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PogoPogo

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PogoPogo screenshot 1
Teaser trailerWatch trailer on Steam ↗

PogoPogo

Tex Barnes · Published by Tex Barnes · Official site ↗

6 user reviews — 100% positive (6 reviews)

Last updated 2 Oct 2026

Twist and bounce through dozens of tight single-screen chambers. Splash through rapids, float through space, watch helplessly as your pogo-bound body hurtles into the jagged rocks. Try again, in this frenetic, 1-bit, precision platformer.

DJCTQ lFull Controller Support

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.296 Oct 2026

Action, Indie · 2025 · More under £5 games

Navigate the perilous twists and turns of PogoPogo, an action-packed indie game where your pogo-bound body faces countless obstacles. Experience the frenetic thrill of precision platforming as you dodge hazards and relish each retry.

About this game

Rotation Based Precision-Platforming

Twist lithely as you hurtle through space, aligning your trajectory to leap perfectly through tiny gaps, lest you fling yourself carelessly into the jagged rocks.

Tight Single-Screen Chambers

Launch across rooms, graze past danger, squeeze through passages and bounce frantically between platforms in over 50 of hand-crafted rooms.

Unique Environmental Mechanics

Swim through water, leaping between ponds, drift through void while evading ancient machines, cling to moving platforms, releasing just before they collide.

What else?

  • Over 50 hand-crafted levels

  • 7 Chapters, each introducing something new

  • Focused, 3-button gameplay

  • Repeated death

  • Below the soil are ruins, below the ruins are tombs, and below the tombs is... a factory.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or newer
  • Processor: Intel Core i3 M380
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 10
  • Storage: 250 MB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Afrikaans, Albanian, Amharic, Armenian, Assamese, Azerbaijani, Bangla, Basque, Belarusian, Bosnian, Catalan, Cherokee, Croatian, Dari, Estonian, Filipino, Galician, Georgian, Gujarati, Hausa, Hebrew, Hindi, Icelandic, Igbo, Irish, K'iche', Kannada, Kazakh, Khmer, Kinyarwanda, Konkani, Kyrgyz, Latvian, Lithuanian, Luxembourgish, Macedonian, Malay, Malayalam, Maltese, Maori, Marathi, Mongolian, Nepali, Odia, Persian, Punjabi (Gurmukhi), Punjabi (Shahmukhi), Quechua, Scots, Serbian, Sindhi, Sinhala, Slovak, Slovenian, Sorani, Sotho, Swahili, Tajik, Tamil, Tatar, Telugu, Tigrinya, Tswana, Turkmen, Urdu, Uyghur, Uzbek, Valencian, Welsh, Wolof, Xhosa, Yoruba, Zulu

Latest news

  • Patch NotesOfficial

    Patch 1.2 (for real this time)

    THE LAST PATCH JUST HAD THE DEMO!!!! But I fixed that now
    Read full article on Community Announcements (Tex)
  • Patch NotesOfficial

    Patch 1.2 (UI improvements)

    Fixes: A few improvements of how the UI system works, making the UI almost entirely usable with controller (except for the options, sorry), and adding some quality of life improvements. Makes the Level Select Menu entirely interactable with the Controller / Arrow-Keys, avoiding the need for a mouse Options choices are now saved (including Fullscreen/Windowed) If you return to the menu after finishing a level it won't force you to repeat the level next time Stops the pause menu from highlighting the last button pressed when opened, instead defaulting to the Resume/Next Level button Special thanks to Jett Williams for the rigorous bug-testing! Go Wishlist his new game Moonbrella! Future Schemes: If there's any new bugs please let me know and I'll try and fix em' quickly! In the medium-term, at some point I'd like to add in a palette swap system, and add some steam integration for achievements (though I'll try to make it work retroactively)! In the longer term, at some point I may get the desire to make some more levels, but that will partially depend on if there is enough interest (so tell your friends haha)!
    Read full article on Community Announcements (Tex)
  • Patch NotesOfficial

    First Minor Patch

    I realised the goals in a couple of the levels were nearly impossible, so I tweaked them slightly! Changed the target time in level 6-5 "Beetle" to be 6 rather than 5 Changed the target bounces in level 6-9 "Trawler" to be 7 rather than 5
    Read full article on Community Announcements (Tex)
  • AnnouncementsOfficial

    Release Release

    PogoPogo is Out Out! This is a tiny little project that I made in my spare time. It was a delight to make, and I hope you enjoy playing it!
    Read full article on Community Announcements (Tex)

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