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Watch trailer on Steam ↗V-Shift
Propel Studios · Published by Propel Studios · Official site ↗
Positive — 94% positive (17 reviews) · 32 achievements
Last updated 2 Oct 2026
V-Shift is a high-intensity, fast-paced, battle platformer where mastering your movement is key to victory. Choose your champion and become the ultimate gladiator in a galaxy-wide alien arena. Master the V-Shift: velocity is damage; stillness is death.
£1.69
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Price history
Action, Indie, Casual · 2025 · More under £5 games
Become the ultimate gladiator in V-Shift, an intense battle platformer where your champion's speed decides their fate. Master the V-Shift and outmaneuver opponents across alien arenas.
About this game
V-Shift is a high-intensity, fast paced battle platformer where mastering your movement is key to victory. Choose your champion, battle against other players and become the ultimate gladiator in a galaxy-wide alien arena. Master the V-Shift: velocity is damage; stillness is death.
Game Mechanics
V-Shift: Through constant movement, players are charging their V-Shift, an ability to redirect their momentum into any given direction. This mechanic allows players to make quick movements, inflict massive damage on their enemies, or even increase their hit range.
Character Selection: A roster of 4 unique and diverse characters to choose from, each with their own unique abilities and playstyle.
The Chronomancer: A broken time traveler set on stopping the Herald... corrupted by the world's end... suffers constant pain and decay...
The Herald: A fallen knight... resurrected by the eldritch beast Uhn' Gauzar... now a husk of armor housing a deadly amalgam...
The Fool: Marinates in bloody fun and chaos... absolutely no cares in the world... hahahaahaa...
The Liars: A terrifyingly brutal and experienced brawler... part of an alien race characterized by multiple faces... craves domination over others by any means...
Movement: Players run and jump to interact with level objects that affect their movement, such as using portals, jump pads, or rails. As a player builds up momentum through movement, they are “charging” up their V-Shift action.
Portals - Transport players from one part of the level to another instantly.
Jump Pads - Boosts the player in the direction of the jump pad.
Rails - Automate movement and momentum building for a player across a specific path.
Speed boosts - Sudden increase in speed
Attacking: Players use melee attacks to both damage and knock back enemies on hit. With a set range, the power of the attack is connected to how fast the player is currently going. Therefore players are encouraged to build their speed and then attack for maximum damage.
Special Abilities: Generally offensive in nature (with one exception), they provide an alternate way to deal damage and introduce variety and complexity to battles.
REWIND (The Chronomancer): Retrace your steps and rewind back into a previous state in time, maintaining agency and physical presence in the process.
JOUST (The Herald): Become a powerful lance, allowing for repeated piercing thrusts into enemies if successfully landed.
ABYSS (The Fool): Toss an unassuming object that ruptures space and creates a deadly interdimensional rift, causing all caught in its reach to become no more.
GRAB (The Liars): Grab and throw nearby opponents, causing massive crash damage if they collide with terrain at high speeds.
Utility Abilities: Geared towards giving you an advantage over your opponent but generally don't do any damage themselves.
SLOW FIELD (The Chronomancer): Bends nearby spacetime, slowing all who enter the field.
SHIELD (The Herald): Summons a spirit shield nearby, providing more opportunities for cornering enemies and traversing areas.
GOO BALL (The Fool): Sends forth a slow-moving glob of goo that stuns and pops enemies upward, exploding into a rain of sticky goo.
SCREAM (The Liars): Cry a deathly metallic tone, inflicting a paralytic fear in all who bear witness.
Modes
Battle: Host or join public or private online matches in lobbies of up to 4 players.
Training: Battle offline against bots. Bot difficulty can be set to easy, medium, hard, or dummy (if you want to just practice your combos).
Mode Rules: These are the rules of battle, available in both Battle and Training.
GLADIATOR RUSH: Deal as much damage in a given time period. Kills grant you BONUS points. (This mode encourages players to be involved and active in battle. Going on the offensive to accumulate points or maintaining distance to keep the lead are both valid strategies.)
