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Snow Ash

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Snow Ash

Ember Studio · Published by Paras Games

Mostly Positive — 76% positive (211 reviews) · 36 achievements

Last updated 2 Oct 2026

Snow Ash is a post-apocalyptic, wasteland-themed card-based trading and survival game. In this snow-covered world, you’ll take on the role of a messenger, braving blizzards to deliver goods between scattered shelters. In the biting cold and swirling snow, where will your journey lead?

DJCTQ 12

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.7911 Oct 2026

Indie, Simulation, Strategy · 2026 · More £5 - £15 games

Embark on perilous journeys as a messenger in Snow Ash, navigating treacherous snowscapes to keep scattered shelters stocked. Strategy meets survival in this indie simulation game from 2026.

About this game

Snow Ash is a post-apocalyptic, wasteland-themed card-based trading and survival game.

This world was once beautiful and civilized—but those days are long gone...

Relentless snowfall has nearly wiped out everything, leaving behind only a few dozen scattered shelters across the snowfields—and the never-ending flow of drifters wandering between them.

By a twist of fate, you’ve become a messenger who braves the blizzards. Your mission: deliver goods, technology, and information to the shelters. Maybe, just maybe, you’ll bring a sliver of hope to the drifters as well.

The road ahead is full of danger. Countless greedy eyes are fixed on your cargo. You’ll face unexpected events and ruthless enemies. Only by cleverly using your deck of cards can you turn crises into chances and survive against the odds.

Out in the snow, you’ll constantly battle worsening cold, hunger, stress, and vehicle damage. Solving these problems is the key to making it further. Fuel, food, daily necessities, ammo, tools... your cargo isn’t just for trade—it’s for survival. Manage your resources wisely.

Where there are people, there’s trade. Each shelter offers different goods to buy and sell. Drifters on the road might barter treasures for supplies. Use your business savvy to carve out a place for yourself in this frozen world.

In the apocalypse, going it alone means certain death. Only by banding together can one survive. Recruit a variety of characters to form your team, and plan out unique skill paths for each. Every character can freely learn any skill, giving you the freedom to build your own custom deck!

Every choice you make shapes your team’s fate. Your decisions and actions will affect how the snowfield story unfolds. With a rich world and narrative waiting to be discovered, you’ll find new stories whether in a shelter or out in the blizzard.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel i5 6700 / AMD R5-3400G
  • Memory: 1 GB RAM
  • Graphics: 无显卡要求
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • Processor: Intel i7 8700 / AMD R7-1700
  • Memory: 4 GB RAM
  • Graphics: 无显卡要求
  • Storage: 4 GB available space

Supported Languages

English, Simplified Chinese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    Difficulty Options and New Cards! | Snowfield Embers 1.1 Update Notes

    Happy April, everyone!We've also released our first major update!In this update, we've added difficulty selection to cater to different player preferences.We've also buffed some previously weaker and less frequently used cards, and added some more interesting and powerful new cards.We hope you enjoy it!Here are the specific update details:New Features:Added Difficulty Selection: Now, a difficulty selection pop-up will appear when you first enter the game and start a new game. You can also change the difficulty at any time in the settings.• Game content changes for different difficulties are as follows: monthly city production varies, level difficulty differs, and combat difficulty differs.• If you change the difficulty in-game, monthly city production will only change in the following month.Enhanced and optimized card effects, added new cardsCard Adjustments:New Cards:Smooth: Armor does not disappear next turnAdhesive: Consumes solidification to gain action points and draw cardsSturdy: Armor is higher than weather damage and is unaffected by other weather effectsIgnite: Triggers burning on the target; if the target dies, all burning is transferred and energy is recoveredExcitement: With Inspire, using an attack card recovers action points and allows card drawSound: With Inspire, attacking an enemy grants cards that consume the deckNote sol-la-si-do: 4 note cards can be played consecutively to gain action points/draw cards/buffsNuclear Button: Deals high damage to the entire fieldSpace-Based Weapon: Adds a large number of severe weather conditionsPay-to-Win: Consumes gold to gain buffs such as armor/firepowerCard Adjustments:Enhanced Card Polishing: Increases the gain of action points and card draws Card EffectsStrengthened Card Imprisonment: Damage adjusted to increase per stack of solidification, damage cap removed.Strengthened Card Supercomputing: Action points gained can exceed the action point cap.Strengthened Card Connection: Adjusted to directly retain armor.S...
    Read full article on Community Announcements (ash_changsha)
  • Patch NotesOfficial

    Final Update for Initial Release & Future Content Update Plans

    This will be the last major update patch for the initial release. The main update focuses on adjusting the final sequence of the "Glimmer" arc in the story. We believe the final ending should resemble a true ending, and we've listened to player feedback, removing unnecessary repetitive Hope value farming and adding a special boss challenge instead, transforming the final sequence into a boss fight.Following this, we will continue to fix bugs and optimize details. As always, don't worry about us disappearing.For players concerned about our future plans, we have at least two major update plans. One will be an overall optimization and supplement to the difficulty mode and card effects, and the other will be the addition of the Steam Workshop.However, we cannot provide a precise update time at this time. We will inform players once the time is confirmed.In conclusion, thank you very much to every player who purchased the game, and thank you for your suggestions and feedback!The following are the update details:OptimizationsThe final stage of the hidden storyline "Glimmer" has been adjusted: the repetitive farming of Hope value and scripted deaths during the last 90 days have been removed, replaced by a special boss challenge that must be completed within those 90 days. To this end, we have also made some adjustments and additions to the storyline. For players who already have a save file and have not yet progressed to the final 90 days, you can directly experience the new content. If you've already entered the final 90 days, you can spend them at the inn, but you'll miss some new story content, though the subsequent content remains the same.Added an encyclopedia feature: Cards, equipment, parts, blueprints, and enemies now have encyclopedia entries. However, if you have an existing save file, some previously obtained or challenged enemies and bosses will not be recorded.Added indicator lights for card synergies: After playing a character card, the indicator light on the...
    Read full article on Community Announcements (ash_changsha)
  • Patch NotesOfficial

