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BitBeasts

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BitBeasts

Fellor, Tyson Leonidas · Published by BitBlast Studio · Official site ↗

Last updated 2 Oct 2026

Can you survive humanity's deadliest drones? Build your ship, evolve alien Beasts, unlock powerful talents, and fight through an ultra-hard roguelite space shooter where every run is different.

Free to PlayComing SoonDJCTQ 6

Free

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Action, Adventure, Indie, Early Access, Casual · More free games

In BitBeasts, pilot your ship through a challenging roguelite space shooter. Evolve unique alien creatures, unlock talents, and outmaneuver humanity's deadliest drones in every run.

About this game

Just Updated

The demo is available in English only. The full game will be fully localized in 13 languages.


Special Offer

The BitBeasts demo will be released on Steam in June 2026 as part of the Bullet Festival! 

We can’t wait for you to try it, and we’d love to hear all your feedback on our Discord server – help us make the game even better! 


About the Game

Build your own ship, evolve alien Beasts, and challenge the Exodius Fleet in an ultra-hard roguelite space shooter.

  • Choose your ship – Every ship offers unique abilities and a completely different playstyle.

  • Collect, craft, and evolve alien Beasts to create powerful synergies.

  • Unlock talents and customize your build to match your strategy.

  • Gather resources and craft upgrades to become stronger with every run.

  • Battle the Exodius Fleet's deadliest drones, each designed to test your skills.

  • Research mysterious alien lifeforms and expand your collection in the Laboratory.

  • Enter the Endless Battlefield, filled with endless waves, random events, and valuable rewards.

  • Master one of the most challenging space shooters, where every mistake can cost you the run.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 / Windows 11 (64-bit)
  • Processor: Intel Core i3 / AMD Ryzen 3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 / Dedicated GPU with 1GB VRAM
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible Sound Card

Recommended

Recommended:
  • OS: Windows 10 / Windows 11 (64-bit)
  • Processor: Intel Core i5 / AMD Ryzen 5 or faster
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 / AMD Radeon R9 280 or better
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible Sound Card

Supported Languages

English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese, Hungarian, Russian, Portuguese - Portugal
*languages with full audio support

Latest news

  • Patch NotesOfficial

    BitBeasts Devlog #3 — Version 0.3.2

    BitBeasts Devlog #3 — Version 0.3.2September 04, 2026Version 0.3.2 is here!This update focuses on expanding the game's universe, improving the presentation of the story, adding new ship families, and polishing several existing systems.The Universe ExpandsThe planets are now revisitable!Players can return to previously visited planets instead of having them function as one-time locations. This opens up more possibilities for exploration and progression throughout the game.The planets have also received a visual update based on their respective universe themes, giving each location a stronger visual identity and helping the different parts of the BitBeasts universe feel more connected.All Ship Families Are Now in the GameAll planned ship families have now been added to BitBeasts!The current ship families are:* BlazeFang - Tier 0, Tier 1, Tier 2, Tier 3* CryoSurge - Tier 0, Tier 1, Tier 2, Tier 3* VoidCaster - Tier 0, Tier 1, Tier 2, Tier 3* OverPulse - Tier 0, Tier 1, Tier 2, Tier 3* HexEmber - Tier 0, Tier 1, Tier 2, Tier 3* ThunderCore - Tier 0, Tier 1, Tier 2, Tier 3* AcidRift - Tier 0, Tier 1, Tier 2, Tier 3* PrismShift - Tier 0, Tier 1, Tier 2, Tier 3This is a major milestone for the game's ship system and gives us the complete foundation for expanding and balancing the different ship families.Campaign ImprovementsThe first part of the Campaign has received additional UI elements to improve the presentation and make the experience clearer for the player.We're continuing to build the Campaign presentation alongside the game's progression systems.Boss ImprovementsBosses that use CTRL-based attacks have received additional development and improvements.The Z1X6 boss has also received a new charge effect for its cannons, making its attacks more visually readable and giving the player a clearer indication of what is about to happen.We've also changed and varied the options presented after defeating Z1X6, giving players more variation in what happens after the boss enco...
    Read full article on Community Announcements (BitBlast Studio)
  • Patch NotesOfficial