Maps
1. The Pit
2. The Tower
3. The Ship
4. The Compactor
Support
Email @propelstudios.help@gmail.com if you encounter any technical issues with the game!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or newer
- Processor: 2 Ghz
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 220 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch v1.2.1
Features:Added slight friction to rails, along with a boost when first attaching. Bugfixes:Fixed points sometimes deducting incorrectly when dying by geysers.Fixed the difficulty selector not showing up for the player in singleplayer.Fixed incorrect spawning in various singleplayer levels.Fixed the checkpoint orb not being interactable in the practice arena.Fixed team trials not uploading your team score (was previously your individual score).Fixed Fool bots losing less points when dying by their own explosion compared to the player.Made the Fool's explosion hitbox slightly smaller to align better with the sprite.Read full article on Community Announcements (shmlalex)Patch NotesOfficial
v1.2 Major Update
Hey V-Shifters! It’s been a while since we’ve updated, but we have lots in store for you with a brand new map, mini maps, multiplayer and singleplayer modifier support, and much more.Also be sure to join the V-Shift discord here if you'd like to find other V-Shifters, provide feedback or just to keep up to date with the game. MAJOR CHANGES 🏰 New Level: The CastleSoft sand and an ever-watchful moon, this stage introduces a new hazard: geysers! Try not to get blown away... literally. 🗺️ Mini Maps!All your favorite arenas now come in a smaller size. Perfect for fast-paced 1-on-1s! There are five mini maps in total: - Mini Pit - Mini Tower - Mini Ship - Mini Compactor - Mini Castle 🛠️ Modifier MenuWish you could fight your friends with no ability cooldowns or have a battle of pure skill where players are only 1 HP? Now you can! All the combat trial modifiers are at your disposal in multiplayer and singleplayer play. - Save your favorite combos as templates to reuse later Mix & match player modifiers: - Health: ½x, 2x, 4x, or 1 HP only- Special/Utility cooldown: ½x- Toggle: specials, utility, melee, V-Shift, jump, run- Move orbs: more movement = more orbs- Kill swap: swap characters every kill- Gouge: deal damage to heal and increase max HP!- Checkpoint orbs: collect glowing orbs that spawn around the map, with unique paths for every level!Add level modifiers: - Hazards are now toggleable! This prevents things like the ship from breaking apart, the tower and the compactor from closing, and the geysers from erupting.- Change the gravity to low or zero! This affects players and some objects like The Fool's grenade. 🏆 Trial TrophiesTrials now have score thresholds to earn trophies: BRONZE, SILVER, GOLD, and the ultimate reward: VSHIFT. Can you collect them all? ☠️ New Death SequenceGoing down in style: - Client-side slow-mo finish - Black & white screen with killer highlight - Clear “who killed you and how” breakdown 🐧 Linux SupportThat’s right—V-Shift is now fully playable...Read full article on Community Announcements (Duck)Patch NotesOfficial
v1.1 Major Update
Hello V-Shifters! Thank you for your patience with this update. After much insightful feedback and several beta tests later, we are ready to release v1.1 of V-Shift! There are many major additions in this update which we hope you'll enjoy as much as we enjoyed working on it. From the charming yet voracious new character The Princess to the new Team Battles mode, there is much new content to sink your teeth into. Also, join the V-Shift discord here if you'd like to find other V-Shifters, provide feedback or just to keep up to date with the game. Happy V-Shifting! MAJOR CHANGES 🐚 New Character: The Princess That's right!! The Princess is out now! Chomp away as the Clam Queen Princess herself!! Her special ability allows her to morph into her true Clam form chomping down on her prey using directional keys. Her utility ability is a classic parry indicated by her clam dogs circling her in guard mode. 👥 New Game Mode: Team Battles Ever wanted to team up with your friend(s) in V-Shift? Want no more! Battle alongside or against your friends in a tag team twist on the classic Gladiator Rush. A blue colored triangle will be spawned over your teammate! ⬆️ Trails and New Progression System Earn new cosmetic trails through the new leveling system! Use the new collection menu to view what trails you unlock as you level and see what a certain character and trail combination would look like before entering the battlefield! Enemy trails can be turned off via the settings menu. 🧱 Wall Bounce Mechanic You can now wall bounce! This mechanic reads input from the jump button so if you have it held while hitting a wall you will bounce in the opposite direction! 📷 Updated Camera System Environmental cameras in The Tower and The Ship that lock the position to a predefined area during specific level events. Adjustable camera deadzones, zoom and snap options! 🛝 Practice Map We have moved the "try other character" portion of the tutorial to a new map called Practice! Some say that Lenny 🐛 lurk...Read full article on Community Announcements (shmlalex)AnnouncementsOfficial
Devlog #1: The Future of V-Shift & Vote on the Next Fighter!
