Skip to content
Geeky Alien
Noble Legacy

Screenshots

Noble Legacy screenshot 1
Noble Legacy - Play Early Access Now trailerWatch trailer on Steam ↗

Noble Legacy

Studio 369 · Published by Ultimus Rex LLC · Official site ↗

Mostly Positive — 72% positive (806 reviews)

Last updated 2 Oct 2026

Noble Legacy is a medieval colony sim where every villager has a purpose and every decision carries weight. Build a thriving settlement, recruit & manage your people, master a deep economy, and defend your realm as you forge a legacy worthy of the crown. What kind of ruler will you be?

Early AccessDJCTQ 143 DLC available ↗Steam WorkshopFull Controller Support

£20.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £20.99 · Highest: £20.9911 Oct 2026

RPG, Simulation, Early Access · 2025 · More £15 - £30 games

In Noble Legacy, manage your people and economy to build a thriving settlement. Each choice in this deep simulation game from Studio 369 matters as you defend your realm and claim the crown.

About this game

In the years before the Norman Conquest, you are granted stewardship of Greenwood. Noble Legacy is a third-person medieval kingdom builder where you construct your settlement piece by piece, attract villagers, assign jobs, gather resources, establish production and trade, and provide for your people through harsh winters, afflictions, and raids. Grow your standing, expand your realm, and build a legacy that lasts for generations.

Endure harsh weather, seasonal shifts, and dangerous wildlife as the world itself tests your settlement’s resilience. Prepare for the cold, adapt to changing conditions, and protect your people from threats beyond your walls.

Experience a deep kingdom management simulator elevated through a dynamic third-person perspective. Effortlessly toggle between a strategic top-down view to oversee and govern your realm and an immersive third-person view to explore your lands, connect with your people, and build your kingdom’s future.

Venture beyond familiar paths to uncover quests, discoverable points of interest, and strategic locations across the Greenwood. Scout resource-rich regions, defensible terrain, and ideal settlement sites as exploration directly informs your expansion and long-term survival. Through Early Access, Discover Quests, Easter Eggs, Loot, Bosses and Discoverable Villagers to recruit as we expand on content with your direct feedback.

Attract the most valuable villagers in the land and turn them into loyal followers to strengthen your kingdom. Ensure their homes are properly furnished, entertainment is plentiful and provide cutting-edge tools to sustain their loyalty and boost their productivity. How many of the land’s greatest talents will you inspire to serve your cause?

The lands beyond your settlement are unforgiving. Brigands roam the open countryside, rival barons stake their claims, and the wild itself poses a constant threat to the unprepared. As your domain grows, so too does the attention it attracts—raids intensify, dangers escalate, and survival becomes a test of foresight rather than reaction.

Prepare defenses, arm your people, and secure vital resources to withstand mounting pressure. Whether facing organized bandit camps, roaming wildlife, or the slow collapse brought on by neglect, every decision shapes your ability to endure in a world that does not forgive weakness.

Throughout Early Access we plan to develop and expand on Raids, Alliances, Edicts to establish increased security for your settlement.


Craft tools, weapons, armor, and goods through layered production chains that fuel a living economy. Assign roles, manage resources, and turn surplus into profit as visitors and traders transform your settlement into a regional trade hub. Complexity grows alongside your population, rewarding thoughtful planning and skilled leadership. As Early Access progresses, experience more recipes, rewards, and crafting disciplines to expand your productivity & security.

Engage with rival barons, neighboring villages, and influential figures through diplomacy, reputation, and hard-won alliances. Every decision shapes how the realm responds to your rule. Will your decisions place Duke William on the Throne of England? Or will Normandy look within itself for new leadership?

Throughout Early Access we plan to develop and expand on Diplomacy which will trigger rivalries, battles, or bolster trade through alliances.

Noble Legacy is an ambitious medieval sandbox built around deep simulation, long-term progression, and player choice. Early Access allows us to develop these interconnected systems alongside the community, ensuring they grow in meaningful and player-driven ways.


Features in Development Include:

  • Multiplayer Coop, Ongoing Full Localizations

  • Early Access gives players the opportunity to:

  • Help shape core systems like settlement growth, economy, building & diplomacy

  • Influence balance, pacing, and progression through real gameplay feedback

  • Experience new features, regions, and modes as they evolve over time

We are committed to regular updates, transparent development, and actively incorporating community feedback as the world of Noble Legacy expands.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Core i7-8700k (6 Core Equivalent)
  • Memory: 16 GB RAM
  • Graphics: GTX 1070
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Core i7-9700K (8 Core Equivalent) or better
  • Memory: 32 GB RAM
  • Graphics: NVIDIA GeForce RTX 3070 or better
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 20 GB available space

Supported Languages

English*, German, French, Russian
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Ranged Combat & UI/UX Update

