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HELL OF FEAR: Mind Breach

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HELL OF FEAR: Mind Breach screenshot 1
Hell of Fear: Mind Breach Launch Trailer trailerWatch trailer on Steam ↗

HELL OF FEAR: Mind Breach

Abyss Assembly · Published by GameDev.ist · Official site ↗

Content notice: Battle against alien monsters, much like "Dead Space" series.

Very Positive — 86% positive (131 reviews) · Metacritic 71 · 20 achievements

Last updated 2 Oct 2026

Step into the boots of Major Axel Vex in this survival horror descent into deep space. You embark on a mission to investigate a distress signal coming from Cengona Base. What starts off as a simple mission quickly turns into a terrifying, action-packed fight for survival.

DJCTQ 12

£14.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £14.29 · Highest: £14.2912 Oct 2026

Action, Adventure · 2025 · More £5 - £15 games

Explore Cengona Base as Major Axel Vex in this intense action-adventure game. The mission turns deadly when you face terrifying enemies and life-threatening challenges in the vast expanse of space.

About this game

You are Major Axel Vex, a veteran of Extraterrestrial Incident Response, dispatched to investigate a distress signal from Cengona Base - an underground research facility on a distant exoplanet. What begins as a routine investigation quickly spirals into a desperate battle for survival against an entity that turns both mind and matter against you.

SURVIVE THE DEPTHS

• Navigate through 26 unique sectors of a massive underground base, each with its own dangers and secrets
• Manage your resources and choose your battles wisely against sinister entities
• Uncover the truth through recovered logs, security footage, and the haunting remains of the base's personnel

FACE THE INFECTION

• Confront hostile entities that are controlled by a mysterious biological force
• Experience dynamic horror that adapts to your actions and decisions
• Solve environmental puzzles while avoiding detection by creatures that hunt through light and movement

KEY FEATURES

• Unique blend of psychological and biological horror
• Atmospheric survival horror set in a claustrophobic underground facility
• Strategic resource management
• Immersive sound design that heightens tension and aids survival
• Rich narrative told through environmental storytelling

🌿 Can you resist the breach?

ABOUT THE DEVELOPER

HELL OF FEAR: Mind Breach is a game designed by Tayfun Tuna and developed by Cenk Bilgin. It represents our vision of a new era in psychological survival horror.

Note: This game contains scenes of intense horror, violence, and psychological distress. Player discretion is advised.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5-2310
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 1050 Ti or Equivalent
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel i7-6700HQ
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1080 or Better
  • DirectX: Version 11
  • Storage: 2 GB available space

Supported Languages

English*, Turkish, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Polish
*languages with full audio support

Latest news

  • Community & EventsOfficial

    BIG NEWS! - Community Items Now Live, Heading to Consoles and More!

    Hello everyone,We come bearing great news and a brand-new trailer to reminisce some of the hell and high water you've been through in Cengona.COMMUNITY ITEMS ARE NOW LIVEThanks to your immense support, HELL OF FEAR: Mind Breach now has Steam Community Items. Whether you want to cherish your time with out indie game by putting Major Vex' badge on your profile or simply listing every item dropped by this game on the market for cash, we're honored by both. Thank you.NEXT STATION: CONSOLES! Although we're grateful to take you onto the journey to Cengona on PC, your endless support has allowed us to begin porting HELL OF FEAR: Mind Breach to Xbox and PlayStation, as well. We're hard at work to make sure the journey into Cengona plays out smooth on these platforms. Release window news coming soon. Follow our socials! THANK YOU! - ACCOLADES TRAILER NOW LIVE!Thank you to everyone who made HELL OF FEAR: Mind Breach possible with us. Know that you made this project truly special for us by dedicating your time to it, writing reviews for it, and sharing your thoughts on it. Cengona feels much safer with you folks around.
    Read full article on Community Announcements (GameDev.ist)
  • Patch NotesOfficial

    HELL OF FEAR: Mind Breach - Hotfix v1.0.6 ''POLISHED AND PRECISE'' is now live!

