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Fractured Balance

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Fractured Balance screenshot 1
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Fractured Balance

Vrglab · Published by Vrglab

Last updated 3 Oct 2026

A fast-paced action-platformer where your health is tied to the world's stability. Defend energy cores from waves of magical skulls, repair damage, and stop reality from decaying—because if the world dies, you die with it.

Free to PlayComing SoonDJCTQ 10

Free

View on Steam

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Action, Adventure, Indie, Early Access, Casual · More free games

Navigate through a world on the brink of collapse in Fractured Balance, an indie action-adventure game where your health depends on maintaining balance. Repair damage, fend off waves of magical skulls, and keep the world—and yourself—from dying.

About this game

Keep the World Alive—Or Die With It

The world is falling apart, and so are you.

In this fast-paced action-platformer, your health is directly linked to the stability of the world around you. Platforms crumble, spikes emerge from the depths, and the laws of reality begin to decay. At the heart of this fragile balance are ancient cores—mystical devices that prevent the world from collapsing into chaos.

But something is wrong.

A haunting swarm of floating magical skulls has begun attacking the cores. If they fall, so does everything else. Your mission: defend the cores, destroy the skulls, and repair the damage before it's too late.

Survival isn’t just about staying alive—it’s about keeping the world itself from dying.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-7100 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 620 or AMD Radeon R7 240 (Shader Model 4.0 or higher)
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Additional Notes: Low settings with 30 FPS in 720p resolution

Recommended

Recommended:
  • OS: Windows 10 or newer (64-bit)
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 560
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Additional Notes: High settings with 60 FPS in 1080p resolution.

Supported Languages

English, German, French, Italian, Japanese, Portuguese - Portugal, Russian, Swedish, Ukrainian, Simplified Chinese, Traditional Chinese

Latest news

  • AnnouncementsOfficial

    I'm Still Standing ... YA YA YA

    Hello, been a while ey ? Last time i wrote was .... Fucking hell back in November.Long story short quite bit has been happening in my personal life. Got JobTouched GrassFound friendsGot olderall of which have been taking time away from me, and i'll be honest this does mean that Fractured Balance got put on the back burner.... Sorry ːsteamfacepalmː.BUT spending some time away has gave me perspective on what i want this game to beYou see, as well received as the demo of Fractured Balance is. I personally always felt ...... disappointed in what i made it just didn't hit the standard I wanted.So with that out of the way here is the plan, At the moment I am working on improving the backend structural code used to make Fractured Balance Next i plan to re-work my Original design to, One Work as advertised and Two be actually funI plan to update the demo Again i Really am sorry for the time it has taken to get back into development, which i why i decided to write this post directly from the most honest part of my my soul (which is why it's such a mess)Vrglab
    Read full article on Community Announcements (Vrglab)
  • Patch NotesOfficial

    Dev Update: A Word from Vrglab

    Hello everyone — Vrglab here!As I promised before, I’ve been working hard to deliver a major update to the demo’s content. But along the way… some unexpected issues came up.You see, Fractured Balance is built on nearly 7 years of accumulated code — much of it outdated and, frankly, completely unmaintainable. Over time, the game’s backend systems and APIs were tweaked, modified, or expanded again and again, until maintaining them became a nightmare.So, I made a tough decision: to rebuild everything from the ground up. That means rewriting years’ worth of systems and functions into something modern, clean, and sustainable — so the game can grow properly moving forward.Of course, that kind of overhaul takes time. A lot of time.So while development is still moving forward, there will be delays in the upcoming updates.Thank you all for your patience and continued support — I want this game to reach its full potential, and this rewrite is a huge step toward making that possible.Stay tuned, and as always, thank you for being part of this journey.— Vrglab
    Read full article on Community Announcements (Vrglab)
  • Patch NotesOfficial

    Demo Update 1.1.4

    Minor ChangesUpdated Setting menu to be separated into categoriesAdded FPS Limit UIImproved PerformanceUpdated Localization Files
    Read full article on Community Announcements (Vrglab)
  • Community & EventsOfficial

    Post-Steam Next Fest Devlog

    Hello everyone, Vrglab here!I wanted to take a moment to share a quick post-Next Fest devlog (even thought it is slightly late) — talking a bit about how things went, and what you can expect in the upcoming major demo update.First of all, a huge thank you to the community and to Steam for all your support! Thanks to you guys, Fractured Balance has officially surpassed 1,000 players and reached over 300 wishlists! 🎉To celebrate this milestone, here’s a look at some of the things you can expect in the next demo updateMajor changes:Finished the Tower defence system and enabled the UI interactionAdded Various Towers to automate Actions such as: Defending and Healing a core or Attacking enemiesAdded more explorable levelsSwapped the old input system with a improved input system to enable configurable key bindingsAdded a FPS Limit configuration to the UI (previously if vSync was turned off the FPS would be limited to 100 FPS by default with no way to change the limit)Minor changes:Fixed broken Translation filesAdded Missing support for controllers in the backend of the game Fixed clipping issues with the physics systemFixed incorrect collision behaviour from coinsThat’s all for now — thanks again for playing Fractured Balance! Your feedback means a lot and helps shape the game moving forward.– Vrglab (Developer)
    Read full article on Community Announcements (Vrglab)
  • AnnouncementsOfficial

    🎉 The Official Fractured Balance Discord Is Now Live!

    Hey everyone,We’re excited to announce that the official Discord server for Fractured Balance is now live. It’s the central hub for players, testers, and anyone curious about the game’s development.What you’ll find thereCommunity discussions and lore theoriesChannels for art, memes, and gameplay clipsDedicated spaces for bug reports and feature suggestionsOccasional behind-the-scenes updates and developer notesA place to talk directly with the developer (or argue with Old Man Jenkins, your choice)Why joinThe Discord is where announcements, news, and early previews will appear first. It’s also the easiest way to share feedback, get help, or just be part of the chaos that makes Fractured Balance what it is.Join the communityInvite Link:https://discord.gg/UFqckubnVqPlease read the rules before posting — the Jenkins Enforcement Division takes their job seriously.See you inside, – Vrglab (Developer)
    Read full article on Community Announcements (Vrglab)

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