
Screenshots

Watch trailer on Steam ↗Up n Smoke
T2 Forged, Tristan Lee-Johnson · Published by T2 Forged · Official site ↗
Last updated 2 Oct 2026
Drug empire or Salad chef, either way, you need a green thumb in this cosy plant growing game. Start as a broke store clerk. Click your side hustle to a full blown empire of illicit growing and trading. Resource management and selling high will be key to your success.
Indie, Early Access, Casual · More free games
Expand your plant-growing operation in Up n Smoke, an indie game where you start as a clerk and decide between a drug empire or a salad chef. Master resource management to thrive in this casual, early access experience.
About this game
Have you ever noticed how tomato plant leaves look a bit like cannabis leaves?
I have. After losing my job and being strapped for cash, the thought crossed my mind more than once.
So, here we are: starting as a broke store clerk, struggling to make ends meet, dabbling in a few side hustles like growing plants, turning those plants into produce, trading seeds. Maybe someday, we’ll venture into some illicit produce — if we figure out how to pull it off? Hydroponics, farmland, or hiding plants in the back garden?
Where do you sell? How you sell? Is it dangerous? All great questions, but I can’t give you those answers. Maybe you'll figure them out before I do?
Game Mechanics:
Automate strategically Expand your little side hustle into something more.
Balance resources, grow more plants to sell:
Buy low, Sell high.
How It Plays:
It’s a cosy clicker game, so you can actively engage to progress quickly, or let it run in the background. As your hustle builds, you might be able to make enough to survive, maybe even turn it into your full-time career. Whether you’re tracking every trade fluctuation or chilling with a cosy play style, the choice is yours.
Now go grow your empire into something amazing, maybe we will meet, or even compete?
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Processor: An Intel Pentium 4 processor or later that's SSE3 capable
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Sound Card: Not required.
Recommended
- OS: Windows 11
- Processor: Intel i5
- Memory: 2 GB RAM
- Graphics: Hardware Accelerated Graphics with dedicated memory
- Sound Card: Integrated Stereo Sound or Better
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Up n Smoke - Demo (v0172)
Feedback was taken onboard and patched. New Features and concepts added to the Demo. The demo has extended play mechanics too. Changelog v0172 Fullscreen/Window mode is now available in the options Quest to attain rank 3 will now correctly show complete, once you achieve rank 3 or higher Basil 2nd pot will now show pricing for the second purchase Basil will now show a helper note once you have max Basil pots Map Icons should now be clearer with a backlight fog Map Markers are a little less 'loud' and distracting QuestIcon are now easier to spot on the map with a little hover effect Updated Icon look for Map Markers; less eyeball-like and a little bit more subtle. All Upgrades/unlockables now pulse so they are more obvious to see int he scene. Fix - Fullscreen was toggling Silent Audio New Feature fix - notice me behavior wasn't applied correctly to all upgrades Cheese quest now should trigger on 10 (rather than 11) (Post Demo preview content) Seed required notice on Basil pot 1 no longer hangs around when you have enough seeds Auto Seeding and harvesting switches are now working for Tomatoes AutoSeedBuyer now correctly charges for 10 seeds each cycle ShadyDealer has a voice(TXT) and requires trust now. Splashscreen now defaults fullscreen. Loading a game will resume your preference. {STEAM_CLAN_IMAGE}/45464274/e14aadff0c3adbafede7e64d07568c3a30179c90.gif I have a feature request list I am still working on, watch this space for more updates - thank you for your patienceRead full article on Community Announcements (T2)AnnouncementsOfficial
Up n Smoke - Demo (v0171)
A huge issue was related to Saving and loading once I had converted to Steam's platform. Some other fixes included and a hotfix slid in to handle a per OS download (saves 60% superfluous files being downloaded for other OS versions) **Changelog v0171** Autosave now updates on manual saves Splash load will now load AutoSave (which will align with manual saves too - see above) Fixed Load on menu interface - Loading on Steam's platform was not loading variables at all. Perk Tree (WIP) now displays close more clearly NarrativeIcon will now open and close the narrative text window Exit now working on Steam platform (using Webview2) Default to fullscreen (after Splash selection) NEW button disabled while variables are not resetting (restart app to play a new game) Save/SaveExit now auto close the menu Splash Load not signaling close app save state HOTFIX - Disappearing background objects Optimizing download - Steam SDK handling OS better (Smaller DL per OS) New Steam Image work - Capsules and such now has UnS imagery I have a bug list I am still working on, watch this space for more updates - thank you for your patienceRead full article on Community Announcements (T2)