    We're incredibly happy seeing your feedback and support for HELL OF FEAR: Mind Breach. It was a game that I was thinking about almost 20 years. Seeing it flourish and connect with other people makes us feel incredibly lucky. Thank you!Here's what this hotfix has in store!Control & ConvenienceTotal Control: Full key rebind support added for Jump, Weapon Wheel, Sort All, and Aim Focus.Shortcut Mastery: New hotkeys for Inventory (I), Logs (L), Objectives (J), and Sorting (Y).Smart Action: Left-click now auto-equips a weapon if you are empty-handed.Save Clarity: Added a dedicated icon to the save station for the active save file. Visuals & InterfaceLoot Intelligence: Item containers now feature color-coded states for instant recognition:🔵 Blue: Never Touched🔴 Red: Locked🟢 Green: Empty🟡 Yellow: Loot Available (Already Touched)Terminal Insight: Monorail terminal maps now display status icons for Visited, Power Available, and Map Available.Ammo Tracker: Weapon menu now clearly shows ammunition counts.Weight Warning: Inventory drag-and-drop now correctly displays weight warnings.Gameplay & BalanceCrusher Boost: Regolith Crusher deploy speed increased by +50%.Safe Passage: Added temporary invulnerability when traveling between sector regions.Environment Polish: Improved colliders for large pipes in U-3.Bug SquashEntity Fixes: Resolved issues with creatures being culled after loading and a zombie null reference bug.Turret Stability: Fixed hardware slot bugs and lens flare glitches when stacking turrets.Critical Logic: Fixed a double-loading bug occurring at the exact moment of death.Physics & Combat: Corrected NOZ-34 reload speed, Aim-Focus stamina drain, and ladder/elevator positioning errors.As Abyss Assembly, we're grateful for your love, time, and immense support for HELL OF FEAR. There's more to come in the future. But for now, we will be focusing on your feedback to offer smooth gameplay.
    Read full article on Community Announcements (Gamedevist)
  • Patch NotesOfficial

    HELL OF FEAR: Mind Breach: HOTFIX #1 - Rebind Support, Bug Fixes and More!

    The first hotfix for HELL OF FEAR: Mind Breach Thank you all for your incredible support. We've been reading comments and reviews across all our socials. We're grateful for this immense support, so we will be working hard to iron out bugs while also introducing new systems and QoL improvements. Here's what Hotfix v1.0.4 has in store! Added rebind support for "WASD" movement keys. Added multiple save slot support to save stations. Fixed a bug in the upgrade system that occurred after reloading the game following an upgrade. Fixed an issue where draggable objects could get stuck on walls. We noticed a bug that lets you place laser mines on moveable objects (boxes, chairs etc..) and then throw them as weapons; we kept it. Now it's a feature. The save system now writes instantly to disk to prevent potential save loss issues. Fixed a localization issue affecting the Polish language. Fixed an issue in Sector P-1 where the cutscene was not displaying correctly after interacting with the rocket door terminal. Fixed a bug in Sector P-1 where the rocket terminal would stop working after loading a save. IMPORTANT: All new features are compatible with old save files. But to be safe, we suggest starting a new playthrough. Thank you! Join our Discord server! https://discord.com/invite/8NFBqhanVf
    Read full article on Community Announcements (Gamedevist)
  • AnnouncementsOfficial

    HELL OF FEAR: Mind Breach is Alive!

    What began as a simple dream and later took shape as a Flash game twenty years ago, Hell of Fear: Mind Breach is now closer than ever to reaching its final form. After long days and nights of work, thought and care, we are incredibly proud and excited to finally place our game in your hands. Play it and enjoy. Thank you endlessly for being part of this journey.- Abyss Assembly
    Read full article on Community Announcements (Gamedevist)
  • Community & EventsOfficial

    Hell of Fear: Mind Breach Joins Next Fest with It's New Demo!

    Hello,As Abyss Assembly, we are very happy to share our demo with you in this wonderful event where indie developers can truly shine, like the Next Fest. Our current demo actually covers the first 30–40 minutes of the game. Since the full version of the game is expected to last around 6–8 hours, the demo only shows a small portion of the content :) The reason this demo is “new” is because we are constantly updating enemy models and adding new mechanics to the game.Your feedback is extremely important to us. We will continue to develop the game based on the comments we receive. As the game stands out with its similarities to Immersive Sim and Survival Horror genres, we are particularly looking forward to your suggestions regarding balancing and mechanics. What’s next for Hell of Fear: Mind Breach?We can say that Hell of Fear is actually very close to its release. Our main plan is to launch the game in the early weeks of December. The game has generally completed its development process. In this remaining time, we will be focusing on improving the story elements and balancing the new mechanics we’ve added.We’ve redesigned nearly all of the enemy models in the game. Only one enemy remains to be updated: the eight-eyed creature with tentacles in its mouth. While we like its appearance, we think it looks a bit weak compared to the other redesigned models. We will replace it in the full release.As for new mechanics, we’ve added a sledgehammer and an Upgrade Station to the game. The balancing process for these two is still ongoing, but we believe they are strong additions that make the gameplay more engaging. We’ve also made some adjustments to the rifle: it now has a higher fire rate but deals less damage.We look forward to sharing more updates with you soon. Until then, feel free to join our Discord and share your feedback with us :)Take care!
    Read full article on Community Announcements (Gamedevist)

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