
Screenshots

Watch trailer on Steam ↗Crazy Eyes
James H. Van der Meulen · Published by Trash Vomit Studios · Official site ↗
25 achievements
Last updated 3 Oct 2026
Are you sharp enough? Keep your eyes on the eyes in this mesmerizing hybrid breakout / pinball type score attack game that will truly test your eye tracking and response time skills.
£3.39
Lowest price we've ever recorded
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Price history
Action, Indie, Casual · 2025 · More under £5 games
Navigate through intense score attack levels, honing your reaction time and focus in Crazy Eyes, an engaging blend of breakout and pinball gameplay designed to challenge your visual acuity.
About this game

A Score Attack Breakout/Pinball type videogame with Sensory Overloading Surreal Aesthetic and a Totally Awesome Soundtrack!
Player must keep track of two eyes simultaneously with their advance perception and high functioning cognition while attempting to Gather points and collect an accumulated score and attempting to exit stage before failing.
Stack points, get Multipliers and accumulate the largest score you can without failing
Learn when to boost and when not to boost
You get two eyes per run, but only one eye must enter the goal to collect and document the accumulated score
23 Unique Stages
1 Large Tower Stage
Four Modes:
Consecutive Mode
Marathon Mode
Tower Mode
Solo Stage Mode
System Requirements
Will my PC run this? →Minimum
- OS: Windows
- Processor: 2.50 GHz Processor
- Memory: 4 GB RAM
- Graphics: 1GB Dedicated Graphics Card
- Storage: 200 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Crazy Update
Changed the aesthetic look and feel of the entire gameadded control type selector and corresponding prompts for Steam/Sbox, Playstation and Keyboard controllersReplaced and remove old promptsOptimized the game's loading by reducing the size of many asset.Faster UI loading timesmore responsive UIelimated a few lingering bugscleaned up the game's interfaceadded a high score display on the Solo Stage Select Screencleaned up a bunch of old code with newer and better codeFixed up the Pause Menu functionality to work snappy and responsiveScore Boards now function more efficientlyfixed single specific button prompt to display properly according to the chosen controller typeReworked the programming for the title screen to be more snappy and responsive\\adjusted some transition scene layoutsfixed bug where random tutorial tips were not showing during failure transition sceneAdjusted Scoreboard Text DisplaysChanged specific scene to scene transitionsRead full article on Community Announcements (Error_Esc)Patch NotesOfficial
DPI Awareness Visual Patch
Now has built in DPI awareness for better more crisp display of graphics / better visualsAllows for better display performance on 4K screens and/or screens with larger resolutions.Read full article on Community Announcements (Error_Esc)






