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Breachwalk Survivor

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Breachwalk Survivor screenshot 1
Early access 0.0.1 trailer trailerWatch trailer on Steam ↗

Breachwalk Survivor

MimicMimijeok · Published by MimicMimijeok

5 user reviews — 20% positive (5 reviews)

Last updated 3 Oct 2026

Breachwalk Survivor is a single-player game combines survivor genre with inventory management. Before sneaking into another dimension, it’s better to plan which weapons to craft and strategize the path. Stealing just one 'World Core' will save your world, but there’s still extra space in your bag...

Early AccessDJCTQ 6

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.494 Oct 2026

Action, Indie, Strategy, Early Access, Casual · 2025 · More under £5 games

Navigate through dimensions, planning your weapon arsenal and path carefully as you sneak into another realm. Breachwalk Survivor from MimicMimijeok combines strategy with survival in an indie adventure that demands both skill and foresight.

About this game

Your little world is falling apart! You must breach into another dimension, sneak in, and steal their 'World Core' to save your own. The bag you're carrying seems big enough to fit four 'World Cores' and still have room to spare...

Breachwalk Survivor is a single-player game with roguelite elements consists of series of small rounds. Gather shards in each round to buy items and survive until you collect enough 'dimensional shards' and 'World cores'.

Starting Tips

  • Before you start playing, take a look at the blueprint and plan out what item combinations you want to use.

  • Be quick! Dropped gems and dimensional shards disappear when time runs out!

  • You don't have to spend all your shards every round. As long as you don't die, you can spend them in the level-up shop in the next round.

  • You get double shards for each 'World Core' you bring back! Try to bring back as many as you can.

Features

  • Survive rounds lasting 30 to 90 seconds each and kill off as many enemies as you can during that time.

  • Collect shards to gain experience to get access to item shops between rounds.

  • After the run, you can buy perks to power you up and unlock blueprints to get new item combinations.

Initial release on early access includes:

  • 1 character with 6 perks

  • 3 end weapons

  • 1 blueprint

  • 1 boss

  • 3 map types

The Full released version will contain more characters, and other features.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10

Supported Languages

English, Japanese, Korean

Latest news

  • Patch NotesOfficial

    0.1.2a) Quadrant 4 Added

    Patch contents Added Quadrant 4 Fixed a minor UI glitch in the in-game menu (no functional change) Fixed unintended breach effect flicker at the end of a round Added several small maps to Quadrants 1 & 2 Enabled travel between specific nodes within each quadrant; the links are visually indicated
    Read full article on Community Announcements (RedMango)
  • Patch NotesOfficial

    0.1.1b) Hotfix

    Patch contents Fixed several incorrect Rana's trait values Fixed the issue that Rana's traits counting stat-reward tokens as items Tweaked the item pools in Quadrant 1 maps Fixed an issue where a certain boss round did not function properly
    Read full article on Community Announcements (RedMango)
  • Patch NotesOfficial

    0.1.1a) New Character & Visual Feedback

    Patch contents: https://i.postimg.cc/FRv9H0sG/rana-pick.png New character Rana -Has multiple unique traits that interact with the number of items in the inventory Fixed a typo in the save/load code that could prevent saves from loading correctly Fixed bug where trait data was not being saved Fixed error that occurred when downgrading a trait Fixed intermittent malfunction of item highlight Corrected a merge typo in blueprint (no functional impact) Fixed an abnormal behavior that could occur after a monster died on certain stages Fixed Juggernaut trait (adds STR based on max HP) which was not including the base HP in the calculation now includes base HP. Trade menu now re-rolls items when Skip is selected The item reward panel now visually marks items that can be combined Added icons for stat rewards Fixed a bug where items disappeared if the inventory was full when claiming a reward Next patch Add Quadrant 4 maps New blueprints scheduled for release within June Thanks!
    Read full article on Community Announcements (RedMango)
  • Patch NotesOfficial

    Save&Load is fixed...again

    I hope this is the last patch related to saving and loading.
    Read full article on Community Announcements (RedMango)
  • Patch NotesOfficial

    0.1.0a) Stat Window · Character Select · Boss Added, etc.

    Long time no see. Patch contents: Added stat display window graphics. Added multiple new items. Added R-key binding (rotate item). Tweaked several terms/sentences in the Japanese localization. Implemented character-select screen (slots + preview). -The new character is complete but still in internal testing; it will be enabled later this week. Fixed Piercing stat not applying. Added Traits. Fixed error when combining three items. Fixed bug where item rewards were not granted even with empty inventory slots. Fixed boss-HP UI display error. Added a new boss. Fixed edge cases that could occur when the inventory was full. Adjusted damage calculation for player projectile weapons and enemy ranged attacks. Cleaned up Quadrant 1 maps, item rewards, and monster tables. Fixed meta-progression stall in very long runs. Rebalanced the Crystal Staff item line. Added new enemy movement patterns. Adjusted item prices. Next patch: Add the new character, blueprints, and Quadrant 4 maps Thanks.
    Read full article on Community Announcements (RedMango)

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