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Kabuto Park

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Kabuto Park screenshot 1
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Kabuto Park

Doot · Published by Doot Tiny Games · Official site ↗

Overwhelmingly Positive — 100% positive (4,666 reviews) · 21 achievements

Last updated 3 Oct 2026

Enjoy summer in Kabuto Park! Catch the cutest bugs, train them and win the Summer Beetle Battles Championship in this tiny bug collection game! Upgrade your equipment to find rarer, stronger and shinier little friends.

DJCTQ 61 DLC available ↗Full Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.299 Oct 2026

Indie, RPG, Simulation, Strategy, Casual · 2025 · More under £5 games

Explore Kabuto Park's charming bug-filled world, where you catch, train, and compete in beetle battles. Dive into a mix of casual simulation and strategic gameplay with every upgrade bringing new challenges and rewards.

About this game

Kabuto Park is a cute and short bug collection game. Spend a month as Hana, a little girl on summer vacation. Catch the best bugs and level them up, choose your team carefully and fight other kids to become the Summer Beetle Battles champion.

Expect 2 to 4 hours of serene bug catching, exciting little battles and summer vibes.

Catch cute bugs 🦋✨

Beetles! Butterflies! Bees! Dragonflies! And many more! Discover more than 40 cool bug species that live in Kabuto Park and try to catch them by timing your net swings right.

Win the tiniest sumo fights 💪🪲

Choose your team depending on their stats, abilities or look and show other kids who the best beetle battler is! Each bug you select for your team will add cards to your deck that you'll be able to use during the little fights. Try to push your opponents out of the ring.

Your rhino beetle is not strong enough? Feed it candies to level it up and you'll have better luck winning the next fight!

Buy cool stuff 🔍📗

Better boots or a better net will surely make you the best bug catcher! Lucky for you, the local store has everything you need to get access to new areas with new bugs, make rare bugs appear more often or make capture easier.

Features 🎮

🪲 What Kabuto Park offers:

  • A short creature collector: With 2 to 4 hours of playtime, this game is a perfect snack for an afternoon or a few sessions here and there. I like to keep my game short, to the point and respectful of players' time.

  • Simple game mechanics: A relaxing capture mini game, little bug battles with a simple deck building gameplay, a light upgrade system and a leveling system to upgrade your favorite critters.

  • A cozy mood: Summer vibes, childlike wonder, cute art and lovely music!

  • The cutest bugs: Bugs from all around the world are here and ready to become your friend. You can even pet them in your terrarium!

🐞 What Kabuto Park does NOT offer:

  • No Exploration or moving around in the world.

  • No big adventure with quests and a long plot.

  • No multiplayer of any kind. No PVP, no trading.

  • No spiders. That one is for you arachnophobes.

Dev team 🐛🐞

Hey, I'm Doot and I'm back with Zakku for another tiny game ✨

We are the developer and music composer of Minami Lane and Froggy's Battle, still on our quest to bring more tiny cute games to the world! Trained and helped by Minami Lane's artist Blibloop, I made the art by myself this time (please don't be mean I'm trying my best).

We really hope you'll enjoy our little game 💖

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 (SP1+), 10 or 11
  • Processor: x86, x64 architecture
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics should be enough
  • Storage: 250 MB available space
  • Additional Notes: 4:3 unsupported. If you have a very potato PC and the game runs slowly on it, feel free to contact me so I can update this.

Supported Languages

English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America, Traditional Chinese
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    9 new languages + full gamepad support ✨ 1.2 out now 🌻

    Hey there 🌻Thank you so much for your patience on this one 🐞This update brings two new things that we are working on since a long time: new languages and native gamepad support!This update does not add new content to the game. 9 new languagesKabuto Park is now available in a total of 10 languages: English French German Spanish (Spain) Spanish (Latam) Portuguese (Brazilian) Japanese Simplified Chinese Traditional Chinese KoreanFull Gamepad supportKabuto Park can now be played comfortably with a gamepad or on any handheld platform Like Steam Deck or ROG Ally. Xbox, Playstation and Steam Deck controllers will all show native input prompts, and other ones will use Xbox prompts. Other Credits were reworked and now include Localization, Seaven Studio and new playtesters. New settings for language selection. Some little bugs were fixed but I forgot to keep a list, sorry!Wow, this was a lot of work 🐜This time, all credit goes to the LocQuest localization team and Quentin from Seaven Studio, who spent months completely reworking the game to make all of this possible. We tested it extensively, but there might still be some bugs (not the good ones) here and there. If you encounter one, please report it and we'll try to fix it as fast as we can 🪲Kabuto Park is now 8 months old, and we worked hard since the game released to make it as good as possible! The positive reviews and coverage of our little game is what gives us the energy to do so, so once again, to all our players: Thank you, we love you 💌Doot
    Read full article on Community Announcements (dodoot.games)
  • AnnouncementsOfficial