Hi everyone! We wanted to write this devlog to share our experience showcasing V-Shift at the Game Developers Conference and, more importantly, to talk about the future of V-Shift moving forward. We also have an exciting announcement—we’re letting YOU decide the next playable character in V-Shift! The entire team had a blast in San Francisco, and we want to thank everyone who played our game at GDC. Hearing people say they loved a project we’ve worked so hard on over the past six months was incredibly encouraging. All the feedback we received was much appreciated and serves as the driving force behind what we’ll be discussing. Game Direction Now, let’s dive into the heart of the devlog—the future of V-Shift! While the game is a solid proof of concept for the fast-paced, action-packed multiplayer experience we set out to create, we realized it needs some directional changes to truly reach its full potential—a V-Shift for V-Shift, if you will. 😆 More specifically, we see two main directions the game could take: Enhancing online multiplayer by implementing dedicated, non-client-hosted matches. Leaning into local couch multiplayer for a more casual, party-style experience. The first option would require significant reengineering of our current netcode, along with server costs on a national (and potentially international) scale as we work to localize the game. However, the upside would be a more competitive online experience with no reliance on host connections, eliminating host advantage. The second option moves V-Shift in a more casual direction, making it fully playable with friends on a single device. This would involve changes to the game’s input system since it would be primarily played with controllers. Given our interest in eventually porting to the Nintendo Switch, we’d also explore a streamlined control scheme that works even with a single joystick, like on a Joy-Con. After gathering feedback from playtesters and discussing our options internally, we’ve decided...Read full article on Community Announcements (Duck)Patch NotesOfficial
Trials and Triumphs Patch
First off, a huge thank you to everyone who has played and supported V-Shift so far! We’re excited to announce that we will be at the Game Developers Conference this week! So if you happen to be going, find us in the Indie Expo from March 19th - 21st. As we continue to refine and expand V-Shift, we're making a small change: The game is now priced at $1.99. This small cost helps support ongoing development and future updates—but don’t worry, if you already own V-Shift, you won’t need to pay anything! Anyone who grabbed the game while it was free will keep it forever at no additional cost. Along with this, a demo version of our game will be available on our itch.io page here. Whether you’ve been with us from the start or are just jumping in now, we’re incredibly grateful for your support. Now, let’s dive into the latest update! New Features ⚔️ TRIALS MODE! – Think you've mastered V-Shift? Think again! Take on 16 unique challenges that remix classic gameplay mechanics in creative and chaotic ways. Rack up points, push your limits, and climb to the top of both Steam friend and global leaderboards! 📜 EXTRAS MENU! – Go behind the scenes of V-Shift with a treasure trove of concept art, level mock-ups, and early designs that helped shape the game. See how it all came together! Balance Adjustments 🛡️ Herald Buff – The Joust ability is a devastating tool in the right hands, but its 1-second charge-up time made it too slow for the fast-paced nature of V-Shift. We're dramatically reducing the charge-up time to make Herald a true force on the battlefield. Joust initial charge-up time: 1s → 0.1s ⏳ Chronomancer Buff – Rewinding time is cool, but what if it also hurt your enemies? Now, rewinding through an enemy will deal damage and knock them into the air. Bonus: this can trigger multiple times on the same enemy if you pass through them repeatedly! Rewind damage: 0 → 50 Knockup strength: 0 → 10 🎭 Liars Buff – The Scream ability wasn’t hitting as hard as it should—especially since ...Read full article on Community Announcements (Duck)






