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Dragon Lands

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Dragon Lands screenshot 1
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Dragon Lands

IcyQuill · Published by IcyQuill

Last updated 3 Oct 2026

Dragon Lands is an incremental game about creature collection, farming, crafting and automation! Gather and manage resources, expand your lands and upgrade your skills. Collect Dragons to automate your production. Join in this adventure and explore a vibrant world!

Free to PlayComing SoonDJCTQ l

Free

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Adventure, Indie, Simulation, Strategy, Casual · More free games

Embark on a unique adventure where you gather resources, expand lands, and upgrade skills. Manage creatures to streamline your farming and crafting in this indie simulation game by IcyQuill.

About this game

Welcome to Dragon Lands – A World of Farming, Crafting, and Dragons!

Dragon Lands is an incremental game that mixes creature collection with Forager and To The Core. Craft, build and expand your own lands. Gather, farm and manage resources. Collect Dragons and automate your production in this beautiful 3D fantasy world.

You will start by gathering and collecting resources, from common stone and wood, to rare gems and even dragons! Use them to unlock and craft new buildings, skills and more.

Collect Dragons with unique abilities. As you progress through the game, you will use them to automate your farming and production.

Experiment with a vast crafting system to create tools, buildings, magical items, and more. Uncover rare recipes and push your production to the limit!

Explore the upgrade skill tree, learn new abilities and level-up your Dragons.

This game takes inspiration from masterpieces like Forager, Nova Lands, Outpath, To The Core and Nodebuster!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: 1.2Ghz
  • Memory: 1024 MB RAM
  • Graphics: 512MB
  • Storage: 1 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Spanish - Latin America

Latest news

  • Press Coverage

    Dragon Lands is Forager meets a creature collector and it looks real sweet

    One now on my radar is Dragon Lands, a sweet looking mixture of an incremental game about creature collection, farming, crafting and automation. Read the full article here: https://www.gamingonlinux.com/2025/06/dragon-lands-is-forager-meets-a-creature-collector-and-it-looks-real-sweet/
    Read full article on GamingOnLinux
  • AnnouncementsOfficial

    World Ocean Day Sale

    WDC World Ocean Day Charity Sale We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Ocean Day!   The WDC World Ocean Day Sale starts today and runs until 12th June, 10am PDT 2025, and you can get our game Core Devourer 35% off. We will also donate 20% of our net profits to WDC to support their conservation work.How your support will help this yearBy purchasing games from this year’s World Ocean Day sale, you will help WDC continue their global conservation work, as well as their ghost gear removal project, funding 10 missions for divers to remove lethal entanglement hazards to marine life (and scuba divers) from reefs, seabed and shipwrecks in UK seas.If you want to read more about WDC, you can do so here: https://whales.org/ And you can find many other amazing games in the sale here: https://bit.ly/WODSale25  Thanks for joining us and for supporting WDC! Irene
    Read full article on Community Announcements (icyquill.games)
  • AnnouncementsOfficial

    Art and Prototype

    Hello Friends! 👋 Welcome to our journey of discovering Dragon Lands! Today, I’d love to continue our discussion on the origins of Dragon Lands by diving into the art style and prototype phase. ART STYLE This was the most challenging part for me. As a software engineer without an artistic background, finding the right style took a lot of time. At first, I searched for an art style that I personally liked. My main inspirations were Zelda and Forager, but I struggled to achieve a similar look. After weeks of research and experimentation, I finally found the perfect fit: cute pixel art! Here’s an early art prototype made in Unreal Engine 5! I experimented with shadows, brightness, color palettes, outline colors, and pixel sizes to achieve the look I envisioned {STEAM_CLAN_IMAGE}/45468992/b27fbf644897e5e2e65455976415324dfdff4987.png After many iterations, and even an engine switch, this is what we achieved. The technique used renders the game in low-resolution texture, then upscales it without anti-aliasing, using an orthographic camera. {STEAM_CLAN_IMAGE}/45468992/ca2e8df0490c994eead16c1e06fb8086a3973632.gif GAME DESIGN I built several prototypes to test mechanics, replayability, and overall fun. At this stage, visuals weren’t the focus (I kept everything simple, with basic blocks and sprites). This was one of the last prototypes I made, where I tested the core gameplay loop: gathering resources, crafting items, collecting dragons, and automating the farm process. {STEAM_CLAN_IMAGE}/45468992/59169f0978b93ca4ddd8f7ad50e2aa78cb4cc067.gif If you have any questions, feel free to ask me on Discord, I’d be happy to chat! :D Thanks, and stay tuned for more updates! Giuseppe
    Read full article on Community Announcements (icyquill.games)
  • AnnouncementsOfficial

    1.000 wishlists in just 2 weeks!

    We just reached 1.000 wishlists on Steam just days after announcing Dragon Lands!! 🎉 I couldn't have imagined this result! A huge thank you to the Incremental Games Reddit community for their support and positivity! {STEAM_CLAN_IMAGE}/45468992/3e0ed32d45e688e6bba30979244947b5f6be9566.png https://store.steampowered.com/app/3377200/Dragon_Lands/ Thank you again, Irene
    Read full article on Community Announcements (icyquill.games)
  • AnnouncementsOfficial

    Dragon Lands Origins

    Hello Friends! Welcome to our first update about Dragon Lands! The game isn't out yet, but we’re very excited to share details, screenshots, and progress with you. For this first update, I’d like to talk a bit about Dragon Lands' origins. THE IDEA After releasing my first game (Core Devourer), I went through months of struggling with inspiration. During that time, I threw myself into various activities like marketing research, studying of art styles that I liked, prototyping a fighting party games for my friends (which was ultimately scrapped :D), and, of course, playing other games. I spent countless hours playing Forager, Outpath an Nova Lands! Then I've approched incremental games like Gnorp, To The Core and Nodebuster. Through it all, my thoughts kept circling back to creating an idle incremental game, that could offer a similarly engaging experience. {STEAM_CLAN_IMAGE}/45468992/b3ba88179dfc44a438834194229d9e00b24a2f3a.gif CONCEPT I had two main goals: To create a relaxing game with simple yet deep mechanics and game systems. In other words, a chill game that can be played while watching or doing something else on a second monitor (like I often do). Who hasn’t dreamed of owning and collecting dragons? With these pillars in mind, I designed the first prototypes of Dragon Lands with the help of my girlfriend (which is not forced at all :D)! {STEAM_CLAN_IMAGE}/45468992/ca2e8df0490c994eead16c1e06fb8086a3973632.gif I hope you’ll enjoy the game as much as I do while developing it! Thanks, and stay tuned for more updates :D Giuseppe
    Read full article on Community Announcements (icyquill.games)

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