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Divine Sin

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Divine Sin

Leavesand · Published by Leavesand

Content notice: General adult content, fantasy violence

Last updated 2 Oct 2026

A deck-building roguelike with innovative card mechanics, blending strategy with unpredictability. In a decaying dark fantasy world, you are a resurrected Apostle—sworn to hunt the gods.

Free to PlayComing SoonDJCTQ 10

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, RPG, Strategy · More free games

Embark on a unique adventure as you craft and refine your deck to hunt gods in Leavesand’s Divine Sin. This indie RPG blends strategy with roguelike unpredictability in a decaying dark fantasy realm.

About this game

Before the end of the world, you died.

But Stella didn't want to see such an ending, so you resurrected in another timeline of the world and started your battle again.

Distinctive Card-Based Combat

  • Play Ritual Cards to Gain Energy

As turns progress in combat, the more Ritual cards you play, the more energy you’ll gain in a single turn!

Then unleash that energy to rain down your cards in a powerful burst!

  • Force Play at the Cost of Sin

You can choose to force-play cards when lacking energy, or even play multiple Ritual cards in a single turn — but doing so will increase your Sin.

When your Sin passes the halfway mark, you’ll enter a Torment state, drawing harmful negative cards during combat.

And if your Sin reaches its peak… you risk instant death!

  • Choose Your Draws from Different Decks

Draw piles are split into Ritual, Attack, Skill, and Ability decks. When drawing cards, you can select which pile to draw from, one card at a time.

If you’ve ever drawn a full hand of defense while the enemy was powering up their attack, you’ll know exactly why this matters : )

Of course, there’s more to this mechanic than meets the eye…

  • Wounded HP and Near-Death Survival

Damage you take becomes Wounded HP, which can be healed using certain cards.

But if left untreated, Damaged HP will decay at the end of the turn and become permanent loss.

When you take a fatal hit, you will die at the end of your own turn — unless... you restore your HP above zero or slay all enemies before then!

Grow stronger before the sun sets each day

  • Random events emerge across the area as time passes

  • Battle, gather supplies, enhance your deck—every choice matters, and time is limited

  • At sundown, face the boss in a fight to the death

A variety of random events await

  • Trade in black market, enhance cards through meditation, uncover powerful parasites

  • Unexpected surprises

Contents of the Demo Version

  • 1 playable hero

  • 100+ cards

  • 50+ unique parasites and props

  • 3 major areas (featuring 40 regular enemies, 6 elites, and 3 bosses)

More interesting content and features are still under development

Welcome to Discord:

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System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: DX10, DX11, DX12 capable.
  • Storage: 2 GB available space

Supported Languages

English*, Simplified Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Demo 0.8.25 Update — Play Now in Next Fest!

    First of all, apologies for not posting an update for the past three weeks!I poured nearly all my energy into development to catch up with the Steam Next Fest deadline.There’s still a lot to refine, but I believe the most essential parts are finally in place — and hopefully, the effort shows.Anyway, have fun playing! 🃏 Card AdjustmentsHealing → 1 cost, restore 4 HPPeacemaker → 1 cost, lose 20 HP, take 25% self-damage per turnBig Butt → Nerfed to: Gain 1 Taunt and Block 🦠 Parasite AdjustmentsUpgraded Parasites can now still be disassembled into Pure Souls, and their prices increase by 50%The shop can now refresh with upgraded ParasitesCursed Blood+ → Now grants 4 Bleed stacks per turnFilth Eater → Buffed to heal 3 (5) HP whenever Sin increases👹 Monster AdjustmentsReworked the battle mechanics of: Haryia the Soul-Eater, Giant King Gelmire, Rose Knight, and SingerAll monsters no longer inflict BleedCurse cards from monsters now go directly into your handAll Curse cards have been fully redesigned⚙️ Other ImprovementsAll card artworks completedAdded burning effect when cards are exhaustedAdded new soul-gain visual effectsImproved sound effectsImproved lighting
    Read full article on Community Announcements (Leavesand)
  • Patch NotesOfficial

    Demo 0.8.21 Update — Lots of New Cards & QoL Improvements

    It’s been a while since I last wrote an update log—I’ve quietly pushed some changes behind the scenes. But that’s not really fair to everyone, so here we go.🧟 FractureA large batch of new cards has been added. Some still don’t have their final artwork yet, but I wanted to let everyone try them out.Many of these cards focus on synergy and combo mechanics, which should help address some of the clunky feedback players gave before.Some of the new interactions might even feel a bit overpowered… but hey, let’s see what happens once players break the game.🩸 SanguinarThe Ranger also received some new cards, and a few old ones were removed.The new cards mostly revolve around the evasion mechanic. For example:Shadowstep doubles your Evasion.Afterimage restores lost Evasion.The focus here is on dynamics. While stacking defense endlessly is fun and relaxing, I wanted players to experience a constant ebb and flow—like a rollercoaster.Evasion is Sanguinar’s signature defensive tool, and these cards are designed to reflect that.Also, if you noticed, a few Sanguinar's cards were “borrowed” by Fracture… (they supposedly volunteered).✨ QoL ImprovementsNumeric hotkeys now let you select cards quickly.Quick-play support: cards will queue and resolve automatically after being played.Hovering over a card gradually shows its keyword explanations.Clicking on a Splitter on the field lets you inspect its feeding pile.
    Read full article on Community Announcements (Leavesand)
  • Patch NotesOfficial

