
Screenshots

Watch trailer on Steam ↗LIBRA: There Are Two
Blue Inc · Published by Blue Inc
Content notice: LIBRA: There Are Two includes fantasy violence, use of alcohol, and mild partial nudity.
19 achievements
Last updated 28 Sept 2026
Story-driven RPG where you explore and upgrade a mysterious world, to escape.
£8.99
Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Early Access · 2025 · More £5 - £15 games
Embark on a story-driven adventure where you explore and upgrade a mysterious world, all while preparing to make your escape. Dive into the early access version of LIBRA: There Are Two with Blue Inc.'s unique blend of RPG elements.
About this game
Yesterday felt normal. Today, the balance is gone. In LIBRA: There Are Two, a routine day unravels into a creeping horror where everybody is simply gone. You’re not just trying to escape; you’re exploring a world that stopped making sense, fighting for every inch of ground, and desperately trying to restore what once was.
Features That Keep You Alive:
Go Deep. Find the Truth: This is an exploration game where failure to investigate means failure to survive. Every level is a puzzle box riddled with secrets and potential exits. You have to risk going deeper, past the familiar façades and into the dark to figure out who, or what, is behind the sudden vanishings.
Realtime Chaos & Rescue: Combat is immediate, brutal, and realtime RPG-style. Tactically co-ordinate your attacks against targetable enemies to take them down before they take you out. Your most valuable asset? The party members you rescue along the way. They're not just numbers; they’re unique fighters you desperately need to keep alive, adding dynamic firepower and painful choices to every encounter.
Build Your Way Out: Forget finding a factory-fresh rifle. You will scavenge, dismantle, and innovate your gear. The deep crafting system is survival: build stealth armor from scraps, bolt-on thermal vision to your helmet, or even rig up crude mind-control devices to turn enemies against each other. Scanning your enviroment just might save a life.
Your Look, Your Fight: Customize your gear and look with accessories, weapons, and armor that actually change your play style. This is a raw, original story focused on the gritty fate of ordinary people making every discovery personal.
SPECIAL TRANSMISSION
Well, well, well. Look who finally decided to show up.
There's not a second to lose. Class V members were last seen attending a remote exhibition when the central power grid suddenly and permanently went offline. Those who assembled no longer have access to charging ports, and all mobile phones are offline. This is the last phone, use it to locate the MIA individuals and
ALERT! Giant robots attacking.
It's up to you. There are two
TRANSMISSION INTERRUPTED
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or newer
- Processor: Dual core from Intel or AMD at 2.8 GHz
- Memory: 2 GB RAM
- Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
- DirectX: Version 11
- Storage: 1470 MB available space
- Sound Card: DirectX Compatible
Recommended
- Memory: 8 GB RAM
- Storage: 2 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 0.1
Those of you who played the game may have noticed the really dark tunnel that kills you no matter what. Pretty fun right? Not fun enough.That scene is getting thrown out the window, and in it's place will be a totally new tutorial.There have been some good ideas for what should be added to the tutorial. Automatic sensitivity calibration, new environment, more context. But as we all know, too much of anything can be a bad thing. Especially context.So there's going to be a few changes to administer a new balance.Environment upgradeInteractive cutscenesMore SFX and AmbientsLess notificationsMore UIBut if that was it, what would be the point? Why even bother with an upgrade if it doesn't make the game more fun?The biggest change has to be making the first battle more strategic. A lot of players spamming the X button. Not cool. So the rebalancing will be as follows:Easier first battleNew difficult second battleIt's a little too hard to figure out that the ranged weapons have a huge advantage over melee fighters. So teaching players how to switch weapons is going to be the real game changer here. Stay tuned for the next update, thanks for reading, and don't go anywhere!Read full article on Community Announcements (BlueBlu)Patch NotesOfficial
Update 0.0.2
Thank you so much to everyone playing the game already! Support has been absolutely overwhelming!Clearly the game is still Early Access but I am going to be able to be a lot more productive now with so much support!The BIGGEST issue right now is that some users are reporting a controller detected on Linux when none is connected. This changes how the prompts are displayed, which makes it impossible to play. In the meantime, if you are unable to get past the OPEN EYES screen, please press Left Alt + Right Alt simultaneously, a proven workaround. The updates are planned to be completed by next Saturday, including: A bug fix for this that Gives the correct prompts.Detects LMB + RMB on Linux 100% of the time. A complete remake of the tutorial level including a built-in calibration test that was stupidly removed, to make it easier to control the camera.More cutscenes and choices because yes.Voice Acting for every single language is going to take a bit more than a week, but it's a Work In Progress. Thankyou for your continued patience, your instant support, and for every single bug reported to make this a better play experience. If you do have any negative feedback that you don't want to be in a review for some reason (just a polite person) here is a 7 day discord link that will send your feedback directly to the scrum board: https://discord.gg/DX6B7s7qNot much else to say. Happy holidays! Um yeah. Gotta get back to work now. Because of the really annoying, hair-pulling, frustrating, no-good, lousy bug.Edit 3/12 Thankyou for your feedback! Bug was narrowed down to be a specific software error, the mouse input is being read but not for this specific "Open Eyes" action. And the alternative keys are being read. So there has been an ultimate fix implemented:If dual-clicking does not work, an override system will run to confirm if input is being read. If there is no input (hardware issue) alternative keys will be displayerIf there is input (software issue) icons will appear on ...Read full article on Community Announcements (BlueBlu)






