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Watch trailer on Steam ↗RotorSim: Helicopter Simulator
Immaculate Lift Studio · Published by Immaculate Lift Studio · Official site ↗
Positive — 100% positive (21 reviews)
Last updated 2 Oct 2026
Retro-style helicopter simulation built with love and focused on easy to pick up mechanics. Fly around and test your skills with 3 different aircraft in a dynamic, mission-filled world.
£6.69
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Price history
Simulation · 2025 · More £5 - £15 games
Explore skies and challenges in RotorSim: Helicopter Simulator, where mastering flight mechanics across three aircraft models propels you through engaging missions.
About this game
Take to the skies above exciting island landscapes in RotorSim, a retro-inspired helicopter simulation inspired by the classic sims of the 1990s. Master accessible yet rewarding flight mechanics as you tackle diverse missions in a hand-crafted world.
As a new pilot for AeroAssist, an organization specializing in aerial support for disaster relief, medical transport, and critical supply delivery, your mission is to bring aid to remote locations. Whether rescuing stranded hikers, delivering vital cargo, or transporting passengers, the places you visit will depend on your skill and adaptability!
Engaging Flight Model
The flight model strikes a balance between realism and accessibility, capturing a sim-cade level of helicopter aerodynamics. Easy to grasp mechanics are balanced with key helicopter dynamics like engine torque, vortex ring state, and RPM management, while keeping the controls intuitive and not requiring expensive peripherals.
3 Different Helicopters
As of the 1.0 release, there are 3 helicopters, each with their own distinct handling characteristics. One is quick and light, one is a strong, slow behemoth, and one is the classic balance between the two. Learning each platform's strengths and weaknesses will be the key to completing the campaign.
30 Mission Campaign
Perform search-and-rescue operations, transport cargo, and ferry passengers while meeting a cast of colorful characters who call the islands home. And if you'd like to practice, mess around, or just chill, choose a free flight mode and go explore the world!
Weather Simulation
Weather is an active part of the simulation, affecting both visibility and helicopter handling. Missions can include stormy conditions, rain, fog, wind gusts, and turbulence, each requiring precise control and careful attention.
Lightweight
RotorSim is built to run smoothly on lower-end hardware (such as integrated graphics and the Steam Deck) without sacrificing the depth of the simulation.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit) version 1909 or later
- Processor: Intel Core i5-8250U / AMD Ryzen 5 2500U or equivalent
- Memory: 8 GB RAM
- Graphics: Intel UHD 620 / AMD Vega 8 or equivalent
- Storage: 2 GB available space
- Additional Notes: Target: 1080p/30 FPS. GPU must support Vulkan 1.1 or later.
Recommended
- OS: Windows 10 (64-bit) version 1909 or later, Windows 11 (64-bit)
- Processor: AMD Ryzen 5 3600 / Intel Core i5-10400 or equivalent
- Memory: 16 GB RAM
- Graphics: NVIDIA RTX 2060 6GB / AMD Radeon RX 5700 XT or equivalent
- Storage: 2 GB available space
- Additional Notes: Target: 1440p/60 FPS
Supported Languages
Latest news
AnnouncementsOfficial
RotorSim 2 Updates and Alpha!
