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Geeky Alien
能動的ダンジョン

Screenshots

能動的ダンジョン screenshot 1

能動的ダンジョン

killgsa_project · Published by killgsa_project

Content notice: 直接の描写はありませんが、暴力や残虐な行為を彷彿とさせるシーンや台詞があります。 性的な要素及び下品な下ネタが含まれているシーンや台詞があります。 ごく一部に露出度の高いグラフィックが含まれています。

Last updated 3 Oct 2026

This game is a simple, high-difficulty RPG for people who are tired of the same old turn-based command-based RPGs.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

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Indie, RPG, Free To Play · More free games

Navigate treacherous dungeons filled with strategic challenges in 能動的ダンジョン, an indie RPG that pushes your skills to the limit.

About this game

This game is a simple, high-difficulty RPG for people who are tired of the same old turn-based command-based RPGs.

You can enjoy strategic battles where you respond to enemy attacks and manage a stamina-like energy called "SP (Spirit)," as well as the freedom to create builds by configuring your equipment.

◎Primary target audience for this game

People who play games regularly.

People who want to enjoy the game more than the story.

People who want to enjoy a high-difficulty command-based turn-based RPG.

People who want to create their own unique build (equipment configuration).

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Microsoft® Windows® 7/8/8.1/10 (32bit/64bit)
  • Processor: Intel Core2 Duo or better
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • Storage: 1 GB available space
  • Additional Notes: 1280x768 or better Display

Supported Languages

Japanese

Latest news

  • Patch NotesOfficial

    能動的ダンジョン Demo Update 3

    〇Regarding Save DataWe have confirmed that save data from previous versions will cause issues due to the significant changes made in this update.We sincerely apologize for the inconvenience, but we ask that you start a "New Game" rather than loading save data from version 0.1.2 or earlier.We are committed to development that prevents this kind of issue in future updates—ensuring you can always carry over your save data and continue enjoying the game—and we appreciate your understanding and support.〇 Major Changes to Game BalanceWith this update, we have reviewed and significantly altered the overall game balance.Here, we introduce some of the new features and explain the changes made, along with the reasoning behind them.◎ Addition of the New "Vitality" StatIn the previous version's game balance, players often had to spend turns using low-power "basic attack skills" just to generate "SP". This resulted in a somewhat stifling experience, as there were few opportunities to freely unleash a variety of high-power skills."Vitality" was introduced to address this issue."Vitality" is a stat that allows you to generate "SP" each turn; at the end of the turn, you gain an amount of SP equal to your Vitality value.We believe that "Vitality" reduces the number of turns where you are forced to rely solely on "basic attack skills" to build up SP, thereby expanding the range of strategic choices available each turn.◎ Added a feature to display an "HP gauge" when attacking enemiesWe designed the game balance so that even when a player is on the verge of defeat—particularly in the early stages—they can still win by boldly going on the offensive, even at the risk of their own destruction.However, during playtesting, we frequently observed that many players, when faced with such a situation, would prioritize "guarding" or "dodging" to avoid defeat, only to lose the match anyway.We viewed this not as a player issue, but as a game design issue, and thus added a feature that displays the...
    Read full article on Community Announcements (killgsa)
  • Patch NotesOfficial

    能動的ダンジョン Demo Update 2

    〇 Changes and AdjustmentsChanged some text.Changed and adjusted some event.〇 Bug FixesFixed a bug where the "Utility" were set to the wrong function.Fixed other minor issues.
    Read full article on Community Announcements (killgsa)
  • Patch NotesOfficial

    能動的ダンジョン Demo Update 1

    〇 AdditionsAdded dialogue options.Added a 'Retry' option to the party commands.Added an explanation of 'Retry' to the manual.〇 Changes/AdjustmentsSlightly changed the map graphic for '1-1: Country of Towers'.Changed the map graphic and the placement of enemies and objects for '1-6: Sky Island'.Adjusted event content.Changed the order of dialogue options.Changed the specification so that some dialogue options do not disappear after being selected once.〇 Bug FixesFixed a bug where the boss in '1-4: Mystery Dungeon' was a different enemy character.Corrected typos and omissions in the text.Fixed other minor bugs.
    Read full article on Community Announcements (killgsa)

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