
Screenshots

Watch trailer on Steam ↗Tidal Rush
Shiny Dynamics GmbH · Published by Shiny Dynamics GmbH · Official site ↗
Last updated 2 Oct 2026
Jump on your HydroSpeeder and conquer the waves in Tidal Rush – a high-speed arcade racer packed with fierce rivalries and wild stunts! Master water physics and dominate in singleplayer or multiplayer carnage! Face the odds to become the ultimate racer!
Action, Early Access, Casual, Sports, Racing · More free games
Control your HydroSpeeder through thrilling waves and rival races in Tidal Rush. This action-packed early access game challenges you to master unique water dynamics and compete in both singleplayer and multiplayer modes.
About this game
Tidal Rush is a high-speed arcade water racer where the surface beneath you is never just decoration.
Tidal Rush is a fast-paced arcade water racer where the track itself becomes part of the gameplay.
Waves change your racing line, currents affect your timing, and well-timed stunts or power-ups can decide the outcome of a race. Master your HydroSpeeder, adapt to changing conditions, and race your way to the front.

In Tidal Rush, water is more than a backdrop. It affects how you drive, when you react, and which line you take.
Use the waves, read the track, and stay in control even when the race changes in an instant.

Launch off ramps, chain tricks in the air, and use the right moment to gain an advantage. Players who master the timing can gain valuable seconds. Push too far, and you may lose speed and control.

Use power-ups, smart timing, and positioning to move through the pack. Every lap is driven by speed, reactions, and picking the right moment to overtake. A strong run can turn around at any time.


Race through a variety of tracks filled with jumps, hazards, shortcuts, and changing conditions. From alien water worlds to dangerous lava routes, each environment brings its own style and its own challenges.

Take on the race in the way you like best:



Whether you play alone or compete with others, Tidal Rush offers multiple ways to jump into the action:
Singleplayer Campaign
Single Race
Time Trial
Grand Prix Tournaments
2-Player Splitscreen
Online Multiplayer for up to 12 players
Crossplay
Global Leaderboards
Compare your times with friends, challenge players around the world, and fight for your place at the top.


Choose from a colorful cast of racers, tune your HydroSpeeder, and shape a style that fits how you play. Unlock characters, improve your setup, and show up to the starting line looking faster than everyone else.