    "Snow Ash" - Subsequent content update plan & 0117 Patch Log

    Snow Ash has been out for a week! This week we've been working intensively to optimize the game, releasing a major update patch almost every two days. Thanks to this, we've largely resolved the optimizations and suggestions players raised during launch!This will be our second-to-last major update patch for the launch version, and the final major update will primarily focus on adjusting the final questline of Glimmer (based on player feedback, and our own recognition that scripted deaths aren't a ideal ending, we'll be optimizing it). This update will be released next week!After that, we will continue to fix bugs and optimize details, so don't worry about us disappearing.We have at least two more major version updates planned, one of which will be an overall optimization and supplement to the difficulty mode and card effects, and the other will be the addition of the Steam Workshop.However, we cannot provide a precise update time at this time. We will inform players once the time is confirmed.In conclusion, thank you very much to every player who purchased the game, and thank you for your suggestions and feedback!Here are the update details:OptimizationsAdded sorting functionAdded paid expansion function to city warehousesGuild Quest debuff reworked and reinstated: Currently, only guild quests for players of Senior rank and above will have a guild quest debuff. The debuff description and effects have been reworked, and related guidance has been added.Optimized quick selection quantity and quick buy/sell functions in the market: Now, you can manually select the quantity and then choose whether to buy/sell immediately. The current 50% quick selection function will automatically select the quantity that will affect the price next month.Currently, for materials required by car, a wrench icon will be added to the upper right corner of the cargo icon, and the mouse hover tip will also indicate that the cargo is needed for vehicle upgrades.Tracking quests will now continuou...
    Read full article on Community Announcements (ash_changsha)
  • Patch NotesOfficial

    "Snow Ash" - 0115 Patch Log

    The game has been out for almost a week, and this update addresses some frequently requested control and UI issues, while also adding some helpful tutorials.Here are the update details:OptimizationsAdded dialogue replay functionAdded refresh function to guild quests; refreshed quests will never be of the same level.Added a button and hotkey to the warehouse for one-click selection of all/half of goods for sale/purchase.Optimized the difficulty of level 3 and 4 roads when the player's level is insufficient.Added a progress indicator to the top of the battle interface.Detailed explanation of the penalty for abandoning guild quests (specific deduction of rating for failure); a secondary confirmation pop-up will appear when abandoning a guild quest.Currently, before the Honor Messenger, obtaining card effects through cards will trigger a secondary confirmation pop-up if the corresponding deck has no cards.Accessory effects cannot be used if the corresponding deck has no cards.Inn rest time can now be manually selected for a specific rest period.Enemies on high-level roads now drop high-grade bullets and fuel.Optimized blueprint drops: Now, when a BOSS drops a blueprint, there is a certain chance it will also drop a blueprint that was not previously dropped.Increased the number of parts sold by NPCs in the bar.Increased the appearance rate of NPCs in the shelter to avoid difficulties finding quest NPCs.Bugs Fixed:Fixed an issue where refreshing the tavern map could cause the early tutorial to freeze.Fixed an issue where equipment would display old attributes like weapon mastery.Fixed an issue where abandoning guild quests would result in negative experience.Fixed an issue where new saves might not show the map.Fixed an issue where selecting whether to add equipment cards to the deck was not saved in the save file.Fixed an issue where entering the Holy Snow Cathedral after accepting a quest from another branch would cause the game to freeze.Fixed an issue where item loadi...
    Read full article on Community Announcements (ash_changsha)
  • Patch NotesOfficial

    "Snow Ash" - 0114 Patch Log

    The game has been released for four days, and the development team is still working tirelessly to optimize the game content!Today, we've optimized many inconvenient aspects of gameplay and added some helpful tutorials.Here are the update details!Optimizations1. Cards that have already been learned can now be relearned in any shelter's training ground. You can switch between them using the button in the upper right corner of the training ground interface, and corresponding tutorials have been added. (Note that this feature is not available in previous save files, so cards learned before the update are not recorded for veteran players.)2. Traits can now be locked in the infirmary using materials and silver coins. Once locked, the trait will not change (negative traits can also be locked). If you need to replace it, you must manually clear it in the infirmary.3. When crafting equipment, you can now guarantee that a secondary attribute will become one of the equipment's main attributes by spending twice the materials (this could be a crafting attribute).4. The magnifying glass function for viewing specific locations in guild quests and the automatic map jump when accepting quests are no longer available. 5. Automatic return: Players can freely view the specific location of the target and manually return, with corresponding guidance added.6. When selecting cards from parts, card effects, etc., the card selection interface allows players to return to view their hand and battle information.7. In the market, warehouse, and warehouse records, tips on the output and demand of goods are displayed, and the names of the goods are also displayed.8. The recipe sorting in the cooking function has been optimized; currently, foods that can be cooked with available materials will be displayed first.9. Tips on output and demand have been added to the goods in the car upgrade interface.10. When discarding a card, players can now directly replace it with a new card from their hand. If mu...
    Read full article on Community Announcements (ash_changsha)

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