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Requiem of Reuinis

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Requiem of Reuinis screenshot 1
游戏演示 trailerWatch trailer on Steam ↗

Requiem of Reuinis

Zaxiquej, Otogen Studio · Published by Mecrew Games · Official site ↗

Very Positive — 91% positive (394 reviews) · 81 achievements

Last updated 2 Oct 2026

A Magic Tower-style Strategy RPG with alchemy and progression. Play as Tasia and explore lost ruins with your companions. No unwinnable dead ends — plan your days freely, build your loadout, gather resources, and uncover the truth behind the [Calamity].

DJCTQ 10
-15%

£9.00

£10.59

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£9.00£10.59

Price history

4 Sept 2026Lowest: £9.00 · Highest: £9.0011 Oct 2026

Indie, RPG, Strategy · 2026 · More £5 - £15 games

Embark on an adventure as Tasia, navigating the perilous corridors of lost ruins with strategic planning and alchemical prowess. Build your companions' gear, gather resources, and unravel the mysteries behind the Calamity without hitting dead ends.

About this game

The brilliant civilization of the old era was reduced to ash in the [Calamity]. Now, guided by the Church, humanity has gradually built a new order for a new age. The holy scriptures define that chapter of history as "punishment for defying the gods," and any attempt to explore it has become an untouchable taboo.

Yet as natural disasters grow frequent and monsters run rampant, cracks have begun to form in this fragile peace. On a stormy night, a young noblewoman named Tasia stumbles upon a hidden cave entrance. This forgotten place may hold the truth behind the [Calamity]……

Magic Tower Strategy — Every Step Counts

Requiem of Reuinis inherits the core of classic Magic Tower games, but shifts the focus from tedious individual battles to broader zone planning and resource management. The goal isn't to win every fight — it's the careful weighing of routes, keys, and resources. Do you spend keys to bypass tough enemies and grab resources early? Or grind steadily to build your strength? Every decision you make will shape the outcome of your exploration.

Alchemy & Research — Turn Resources into Power

Blindly charging at powerful enemies is never a good strategy. Built around a daily cycle, the game establishes an "Explore - Alchemize - Research" growth loop. Venture deep into ruins to gather materials, use alchemy to produce vital consumables and higher-tier resources, then solidify those resources into permanent stats and powerful equipment through research. Every day of accumulation becomes the confidence to challenge bosses and conquer ever-harder zones.

The Day System — Advance or Retreat on Your Terms

Say goodbye to the dread of a single wrong step ruining your run. The game's unique day system lets you retreat from the map at any time. Even better, there's no forced time penalty — the passage of time brings no doom, so you never need to agonize over small setbacks. Combined with in-run retreat, you're free to boldly experiment with every possibility. Chase the ultimate challenge with a minimum-day speedrun, or become an alchemy master — repeatedly exploring and researching to amass power, then crushing all obstacles with overwhelming stats.

Hundreds of Builds — Limitless Strategy

With 300 pieces of equipment and 80 skills, you can craft a truly unique playstyle and loadout. There is no "correct answer" here — every zone is a new strategic puzzle waiting to be solved.

We are committed to continuously expanding the world of Requiem of Reuinis, bringing you fresher and deeper strategic experiences. We are eager to hear every player's voice. Join our Discord to share your valuable thoughts and suggestions — let's polish this game together and write the final chapter of this adventure side by side.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-1155G7
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Xe Graphics
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Intergarated sound card

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel Core Ultra 7
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3050 / AMD Radeon RX 6600
  • DirectX: Version 12
  • Storage: 4 GB available space
  • Sound Card: Intergarated sound card

Supported Languages

English, Simplified Chinese, Japanese

Latest news

  • Patch NotesOfficial

    1.1.0 update

    Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game and brings further improvements in several areas.Update OverviewRussian Language SupportThe game now supports Russian! Thanks to Paradox translation team for reaching out and for their work on translation, graphics, and testing:Translation: NeirineGraphics: ContinuumScripting and Testing: BobreogenIf you have questions or feedback about the Russian translation, please share them on the discussion board.New Custom Option: ParadoxAdded the yellow Custom Option “Paradox”, unlocked after obtaining 30 achievements.When enabled, selected numerical effects of Equipment and Skills, including their upgraded versions, are randomized at the start of the game to values between -100% and 300% of their original values. The results remain fixed throughout that playthrough; viewing descriptions or using Skills will not reroll them.Balance AdjustmentsWith this major update, we are introducing a series of buffs to Equipment and Skills. These buffs aim to make them more viable, broaden players' options at comparable stages of the game, strengthen the builds they support, and give less-used options and builds a chance to shine. We hope these changes will bring greater variety to players' experiences.Equipment Balance AdjustmentsGlowcap: Increased the mushrooms obtained at the start of exploration and upon upgrading by 2 each, from 4 to 6.Iron Marrow: Increased ATK by an additional 1 in both its base and upgraded forms.Copper Pendant: Changed to ATK -2 and DEF +5; its upgraded form now grants ATK -3 and DEF +10.Shattered Mirror: Increased the reduction to enemy ATK and DEF from 5 each to 7 each in its base form, and from 8 each to 12 each when upgraded.Arcane Claw: Increased the ATK granted to 13 and its duration to 13 battles.Lightstone Blade: Increased ATK by an additional 1 in both its base and upgraded forms.Steel Helm: Increased DEF by...
    Read full article on Community Announcements (煮鸡)
  • AnnouncementsOfficial

    🎉 《Requiem of Reuinis》Limited-Time Discount is Back—15% OFF!