    Introducing our new game: Milki Delivery! 🐮🚲

    Hi everyone,We’re happy to finally share what we’ve been working on these past few months! Our next game is called Milki Delivery, and it’s a cozy exploration and delivery adventure coming in 2026.You play as Neha, a young apprentice who just started her dairy delivery service in a quiet rural corner:• 🐮 Deliver milk to friendly folks• 🏔️ Explore the countryside• 🚲 Upgrade your bike & dairy farm• ✅ Complete quests & reconnect villagersWe are so excited and we hope you will like our tiny game! 💖Time to put your bug collection away and wishlist your next little cozy adventure! 🌻
    Read full article on Community Announcements (dodoot.games)
  • Patch NotesOfficial

    Localization + gamepad beta

    Hey 🪲🌻I'm almost ready to release the 1.2 update, that will add 9 new languages and full gamepad support including Steam Deck. It should release for everyone on January 21st. This update does not add any new gameplay content.You can try it now if you want to!To join the beta branch, please do the following:In your Library, right click on Kabuto Park => Properties => Beta.Under Private Betas, enter the code KabutoBetaTestingThe Beta dropdown menu should now show "betatesting - Beta Branch" and the name of the game in your library should be "Kabuto Park \".If you are playing with a controller that is not a Steam Deck, please manually deactivate Steam Input.There might still be some bugs here and there, please report them so we can fix them before release 🐞Thank you so much for all the love 💌Doot
    Read full article on Community Announcements (dodoot.games)
  • Patch NotesOfficial

    1.1.1p Unity vulnerability fix

    Hey there 🌻This is a tiny update to fix a vulnerability patch that was recently discovered on Unity.I tested the patch as much as I could, and it shouldn't change anything to the game, but if you encounter new bugs (not the cute ones) please report them and I'll try to patch them quickly.Have a nice day 💌
    Read full article on Community Announcements (dodoot.games)
  • Patch NotesOfficial

    50k sales + small update on Kabuto Park localization 🗓️

    TL;DR: We are still working on new languages and full controller support, they should be there around December 🌻Localizing a video game is a huge amount of work. Translating the texts is just a small part of it! You need to set up every sentence and every world in your game so it automatically translates, and now everything will be longer or shorter depending on the language so you need to make sure it always looks good by tweaking tons of parameters. Then of course it leads to new bugs so you need to test a lot and fix a lot. How about images with text in it? You need to redo those to, plus many other things that I won't list there.Same goes for adding controller support to a game that was designed to be played with a mouse! It's not only a big design work but you really have to break everything and build it again.On Minami Lane, I decided to take the months of work needed to do both on my own. I'm proud of what I did back then, but seeing how painful it was, I decided not to do it on Kabuto Park. Seaven Studio, who did an awesome work on porting Minami Lane to consoles, offered to do it for me so that they could then port the game to the Switch. I agreed, and we started working on it that way: I supervise, they implement, and LocQuest, a great localization company that we worked with on Minami Lane, does the translation and LQA (localization quality assurance).That means less work on my side, so I could rest a bit more during summer, work on other projects like the Doot Tiny Grant, and I'm now starting to work on a new game with Blibloop. But that also means that it takes longer than if I did it myself! I hoped we could have something by now, but it's more likely going to be ready around December.Thanks a lot for your patience, I'll keep you updated when I have more news 💌Oh and also: We hit 50k sales! WEEEEE this is incredible 🪲🥳🎉Thank you so much everyone 💕
    Read full article on Community Announcements (dodoot.games)

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