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Watch trailer on Steam ↗Polterparty
Eelsmooth · Published by Eelsmooth
15 achievements
Last updated 3 Oct 2026
Spooky McGee invites you to the Polterparty! Polterparty is a 4 player online co-op horror game with minigames. A haunted mansion filled with deadly entities awaits, and it’s up to you and your friends to survive the night by outsmarting supernatural.
£4.99
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Price history
Adventure, Indie, RPG, Early Access · 2025 · More under £5 games
Join Spooky McGee for a night of terror and minigames in Polterparty, an early access indie RPG where four friends can explore a haunted mansion together.
About this game
Polterparty is a 4-player, online co-op horror party game. You and your friends have inherited a cursed mansion teeming with mischievous spirits, deadly entities, and ancient secrets. Work together or against each other to survive the night by completing bizarre objectives, dodging vengeful ghosts, and causing chaos at every opportunity.

🎃 Chaotic Horror Fun
A haunted house filled with cursed artifacts, unpredictable ghosts, and dangerous traps. A constantly shifting environment and partygame chaos ensure no two runs are ever the same.
👻 Unique Entities
Face off against a range of sinister spirits and bizarre entities, each with their own twisted abilities, behaviors, and weaknesses. Some hunt alone, others together and all of them want you gone.

🛠️ Cursed Tools & Party Tricks
Use everything from baiting trinkets and cursed potions to mysterious gadgets. Turn the tide by sabotaging your friends or working together to hold off the darkness.
🏚️ Haunted Mansion
Explore a massive, interconnected mansion with secret passages, cursed rooms, and dynamic hazards. No hiding spot is safe for long.

🎮 Game Modes & Challenges
Tackle escalating challenges, spooky minigames, and optional modifiers to mix up your runs and keep every party fresh.
🤝 Co-Op & Betrayal
Work together to survive or take advantage of your friends' mistakes to improve your odds. Not everyone makes it out, and in Polterparty, that's half the fun.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
- Memory: 2 GB RAM
- Graphics: NVIDIA GTX 750 Ti / AMD Radeon HD 7850
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX-kompatibel
Recommended
- OS: Windows 10 oder 11 (64-bit)
- Processor: Intel Core i5-9400 / AMD Ryzen 5 2600
- Memory: 4 GB RAM
- Graphics: NVIDIA GTX 1060 / AMD RX 580
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX-kompatibel
- Additional Notes: Optimal Performanc at 60 FPS and Full HD (1080p).
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Your demo feedback!
DEMO FEEDBACKHello community!Thank you very much for your feedback on the demo! I have looked at some of the points and will take a closer look at the following before I start early access:- Multiplayer (lobby host/join)- Movement (pickup/jump)I will keep you up to date and would like to gather as much feedback as possible to ensure you have an exciting gaming experience!From now on, there will also be more frequent news updates and a fixed patch cycle. Kev | EelsmoothRead full article on Community Announcements (kevingems94)AnnouncementsOfficial
Major Fixes 0.4.2
Patchnotes 0.4.2 This patch focuses on improved options and UI adjustments, as well as general fixes/improvements. In test: - Controller support is now almost finished (character fully functional, UI only in lobby) General: - The villa is dark again now. - Generators are now heavier - The letter that could previously be found at the well in front of the villa has been removed (All letters will randomly appear in rooms gradually) - Made the pond a bit bigger - The game is now starting in fullscreen. - Found letters/notes should now be able to be closed with 'e' (interact) - The first letter is now always available in the suitcase (lobby). - The bathroom is no longer equipped with modern amenities. - In the menu/journal, the camera should not move (the bug had crept back in) - The player's spirit will no longer spawn upon death in singleplayer; you will immediately receive the 'Game Over' screen. The player's ghost will no longer spawn upon death in singleplayer, you will immediately receive the 'Game Over' screen. - Jump frequency increased (Instead of every 1.5s now every 1.0s) User Interface: - Lobby intro brief on PC text slightly adjusted - Placeholder in the description text in the Purity Skilltree removed - 'challenging call' text in the skill tree (Amplification) is no longer written in lowercase - Text adjusted for Nightwalker (Creation): Before: A stealth class focused on invisibility and ambushes. Afterwards: A stealth class focused on invisibility and preparation. - Text adapted for the Alchemist (Witchcraft): Before: A utility-focused support with potions for vision and survival. Afterwards: A utility-focused support with potions for survival. - Shop costs adjusted for Adrenaline Shot (75 -> 25) - Journal: Some text adjustments under "Events" - Added suitcase text in the lobby: 'Here you can reread letters you have found.' - Minigame 2 timer removed while waiting - Found letters in rooms no longer cause a black screen when picked up - Wishlist button repa...Read full article on Community Announcements (kevingems94)Patch NotesOfficial
0.4.1 Alpha
0.4.1 Alpha Fixes and Reworks!Overall mansion reworknew enemy and enemy fixesskill fixesshop addedbetter note imagesmultiplayer fixesinventory fixesminigames fixesNext: More Fixes, Skill UpdatesRead full article on Community Announcements (kevingems94)Patch NotesOfficial
Patch 0.31a
‘X’ in the main menu can now be clicked to exit the game Skilltree upgrade button disabled (for now) You no longer walk when you are on the PC (but you can still hear footsteps) Candlesticks now have colliders SpookyMcGee dialog, tutorials and notes are only displayed once Selected mask is now loaded correctly on restart Players are now also affected by flashlights (shadows) Certain items no longer have a collider Auxiliary collider added in both maps so that you can't climb walls Skill: Signal (Mask: Creation) no longer floats destroys itself after 2 minutes now has a visible border for the trigger Construction sound changedRead full article on Community Announcements (kevingems94)Patch NotesOfficial
Patchnotes 0.3a:
0.3 Changes: - Loading screen now closes automatically when you enter the game - Spooky McGee dialog only appears when you travel to the mansion - You now have a dialog when you want to leave the game through the red ‘X’ (Lobby PC UI) - ‘Join Lobby’ button no longer bugs if the code is incorrect/incomplete - Added “Close Lobby” as host and “Leave Lobby” as client buttons - Mouse cursor no longer transparent - Volume of the track in the villa and some SFX turned down - Fixed found texture errors (storage room wall; below the bathroom) - Bathroom assets now have colliders - Removed signpost in front of the villa - UI adjustments (mainly lobby/PC) - Skilltree UI (Mask/Class) added (test; currently not working) - Text adjustments in the journal - Players now have a border - Adjusted side quest descriptions - UI buttons (PC Lobby) should now become smaller again when clicked on - Text: Settings -> Music slider now updates the music volume -> Resolution no longer has duplicate entries -> Target Display better naming - SFX adjustments (no more sound if you can't drop an item) - You can no longer run across the pond - UI no longer clickable on the PC (lobby) if you have also left the PC - Skill cooldown reduced (from 60 to 30 sec) - camera and player in journal and pause menu now FIX - checkboxes in the journal FIX - close only currently open windows with escape FIX (But still aboutRead full article on Community Announcements (kevingems94)