System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11 64 Bit
- Memory: 16 MB RAM
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 64 Bit
- Memory: 16 MB RAM
- Storage: 2 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Demo Update v0.8.18
Hi Racers, we have just pushed a little update fixing a few minor bugs basically fixing stuff in the background. Hope you enjoy the more flawless version of Tidal Rush now and we are going to see many more records in our leaderboards soon. ːsteamhappyːSo hop back onto your Hydrospeeders and feel that "one-more-round" energy.Interested in a few online races? We are frequently streaming live on Twitch and would be happy if you join us when opening some lobbies :)See you hitting the waves!Your Tidal Rush TeamPatch Notes:Fixed mirror mode UI logic bug where UI button shows mirrored off, but game logic is still onPushed in more lava skins as extra skins to play withFixed offset lightning and rebaked Shatterstone CavernsReduced probe volume data size to reduce overall storage consumptionUpdated render pipelines which should make some materials look a bit smootherRead full article on Community Announcements (ShinyDynamics)Patch NotesOfficial
Tidal Rush Demo Update v0.8.9 – Just in Time for Steam Next Fest! 🌊🏁
Steam Next Fest starts today, and we've been hard at work improving the Tidal Rush demo over the last few weeks. If you've already played, there's never been a better time to jump back in and see what's new!Enjoy the Demo? ⭐ Wishlist now!And don't forget to leave feedback and follow us on our social media channels. Here's a look at some of the biggest updates we've made:🚀Brand-New Campaign Mission ContentWe've added a 1st demo set of campaign-style missions including tutorial missions featuring unique objectives, characters, and gameplay moments.Chomp Chase!Track down and chase evil looking crocosaurus Snapjaw through the waterways, dodge hazards, and complete mission-specific objectives.Beaver BlockadeSome beaver activity is interfering with Tidal Rush’s racing schedule. Clear the way to make way for future races and enjoy making things go ‘BOOM’.Overall these campaign missions include:New mission objectives and progression systemsUnique mission dialogue and HUD elementsNew campaign navigation UICustom victory conditionsMission-specific pickups and challengesImproved mission results and rewards screensMission unlock systemStar-based mission success ratingUpdated mission artwork and presentation✨ New Characters, Skins & UnlockablesWe've expanded customization and progression with:New character addition: Gell-ENew character skins and unlockable rewardsNew character and vehicle descriptions adding a tiny bit of story backgroundUnlock tracking and challenge-based rewards💥 Visual Effects OverhaulWe've been upgrading effects across the entire game to make races feel faster, louder, and more exciting.Highlights include:New speed streak effectsImproved boost visualsEnhanced trick and stunt VFXNew explosion effectsMega Missile visual upgradesNew podium celebration screen with animation, fireworks and of course confettiBetter water splashes and environmental effectsImproved UFO and engine effects 🎵 Audio ImprovementsWe've spent a lot of time making Tidal Rush sound better th...Read full article on Community Announcements (ShinyDynamics)Patch NotesOfficial
Demo Update (Version 0.5.6)
Hi racers, We have a huge new update including our brand new Mirror Mode for you today. This update includes ~500 changes worth of improvements across gameplay, visuals, and backend systems. Huge thanks to everyone testing and sending feedback! Here's a quick overview of the biggest changes:Art & Visual UpdatesMajor VFX improvements: new water roils, sand blasts, shrub blasts, hyperspace effects, drafting VFX and moreWaterfall overhaul across multiple tracks with improved shaders, sounds, and plunge pool effectsNew track dressing & environment details (dinosaurs, beavers, foliage interactions, updated materials)Track updates across all maps including lighting rebakes, water mesh improvements, new shortcuts, and collision fixesNew boost buoy visuals, animations, and shadersImproved track intro cameras and fly-throughsVarious shader improvements and material polishNew UI visuals and popup art updatesGameplay UpdatesNew Shell item addedImprovements to missiles, torpedoes, mines, and weapon targetingStart boost system improvements with better feedbackNew controller rumble effectsImprovements to AI behaviour (recovery, drifting logic, pickups, race prediction)Mirror Mode option addedItem balancing and cooldown systemsImprovements to boost, drafting, stunt logic, and airtime predictionVarious camera and driving feel improvementsBug Fixes & Quality ImprovementsFixes for jump exploits and physics edge casesImproved results screen accuracy and sortingMultiple multiplayer stability fixesVarious UI fixes and localization improvementsNumerous null reference and crash fixesAudio bug fixes and sound improvementsSeveral track collision and gameplay fixesBackend, Tools & SystemsFoundations for a new mission systemEarly work toward player reconnect supportSpectator mode prototypeSignificant networking improvementsBackend messaging and WebSocket communication updatesImprovements to flow-map tools and track authoring toolsProject updated to Unity 6.3Various pipeline, CI, and tooling i...Read full article on Community Announcements (ShinyDynamics)Patch NotesOfficial
Patch 0.4.11
Hey racers! We’ve got a new Tidal Rush update rolling out, focused on stunt animation progress, HUD clarity, and a lot of under-the-hood systems work that sets us up for future features.This update is more about foundations and iteration than flashy headline features – but you will feel the difference on the water.Stunts & Character AnimationStunts continue to evolve with major groundwork laid this update:First iteration of stunt animations fully plugged inNetwork fixes and cleanup for stunt transitionsInput buffering improvements (especially while steering)Fixed edge cases like stunts triggering during crash landingsCharacter trick animations cleaned up and exportedJump time prediction layers fixedStill early, but this is a big step toward making stunts feel expressive and reliable.HUD, Minimap & UI ImprovementsWe’ve started to work on an improved clarity and readability across the HUD:Hazard indicators now show players behind youMinimap now displays character head icons, sorted by race positionMap UI icons updated for missing pickupsInventory UI tweaks (cleaner rendering, smoother spinning item boxes)Updated track maps based on new conceptsMissiles aren’t shown on the hazard indicator yet — that’s coming later.Weapons, Emotes & FeedbackCharacter emotes now trigger on:Weapon hitsTaking first placeShield VFX fixesFixed edge cases like:Torpedoes hitting yourself right after spawnMega missiles tunneling through shieldsTorpedo visuals updated with new wake trailsCamera, Controls & FeelMore camera tweaks (especially in tunnels and during resets)Reduced camera flipping issuesImproved self-righting logicDrift edge-case fixes (no drifting during crash landings)Pickup collection logic tuned (including cooldown tweaks)Tracks, Flow & ToolsBehind the scenes, a lot of work went into tools and track tech:Continued progress on Polybrush-based flow paintingFlow data moved to UV channels (unlocking foam & depth painting)Water shader vertex color features enabledFlow calibration imp...Read full article on Community Announcements (ShinyDynamics)Patch NotesOfficial
Patch 0.4.3
Hey racers! Thanks for all the early feedback on Update 0.4.0 – your impressions helped us quickly track down a few issues and polish up some of the newly added systems. Here's the full list of what changed in patch 0.4.3.Here’s what’s new:AdditionsDynamic water splash effect added when landing from jumpsSmarter camera behavior in tunnels – More refinement coming in future patches – keep the feedback coming!Tweaks/ImprovementsGeneral VFX prefab cleanup & optimizationHydrospeeder water interaction VFX updatedLess over-brightening due to new shader variantBug fixesTrack 1, 2, and 3 occlusion/culling data rebakedTrack 2 flow bake redoneIncorrect directional signs on Track 3 replaced with floating versionsFixed stunt animations triggering in multiplayer racesPickup collect cooldown addedDrift level clamping corrected for more consistent drift behaviorThank You!Thanks again for all the feedback, bug reports, and support through the big 0.4.0 rollout. Your input helps us quickly patch, polish, and build toward the next big features.If you spot anything odd after 0.4.3, let us know in the reviews, Discord or on our other social media channels. Find the full list of channels here. See you on the waves and don't forget to tell your friends about Tidal Rush! 🌊💙 – Your Shiny TeamRead full article on Community Announcements (ShinyDynamics)