    To thank all the players who have supported us along the way, the game is now available at its lowest price ever! The two-week 85% price (15% off) promotion has officially returned. If it's been sitting on your Wishlist, these next two weeks are the absolute best time to pick it up.If you'd like to learn more, join the discussion, or share any feedback, feel free to join our official Discord.We'll always be here to listen to every player's voice. If the game leaves an impression on you, we sincerely ask that you take a moment to leave an honest review on Steam. For an indie game, every single review in the early post-launch period is invaluable and genuinely helps other players discover our game.We hope you have a great time playing!
    Read full article on Community Announcements (Alice)
  • Patch NotesOfficial

    1.0.5 update

    Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve combat calculations, equipment and skill interactions, exploration flow, game balance, interface controls, localization, and overall stability.Update OverviewCombat and MechanicsCertain instant-death effects no longer display an extremely large number in their map damage popups. Instead, the popup displays the player’s current Max HP to reduce confusion.Fixed an issue where selecting the range increase for Verdict of All Spirits displayed a range of 5 while its actual range was only 3.Fixed an issue where combining Transcend with automatic combat effects such as White Wolf could incorrectly trigger map skill effects and cause Transcend to resolve multiple times or not resolve at all.Fixed an issue where the effect of Scholar’s Spectacles could sometimes change in real time as the camera moved while looking around.Fixed an issue where effects such as Bastion that reduce enemy ATK sometimes failed to participate correctly in combat calculations.Fixed an issue where Bone of the Covenant could not absorb normal combat damage.Fixed an issue where a Holy Being summoned on its current tile could not correctly trigger The Third Aria upon death.Fixed a rare issue where Buffer could be applied more than once to the same instance of damage, reducing the final damage far below the intended value.Some Bosses now remove Return again when entering a new phase, preventing players from becoming trapped outside the combat area due to an accidental input.Fixed an issue where Echo of Antiquity could incorrectly increase the number of targets of single-target skills under certain circumstances.When Echo of Antiquity is combined with skills such as Vulcan Burst, the skill will now be forcibly cast and resolved normally even when fewer selectable tiles are available than required.Fixed an issue where the Thorncap selection window could remain on screen after co...
    Read full article on Community Announcements (煮鸡)
  • Patch NotesOfficial

    1.0.4 update

    Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to address issues in the game while adding new convenience features.Update OverviewGame WikiMany players have asked for a way to browse and organize in-game content outside the game. We have therefore used AI tools to build a Wiki containing data on the game’s Equipment, Skills, enemies, and more. Players can also upload a save file to check which Equipment, Skills, and States are still missing, making it easier to complete achievements:https://zaxiquej.net/RequiemOfReuinis.html#overviewThe Wiki was automatically built using AI tools to retrieve in-game content. Although our review found no critical errors, a small number of inaccuracies may remain. If you find any incorrect information, please feel free to report it.Combat and MechanicsFixed certain combinations of Verdict of All Spirits causing an error.Fixed Arcane Element and Bow combinations potentially depleting all of Zevor, the Ashen Professor’s HP instantly.Improved mutual-kill handling. Pending effects now stop immediately when the player dies.Fixed Boss BGM potentially becoming stuck after the player and the Boss killed each other during the final battle.Fixed Aneriel & Veneriel being defeatable during Phases I and II, which could prevent Phase III from starting.Fixed the stones occasionally disappearing during Berg That Once Was’s ultimate attack.Fixed rapid inputs allowing the player to evade the Berg’s hand while it was leaping during its attack.During the Ironbound Dwarf King battle, Redirection now updates its range immediately after enemies change position.Mimung the Sharp now breaks correctly when a single high-damage attack pushes the Dwarf King of Vinemount directly from above half HP into the next phase.Improved step progression, enemy actions, and restored Undo positions during the final act of the battle against Ariana, the Scribe of Lost Pearls.The Inquisitor’s related counte...
    Read full article on Community Announcements (煮鸡)
  • Patch NotesOfficial

    1.0.3 update

    Hello, everyone!Thank you for all the feedback and bug reports you have shared with us recently! This update continues to improve controls, compatibility, and overall stability, while also adding new convenience features.Update OverviewEquipment CodesOne of the game’s core mechanics is the freedom to combine a wide variety of Equipment and Skills, allowing their effects to interact and form powerful builds. To make it easier for players to share their favorite builds, we have added an Equipment Code system to the Equipment Menu:Ctrl+C: Copy the current Equipment Code to the clipboard.Ctrl+Shift+C: Copy the current Equipment and Skill Code to the clipboard.Ctrl+V: Load an Equipment Code from the clipboard.When loading an Equipment Code, the game will identify the corresponding Equipment, check whether the required Equipment Slots and obtained Equipment meet the requirements, and attempt to equip the recorded setup directly. If the code cannot be fully loaded, the game will list the missing Equipment or Skills, as well as the number of additional Equipment Slots required.We hope this feature will make it easier for players to exchange and discuss their builds. When the cursor remains outside the Equipment area, the right-side information panel will also display these shortcuts so they are easy to find again.Combat and MechanicsFixed Inherited Heavenlight failing to increase the attack range of Hellfire.Fixed the shooting input lock sometimes remaining active after the player was hit by a Magma Bomb explosion.Fixed unsuccessful Skill uses, shots, or Triggers still creating Undo saves.Improved the display of enemy Divine Shield stacks.Fixed Xethius, the Blasphemous King potentially retaining data from a previous challenge when Sacred Oath triggered at the start of battle, resulting in an abnormally large ATK increase.Improved the calculation and triggering logic of Sloth, Anguish, and Karmic Fire.Fixed a process conflict that could occur when the Lost Godfather battle b...
    Read full article on Community Announcements (煮鸡)

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