    Demo 0.8.1 Update — A Wave of Balance Changes & QoL Improvements

    ⚔️ Evasion Mechanic ReworkThe previous Evasion system had some depth, but the concept of Agility often caused confusion. This time I’ve reworked evasion once again, making it easier to understand while keeping its unique depth:Evasion: When attacked, reduce final damage by the number of Evasion stacks, then halve the Evasion stacks.🃏 Evasion-Related Card ReworksRoll and Evade: Discard 1 card, gain 8 Evasion.Daring Step: Gain 6 Evasion. If you lose HP from an attack this turn, lose all Dodge.Spinback: Gain the amount of Evasion you have previously lost this battle. Shuffle. Deplete.Shadow Cloak: Gain 4 Evasion whenever attacked.Scarlet Phantom: Gain 2 Evasion whenever you gain Bleed.Phantom Sword: Deal damage equal to Evasion stacks, then halve Evasion stacks. Repeat until all Evasion is gone. Then restore all Evasion.🩸 Blood Ranger Card AdjustmentsCleave: Now has Instant.Incurable Curse: Target’s Bleed will never decrease (until battle ends). Now has Deplete.Bloodburst: Becomes 0-cost when upgraded.Crimson Thorn: Duration 3 → 5.Scab: Healing 5 → 8.Pierce the Heart: Damage 12 → 16, Bleed 12 → 16.🧟 Flesh Aberration Card AdjustmentsRed Eyes → Show-off: Deal 2 attack damage. For each other creature on the field, attack 1 additional time.Big Mouth: Now increases number of attacks when fed.Peacekeeper: Gains 99 Taunt when summoned.Meat Mountain: Taunt intent removed.Sapling: HP growth per turn 5 → 10.Locked Target: Cost 1 → 0, now has Exhaust.Grimace Assault: Damage 10 → 14.Slide Tackle: Damage 7 → 8.Feast: Cost 3(2) → 2(1).Flesh Bomb: Cost 2 → 1.Beast Stance: Strength 3 → 4.Berserk: Negative effect changed to -3 max temporary HP.Stand Forward: Taunt 2(3) → 4(6).🛡️ Taunt & Multi-Hit Attack InteractionAttacks targeting random enemies are now also affected by Taunt.Multi-hit attacks from monsters and splitters are now treated as random attacks.Example: The Castle Archer’s “Multi-Shot 4×6” will no longer keep shooting a dead splitter, but instead redirect to the next target....
    Read full article on Community Announcements (Leavesand)
  • Patch NotesOfficial

    Demo 0.8.0 Patch Notes — New Class! The Fracture Arrives!

    🌟 New Class: FractureThe initial version of Fracture is here!Currently, he comes with 45 cards. While the number isn’t huge, it’s already enough to test his core mechanics. (In fact, I still have many ideas that didn’t make it in yet!)Balancing such a unique mechanic as the Splitters is an extraordinary challenge, so I’ll be keeping a close eye on feedback and making adjustments as needed.I can’t wait to see what players think — if you have any feedback, please feel free to reach out!🩸 Sanguinar’s Starting Deck AdjustmentPreviously, the Sanguinar’s starting deck was too bland — not only unfun to play, but it also failed to highlight his unique traits.So, I broke away from the principle of “starting decks should remain simple” and remade 2 of his starting cards:Stab → BloodarrowCost: 1Deal 4 attack damage.Consume all your Bleed, applying the same amount of Armor Break to the target.Minor Heal → BloodhealCost: 1Heal 6 Wounded HP.Gain 2 Bleed.Instant. (When this card is discarded, it is automatically played without consuming Power.)📖 Terminology UpdateThere are actually two types of healing in the game:One restores only Wounded HP,The other restores HP directly.Previously, these two effects were easy to confuse. From now on, they will use different terms:Restoring damaged HP will be referred to as “Heal.”Restoring HP directly will be referred to as “Recover.”
    Read full article on Community Announcements (Leavesand)
  • Patch NotesOfficial

    ✨ Demo v0.7.8 Update — Monster Animation Polish

    🎞️ Monster Animation EnhancementsPolished monster attack and skill animations.Though limited in resources, I’ve done best to make them more fluid and impactful.🖼️ Card Art UpdatesThe following cards have finally received their proper illustrations (goodbye placeholder art!):Major HealFocusDivine Sin📜 Event Option DetailsWhen hovering over event options,you’ll now see a tooltip preview of rewards,including the full descriptions of cards or items you’ll receive.🎧 Audio RebalanceCombat BGM has been rebalanced,it should sound less harsh now.🐞 Bug Fixes & MiscellaneousFixed localization loading issues; added a language selection screen on first launchFixed an issue where too many Foul cards blocked draw notificationsCurse cards are now correctly un-upgradeableThe “Ctrl to view Explanation” key now supports macOS (Command key)
    Read full article on Community Announcements (Leavesand)

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