Hi everyone! A lot has happened in the last year after release, and since the reception was so much more than I expected (in a good way) I have been working hard on the sequel. As this new project is rapidly becoming a full time job, I will be retiring support for RS1 In order so I can keep my busy life streamlined and prevent burnout. Update 1.1 is the last release! Thank you to all who contributed bug reports and gave me feedback. But since I have a clear focus and more time on my hands:The first Alpha release for RotorSim 2 is now available for testing! This is a big milestone for RS2, and the result is a game that, although unpolished and without a campaign/story, has a randomized mission structure that means almost infinite repeatability. Bear in mind that an alpha release is intended to be in an incomplete and (at times) broken state so I can stress test the game's functions and make sure that everything works. Current features: A large level full of forests, oceans, cities, and secrets5 unique helicopters, each with different handling and special equipment3 main bases to work out of, each having different missions available8 types of missions, with 14 possible variations (sub-types). Missions have random conditions and will start/stop in different places every timeClock in for a work shift and the dispatcher will give you new missions as you complete tasks (as long as you are clocked in)Dynamic weather that affects the aircraft and can greatly increase the challengeAir traffic! Only about halfway complete, but there are unique pilots and they will fly around, land at the airport, talk on the radio,etc. There are still some placeholder TTS voices but those will be removed soon as I get more voice actors (read: friends) to donate their time.Cars, trucks, boats, and citizens carry about their day and will interact with you (still in work and not super polished)If you would like access, please head to the Immaculate Studio Discord to request access.I hope to see ...Read full article on Community Announcements (LookItsABear)AnnouncementsOfficial
Looking Forward - 2 Major Updates
Thank you for your support and feedback over these last 5 months! Reception to the game has been far greater than I had hoped, and I want to thank you all for that. I've been able to see and hear people's experiences, troubles, and hopes for RotorSim, and it's given me a lot of momentum to build and expand on what I started. I have 2 major updates to share, so let's kick it off.◆ Announcing RotorSim: World - In full developmentRotorSim: World has been my goal for years. A story-driven open world flight simulator that combines the fun of old-school flight games with the simulator foundation that I spent years developing for RotorSim. It’s far from complete, but porting over the work I did with my first game means I can spend my time making a much bigger "definitive" helicopter simulator. The planned roadmap is big, but manageable:Many more interesting helicopters, such as co-axial, tandem, you name itGet out of your helicopter to explore, complete missions, and just goof offMuch larger maps (>64km² in size) with cities, coastlines, forests, and secretsExpanded mission types, such as firefighting, more involved and complicated cargo operations, and smugglingNPCs! Thousands of citizens and vehicles going about their daily lives and interacting with youThe story of AeroAssist continues, with new characters and some old favorites coming back.I’ve been developing new tools to help manage the development, such as generation systems for cities, forests, and weather. Now that those are active and functional, development can start moving much more quickly. Since this was my chance to start over without the (many) mistakes of my previous one, this will not be an update but rather a standalone game, which will enable me to make this much bigger, perform better, and be the best possible simulator I can make. It's going to be at least a year before it's ready, but it's going to be worth the wait. ◆ Skyward Flight Media has featured RotorSim!The cool and passionate folks over at s...Read full article on Community Announcements (LookItsABear)Patch NotesOfficial
Update 1.1 - Variety and Stability
Hello and thank you for playing RotorSim! This update adds building and sound variety, increases stability, and fixes several significant bugs that have been reported since the game's launch. I hope this improves your experience! As always, visit the discord to submit ideas or fixes.The original building artist, Elegant Crow, has returned and made additional structures which are included in the world to make it all more interesting.Several repetitive sounds (such as impacts and yells) now have more variety and some tweaks to make them less boring.Fixed the "Realistic Loading" toggle to actually work. Enable this setting and your passengers will politely wait until you have shut down your rotors to run into your helicopter. This won't work on rescue missions.Citizens that need to be picked up via the rescue gantry now show a different symbol when approaching them to make it more clear what kind of pickup they are.Removed the accidental win conditions for certain cargo missionsFixed some menu inconsistencies while using a gamepad; you are now able to select all the game settings in the pause menu.Optimized signal and damage smoke particles to be less demanding - a bit less impressive but lower end computers are far less likely to melt :)Various small optimizations and tweaks to improve your time in the game.Thank you for your support and stay tuned for more updates!Read full article on Community Announcements (LookItsABear)Patch NotesOfficial
Patch 1.0.1
Hi folks, here is a quick patch based on immediate user feedback. The goal is to improve some immediate quality of life issues so I can focus on larger fixes and updates in the future. I hope this improves your experience! As always, visit the discord to submit ideas or fixes.Added a "Realistic Loading Conditions" toggle on the Mission Select screen. With this enabled, passengers will run over and jump in ONLY if the engine is shut off. Rescue missions remain unaffected.Extended the time the mission end text is displayed so you can read the whole message Made sure rescue missions always utilize the gantry system instead of a full landing (mission objectives have been adjusted to keep this consistent)Reverted custom mouse icon so it scales properly with large screensFixed menu and controller UI issuesVarious typo fixesFuture Plans:Additional graphics optionsExpanding citizen reactions and posesControl enhancementsThank you for your support and stay tuned for more updates!Read full article on Community Announcements (LookItsABear)






