
Screenshots

Watch trailer on Steam ↗Pixel Blitz
5THGameStudio · Published by 5THGameStudio
Last updated 2 Oct 2026
Evade! Killing! This is a 2.5D, Soulslike, Roguelike, slaying and racing game. During the parkour process on a challenging map, observe the monster's position and instantly plan the shortest slaying path to reach higher rankings and challenge the fastest speed!
Adventure, Indie, RPG, Early Access, Racing · More free games
Navigate treacherous maps filled with obstacles and enemies in Pixel Blitz. This Indie adventure challenges you to blend racing and combat skills for high rankings and speed records.
About this game

This is an HD2D pixel style soul like, rogue-like, semi clear version parkour slash and racing platform jumping game, where players can choose different ability constructions to challenge different levels.
During the process of passing levels, players need to observe the monster's position in the scene in real time, arrange the path of flashing, jumping, sprinting, and slashing, and finely control the character to kill the fastest blood path.
In theory, on top of this geometric minimalist basic graphics style, players can flexibly customize over 500 combinations of graphics styles and choose the most suitable one to play the game, in order to create a unique challenge experience!
Although the talent foundation chosen at the beginning and the skill advancement collected during the clearance process can form a relatively rich combination, and even create a certain clearance genre, players still need to consider the balance between speed and damage in order to achieve the shortest clearance time that meets a certain ranking.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows10
- Processor: i3-3210
- Memory: 4 GB RAM
- Graphics: GTX 750
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows11
- Processor: i7-8809G
- Memory: 8 GB RAM
- Graphics: RTX 3070
- DirectX: Version 11
- Storage: 2 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Official Release: Weak Point Combo System
New Content:Monster Weak Point Combo System: Monsters will periodically spawn weak points in specific locations. Hitting these weak points grants players buffs and increasing damage bonuses.Talent: Comprehensive Insight: Players gain partial damage bonuses even when hitting non-weak points of monsters.Talent: Eye of Weakness: Expands the spawn range of monster weak points.Talent: Push Force: Increases knockback strength by 20%.E-key Interaction.Skill Trigger Conditions: \, \.Skill: Thunder God’s Wrath: Based on the talent Thunder God, after hitting a monster, a lightning strike will target the same monster in the next round.Skill: Wind God: Upon hitting a monster’s weak point, triggers a movement speed boost.Optimizations:Improved monster knockback and damage reaction effects.Adjusted skill Heavenly Hand to be ineffective against bosses.Changed skill Double Jump to a talent.Increased the aiming angle for archers, reducing operational difficulty.Reduced character movement inertia for smoother controls.Changed skill Quick Stop to a talent.Fixes:Fixed gold items dropping through platforms due to frame stuttering.Fixed monsters continuing to track players after death, causing them to fall off platforms.Version: v0.6.4.2.7Read full article on Community Announcements (13650094186)Patch NotesOfficial
Playful Perspective Cut
New ContentPerspective Cut: When the player can see a living creature approaching a "Paperized" state, they will inflict a small amount of damage to it and align them.⚙️ OptimizationsHide health bars when monsters are obscured.Optimized some attack resources.Reduced camera shake caused by certain operations to mitigate dizziness.Adjusted the velocity direction when using skills.🐛 Bug FixesFixed the issue where skills Sword Qi and Counter would fail to trigger.Fixed the activation condition for the achievement Sky Dance.Fixed inconsistent knockback strength due to movement direction.Fixed the reference method of motion curves to prevent game crashes when too many monsters spawn in the Arena.Read full article on Community Announcements (13650094186)AnnouncementsOfficial
Revamped Visual Effects
New Content:Added a unified triggering system for talents and skills based on their corresponding "Timing," replacing previous hard-coded implementations.Added fluorescent particle effects to the arena.Optimizations:Adjusted the healing effect of the Lightbringer talent.Adjusted the lightning strike visual effects of the Thor talent.Adjusted the charge distance of the Spear Goblin.Optimized the visual effects for the Swordsman's skill Flash Step.Adjusted the visual presentation for effects like Blood Mist and Smoke.Optimized the attack and impact effects for swords and arrows.Adjusted the auto-exposure settings.Fixes:Fixed a buff interface refresh issue: the fade-out animation would jump frames if triggered before the fade-in animation completed.Fixed missing visual and sound effects for certain defensive skills.Fixed an issue where the skills list in the Abilities-Skills interface would disappear after multiple switches.Fixed an issue with the skill Sword Beam.Fixed an issue where scene props and coins did not face the camera.Version v0.6.4.0.8Read full article on Community Announcements (13650094186)AnnouncementsOfficial
v0.6.4.03 The Arena
New Content:The Arena challenge is now accessible from the main interface.A preliminary HD-2D art style has been introduced.Optimizations:Implemented a new Skill Manager utilizing an object pooling system.Adjusted the display timing for the Buffs interface.Fixes:Fixed an issue where homing skills could still fail to trigger collisions if the target was too close.Read full article on Community Announcements (13650094186)AnnouncementsOfficial
Major Optimization for Default Keyboard and Mouse Controls!
New ContentThe default camera movement method for keyboard and mouse controls has been changed to mouse sliding.Projectile/Spell performance optimization: Projectiles now default to bouncing off walls upon impact, and spells default to recognizing walls and moving away from them.Added ActionMotion to handle special enemy movement patterns.Enemies can now 'read' player commands: There is a chance they will perform a backstep when noticing a melee character attacking them, and a chance they will perform a sidestep when noticing a ranged character attacking them.Enemies can now jump across platforms.Enhanced the combat prowess and broadened the fighting styles of the Goblin Spearman.Added various controller vibration feedback effects.OptimizationsImproved the handling of any-key input.Optimized the processing of character sprite rotation direction.Refined the skill selection logic.Made enemy tracking of players smarter; enemies will now memorize the player's movement path.Improved the feel of the dash speed.Limited the vertical camera angle range that players can adjust.Enhanced the logic for coordinated enemy assaults.Added enemy collision detection with walls during movement, optimizing the pathfinding to attack positions.Bug FixesFixed an issue where the Moonlight Guiding Assist would occasionally point towards the top-left corner of the screen.Fixed a stuttering movement issue that occurred when enemies got too close to the player.Fixed an issue where knockback force could sometimes have an invalid value.Fixed a bug where enemies would sometimes continue moving after death.Corrected the activation conditions for the \ achievement.Adjusted the default loading height for the next level. Version v0.6.3.9.4Read full article on Community Announcements (13650094186)