    BitBeasts Devlog #2 — Version 0.3.1

    BitBeasts Devlog #2 — Version 0.3.1August 17, 2026Version 0.3.1 is here!This update focuses heavily on the game's progression and build systems. We've added the first version of the Perk System, introduced XP Orbs and Shields as pickups, implemented passive bonuses for all 24 base Beasts, and made several changes to progression and equipment. XP OrbsXP Orbs have now been added to the game!XP Orbs come in 5 different rarities, with each rarity providing a different amount of experience: Common Uncommon Rare Epic LegendaryThis gives players another way to actively collect XP during a run and adds another layer of progression to the gameplay loop. Shield PickupA new pickup has also been added:ShieldWhen the player picks up a Shield, they receive protection for the current wave in which the pickup was collected.This creates another tactical resource that can help players survive difficult situations and push through dangerous waves. Perk SystemThe first major version of the Perk System has been implemented!The main focus of this stage was getting the perk formulas into the game while also building their descriptions and UI structure.There are currently 35 Perks, with several perks containing multiple levels.The Perks are divided into 5 different branches:Precision & FirepowerFocused on improving offensive capabilities, critical hits, damage, and weapon performance.Survival & Shield DynamicsFocused on survivability, shields, defensive mechanics, and recovery.Mobility & Tactical ControlFocused on movement, positioning, pickups, and tactical advantages.Companion MasteryFocused on improving the effectiveness and damage of your Companions.High-Risk / High-RewardPowerful effects designed around taking risks in exchange for stronger rewards.The perk system is still under development and will continue to receive balancing and refinement.Beast Passive AbilitiesThe passive abilities of all 24 non-evolved Beasts have now been added to the Equipment system.These abilities are not f...
    Read full article on Community Announcements (Fellor)
  • AnnouncementsOfficial

    BitBeasts Devlog #1 — Version 0.3.0

    BitBeasts Devlog #1 — Version 0.3.0August 12, 2026Version 0.3.0 brings major changes to several core systems, including equipment, progression, laboratories, crafting, combat, and the campaign structure. Here's what we've been working on.Equipment SystemThe Equipment System is now mostly complete!Your ship can equip weapons from 7 different weapon types, but weapons must match the slot type of the equipped cannon.For example:Heavy Weapons can be equipped in Heavy SlotsLight Weapons can be equipped in Light SlotsHybrid Slots can equip weapons of any typeThis system will play an important role in building and customizing your ships as more weapons become available.We've also added 2 new Light Weapons and 1 new Heavy Weapon to the game.Playable Ship FamiliesThree ship families are now fully playable:BlazeFang FamilyCryoSurge FamilyVoidCaster FamilyEach family contains multiple ship tiers that can be developed individually while still contributing to the progression of the entire family.Ship Family XP & Tier ProgressionThe XP system has received a major overhaul.Ship progression is now divided into Ship Family XP and individual Ship Tier levels.For example, every BlazeFang ship contributes XP toward the shared BlazeFang Family Level, while each individual tier also has its own level.This means you could have:BlazeFang Family — Level 40BlazeFang Tier I — Level 25BlazeFang Tier 0 — Level 34This gives players another layer of long-term progression while still rewarding the use of different ships within the same family.Critical Hits & Combat ChangesCritical Hit Chance and Critical Damage have now been successfully implemented.Both stats are scalable, allowing them to be affected by future equipment, upgrades, and other progression systems.We've also reworked how enemy blocking functions to improve the combat system.The Laboratory SystemThe complete Laboratory System has now been implemented!The Laboratory currently consists of three major sections:Fabricator LabThe Fabricat...
    Read full article on Community Announcements (Fellor)

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