    Greetings Nobles,The 18 September update is live. Ranged combat has been reworked, the interaction wheel and HUD got the polish pass we showed in WIP, and the big one: optimization — this pass has established a new minimum spec.OptimizationGame optimization to support lower hardware specs: improved foliage rendering, optimized several heavy materials and meshes, considerably reduced VRAM usage, and improved NPC animation performance.Against the Steam Hardware Survey, the game was compatible with 65% of Steam users before this patch. It is now at 80%.New minimum specsOS: Windows 10 64-bitProcessor: quad-core CPU — Intel Core i5-6600K / AMD Ryzen 5 1400 (4-core equivalent)Memory: 16 GB RAMGraphics: NVIDIA GeForce GTX 1650 / Radeon RX 5300, 3 GB VRAM (or equivalent)DirectX: Version 11Storage: 20 GB available spaceRanged Attack reworkImplemented the physical deviation system for projectiles based on the accuracy of the shotManual aiming with right click (RMB)New weak point system for creatures and enemiesDodging now enabled while holding a bowVisual warning logic for ranged enemiesFixed projectile blocking direction while using a shieldQuality of life improvements to ranged combatUpdated the AI's ranged behaviour logic, for both allies and enemiesInteraction WheelSmooth ornament sweeping transitions when pointing at options, on both mouse and analog stick, instead of snapping between segmentsThe menu closes itself when you walk out of interaction rangeBlank white placeholder squares replaced with proper greyed-out and faded states for disabled optionsSmoother centre-panel transitions between options, and panel elements reorganised for balance and readabilityOpacity tuned per menu, so each keeps its contrast without losing its own lookUI PolishDialogue options now have an arrow pointer and a banner for better readabilityKeyboard key prompts changed to a black styleSmall black background added to various interaction and control promptsNew key binding: Ctrl + Mouse Wheel t...
    Read full article on Community Announcements (steve)
  • Patch NotesOfficial

    Early Access Roadmap Update

    Greetings, Nobles!Today we're putting dates on the next stretch of Early Access - four updates between now and the end of November, what's in each one and when it lands.The first step is already done. The August 31st patch brough performance and memory improvements plus bug fixes, and it's the first entry on the same schedule as everything below.Ranged & Interface Update - September 18Ranged Attack reworkInteraction wheel improvementUI polishingLow-end devices performance improvementsBug fixingCombat & Interaction - Phase 1 - October 8New combat system -first phaseNew interaction system - first phaseImprovements: snapping, buy/sell menu, inventory interaction, crafting inventoryBug fixingVillage Life - Phase 2 - October 29Combat and interaction systems - second phaseImprovements: fishing, villagers management, NPC talk, mid-game + performanceThird person building improvementBug fixingSave & Onboarding Update - November 24Save System stabilizationFTUE improvementNPCs "Lively" improvementJump mechanic improvementBug fixingWatch The Work Happen!We've opened a work-in-progress channel on our Discord where you can see features while they're still being built - early looks, rough edges and all. The ranged combat rework from September 18 is already up there. If you want to see what's coming before it ships, and tell us what you think while it can still change, join us: https://discord.gg/jGA5PfqC8PWhy we're naming dates nowOur new development team is in, and this is their current schedule. Performance on lower-end machines was originally planned for October. It moved up to September 18. What comes after November, we'll talk about when we can be specific about it. These dates are targets and may shift as development continues. Full patch notes will follow with each update.Thank you for the bug reports and the feedback - keep them coming.
    Read full article on Community Announcements (steve)
  • Patch NotesOfficial

    Quick Bug Fix

    Greetings Nobles,Small update today to knock out a couple of bugs you've reported. Here's what's fixed: Bug Fixes • Ctrl + Scroll — Fixed an issue where holding Ctrl and scrolling didn't behave as expected. • Item Transfers — Fixed an issue where transferring items between inventories could fail or produce unexpected results. Thank you to everyone who continues submitting bug reports and feedback. Every report helps us improve Noble Legacy, and we appreciate your continued support!
    Read full article on Community Announcements (Myll_Erik)
  • Patch NotesOfficial

    Performance and Bug Fixes

    Performance & Bug Fixes Optimization Optimized memory usage for improved game stability and overall performance. Bug Fixes Resolved critical softlocks when speaking with town NPCs and fixed movement locks after closing conversations.Fixed dialogue click registration (no more snapping cursors) and restored full camera zoom while placing decorations.Cleaned up main menu alignment, fixed sticky inventory tooltips, and ensured the Kingdom menu remembers your last visited tab.Streamlined Brick crafting for the Blacksmith quest.Fixed errors caused by opening menus during cutscenes.Fixed plot detection while the "Apply to all adjacent farms" checkbox is enabled.Adjusted support requirements for half roofs.
    Read full article on Community Announcements (steve)
  • Patch NotesOfficial

    Noble Legacy - Patch v0.1.64754

    HighlightsOverhauled stairs and stair placement, including new L-Shaped Stairs, improved snapping, corrected pivots, collision fixes, and placement improvements.Major improvements to villager hunger behavior, including smarter food collection, eating during leisure time, and better hunger management to reduce false starvation warnings.Major AI movement and navigation improvements to reduce villagers getting stuck, running into walls, entering buildings incorrectly, or teleporting near the player.Major raid and combat AI improvements, including better guard responses, calls for aid, raider targeting, movement, and anti-stuck behavior.Improved defensive gates with individual and group lock/unlock controls, better interaction handling, improved navigation, and properly restored lock states after loading.Added seasonal temperature relief to Wells, Fountains, Basins, and Baths, allowing villagers and players to cool down or warm up depending on conditions.Stairs & Building ImprovementsAdded new L-Shaped Stairs.Overhauled stair placement and snapping, including improved floor and half-floor connections.Corrected pivots, heights, collision, and navigation across several stair pieces.Improved roof trim collision for easier placement.Updated Wood Gable meshes and fixed missing contextual Plank Triangle Wall and Gable Wall pieces.Fixed several stone building mesh, collision, and navigation issues.Fixed an issue where the Bath Tub could trap villagers.Building requirements now track Structure and Decor scores separately, with updated UI support.Reduced Decor Score requirements across buildings.Fixed an issue causing players to be overcharged for build-part and animal upkeep costs.Build-part upgrade states are now properly saved and restored after loading.Villagers & AIVillagers will now eat during leisure time to keep their hunger topped up, reducing misleading starvation warnings when food is available.Villagers now collect enough food to satisfy their hunger and deposit exce...
    Read full article on Community Announcements ([369] Will)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.