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Toybox Aces

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Toybox Aces screenshot 1
Early gameplay footage trailerWatch trailer on Steam ↗

Toybox Aces

Coffeeshock Studios · Published by Coffeeshock Studios · Official site ↗

Last updated 2 Oct 2026

A fast paced, action loaded, physics based, close air combat game with a twist: Instead of soaring through the skies, you fly a tiny toy plane, wreaking havoc in the kids room and beyond.

Free to PlayComing SoonDJCTQ 10Co-opPvP

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Simulation, Casual, Racing · 2026 · More free games

Experience high-speed action in Toybox Aces, where you pilot minuscule planes for chaos in the playroom and wider world. This casual, physics-driven racer challenges your skills with its unique scale and setting.

About this game

What to do in Toybox Aces?

Ready your airplane, get into the air, and take down your enemies. Returning safely is optional—as long as you complete your mission goals!

Except... the airplane is a tiny toy plane, the arena is a kid’s room, and things aren’t quite what they seem for those with limited imagination.

Experience intense air-to-air dogfights on an unprecedented scale. Use the environment to take cover, sneak up on opponents, and wreak havoc amidst ground targets—all while keeping your airplane under control, a challenge even without enemy fire.

What you’ll encounter

  • Dogfights: This is what you’re here for, right? Close-range air combat against other players, AI, or both.
  • Air-to-Ground Combat: Destroy ground targets—but don’t be fooled, they usually bite back.
  • Missions: There are jobs to do, and you’re the one to do them.
  • Races: Yes, races—against other players, AI, or yourself, but always against the merciless stopwatch.
  • Time Trial: More like target practice, where you can shine with your flight, shooting, and planning skills. Destroy targets against the clock and outpace your competition.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Memory: 4096 MB RAM

Supported Languages

English*, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Swedish, Ukrainian
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Alpha 0.33

    2026-08-17 Alpha 0.33There was a loooong time of drag. Some real life issues slowed down the development. But now we are back, dev'ing along.what is doneA lot of technical clean upFixing a lot of issues with the Scooper. Still some more to go.
    Read full article on Community Announcements (Zontemuma)
  • AnnouncementsOfficial

    Alpha 0.32

    2026-06-21 Alpha 0.32what is doneAdded mass to the cargo. Picking it up means your bird gets heavy. Look out!Added a payload weight indicator to the cockpitMade extruding / retracting the landing gear affect the air drag forces.Added another aircraft. You now can fly the "Scooper", inspired by the CL-415 The Scooper will give you a whole new set of abilities like... dropping water.
    Read full article on Community Announcements (Zontemuma)
  • AnnouncementsOfficial

    Alpha 0.31

    2026-04-05 Alpha 0.31what is doneImplemented the cargo mode. A whole new class of levels!Added cargo containersAdded signal smoke to help finding ground positionsAdded a sound notification when a goal is achievedAdded some kind of "training wheels" to prevent tipping over on the groundImproved ground maneuverability of the aircraft
    Read full article on Community Announcements (Zontemuma)
  • AnnouncementsOfficial

    Alpha 0.30

    2026-03-31 Alpha 0.30what is doneFixed the sound attenuation radius of the burning firesFixed a waypoint in the Kids Room that made a patrolling squad circle foreverFixed some misplaced actors and actor loading issuesFixed the completion of levels (was temporarily broken)Added aircraft sheltersAdded flight lines (parking areas for aircrafts)Added checkpoints to fly through in several missionsImplemented the race mode!Added the first simple race level (Kitchen Race), just for testingImplemented the foundation for another (yet secret, but cool) gamemodewhat is currently (temporarily) brokenDropping bombs crashes the game right now. Use cannon until fixedThere are serious multiplayer issues. This may take a while to be fixed.
    Read full article on Community Announcements (Zontemuma)
  • AnnouncementsOfficial

    Alpha 0.29

    2026-03-12 Alpha 0.29what is doneFixed a bug that caused joining a session always failed on fist attemptFinally made the gamemode "Dogfight" playableAdded some oil tanks to the basements oil storage roomRemoved tonnes of network traffic overhead for multiplayerFiddled with the network replication / movement prediction / reconciliationHunted down some performance issues. Still more work to be doneTweaked the optics of the message queueAdded objective types "arrival", "pick up", "delivery"Made the objectives hierarchically groupableAdded preconditions to objectives - to enable a bit more complex missionsMade the lead indicator (aiming point hint) zoom in way more smoothlyAdded destructible ground targets like tanks and tripodsFixed a lot of smaller stuffwhat is currently (temporarily) brokenCompleted levels don't automatically end right now. Going to fix that soon.Dropping bombs crashes the game right now. Use cannon until fixedReturning home currently does not require to actually land safely.There are serious multiplayer issues. This may take a while to be fixed.what is next on the list?Selecting objectives mid-flight to get some position indicatorFinally building the first real missionsIntroducing Chaos. You will see what I mean by that.
    Read full article on Community Announcements (Zontemuma)

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