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Vehicle No. 4

Screenshots

Vehicle No. 4 screenshot 1
Vehicle No. 4 Trailer trailerWatch trailer on Steam ↗

Vehicle No. 4

indiejoh · Published by indiejoh

Positive — 90% positive (29 reviews) · 21 achievements

Last updated 2 Oct 2026

Vehicle No. 4 is an exciting horde survival game: Build your own combat vehicle, freely place weapons, and upgrade them with modules. Every decision matters as you face waves of enemies. Tinkering meets action – create your ultimate survival vehicle!

DJCTQ 10Full Controller Support

£5.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £5.99 · Highest: £5.999 Oct 2026

Action, Indie, Strategy, Casual · 2026 · More £5 - £15 games

Craft and upgrade a combat vehicle to fend off relentless enemy waves in Vehicle No. 4, an Action/Strategy title from indiejoh where every weapon placement matters.

About this game

Vehicle No. 4 is an action-packed horde survival strategy game where you must fend off waves of enemies. Build your own combat vehicle by freely placing weapons and upgrading them with unique modules. Every decision matters: adapt your strategy, enhance your vehicle, and conquer increasingly tough challenges. Face the horde – with your ultimate, self-designed vehicle!

Place your weapons

Upgrade every weapon separately 

Unlock new features as you play

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: 2 Ghz
  • Memory: 1 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 100 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, German, French, Spanish - Spain, Spanish - Latin America

Latest news

  • Patch NotesOfficial

    Update 1.1

    BalancingThere were some balance changes addressing the difficulty ramping up to much after wave 10. I hope it feels fairer now, please let me know!Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave)Boss health on wave 20 slightly increased, to account for the health multiplier nerfNow 66% of Sprockets that where not collected are rewarded at start of the next waveFlying Saw now prioritizes bossFlying Saw base damage increased across all levelsSlightly decrease sprocket drop rate on higher waves in difficulty 5Steam DeckA native linux build is now onlineThe native resolution is supportedController support and correct glyphs are implemented DiscountA discount of 30% for 2 weeks
    Read full article on Community Announcements (indiejoh)
  • Patch NotesOfficial

    Balance Patch (v1.0.1)

    Enemy health scaling from wave 10 to 20 drastically reduced (1.2 -> 1.06 multiplier per wave)Boss health on wave 20 slightly increased, to account for the health multiplier nerfNow 66% of Sprockets that where not collected are rewarded at start of the next waveFlying Saw now prioritizes bossFlying Saw base damage increased across all levelsSlightly decrease sprocket drop rate on higher waves in difficulty 5
    Read full article on Community Announcements (indiejoh)
  • AnnouncementsOfficial

    Release 1.0

    Wohooo, after 2 years of work the game is finally finished! The content so far:11 characters with different playstyles18 unique weapons54 weapon upgrade modules5 difficultiesAny feedback is further appreciated, please use the steam community forum, discord or in-game reporting feature - Thanks!
    Read full article on Community Announcements (indiejoh)
  • Patch NotesOfficial

    Balance, QoL and Performance (v0.7.0c)

    Enemies StrandBeest - Support enemy that buffs other enemies Boss Razor - New jumping boss Boss Quadropus - New boss Enemy formation - Small enemies do not clump up Weapons Tesla Tower - Split up behavior changed on overcharge (3 -> 2) Yondu Arrow - Level 5 now has +1 pierce Modules Perpetuum Mobile - New module (provides continuous movespeed buff) Balance Iframe mechanic - Added invincibility frames to 0.3 seconds after taking a hit Difficulty scaling - Nerfed enemy damage scaling on higher difficulties Enemy health - Extra health scales now rapidly over wave 10 (about +20% each wave) Shop costs - Increased shop cost scaling over wave 10 Plasma Cannon Overcharge - Nerfed (40% instead of 100%) Cannon - Added +pierce and +damage for level 5 UI/UX Detail Weapon View - Shows required modules for overcharge Achievement Overview - Added category info, scroll improvements Unlocked Tooltips - Show tooltips on Game Over screen Font sizes - Increased UI size of tooltips Performance Flamethrower - Performance improvements Hit Effects - Optimized performance (limited amount) Damage popups - Optimized performance (limited amount) Bug Fixes Various bug fixes and other
    Read full article on Community Announcements (indiejoh)
  • Community & EventsOfficial

    Vehicle No. 4 taking part in Rogue Bots Festival!

    I am happy to announce that Vehicle No.4 is selected to take part in the Rogue Bots 2026 festival! The festival runs from March 1-9, 2026.Rogue Bots highlights games where bots, AI or mechs are central in-game characters, paired with a strong rogue-style gameplay.Check out the free demo or buy the game right now!Also check out all the cool other games! https://store.steampowered.com/curator/45723254/sale/RogueBots2026
    Read full article on Community Announcements (indiejoh)

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