant description to be easier to understand - fixed a bug where holding left click and using the single arrow spell would make your character go flying - fixed the disable female challenge not enabling them after the round ends - The character price ui will now be red if you don't have enough souls - removed the cheating detection - fixed the collision on crystal mine map so the camera will now zoom in correctly where your mouse is. If you guys have any suggestions or find bugs please let me know and join the discord!
    Read full article on Community Announcements (deformedstudios)

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