
Screenshots

Watch trailer on Steam ↗Orbital Cascade
Screaming Horse Studio · Published by Screaming Horse Studio · Official site ↗
Positive — 90% positive (20 reviews) · 65 achievements
Last updated 2 Oct 2026
A puzzle game inspired by classics like Zuma, where you pop colorful bullets, unleash dazzling combos, and rise to conquer the skies. Strategize your moves, master the challenge, and claim victory!
£2.49
Lowest price we've ever recorded
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Price history
Indie, Casual · 2025 · More under £5 games
Experience the thrill of popping colorful bullets and mastering dazzling combos in Orbital Cascade. Challenge yourself as you strategize moves and rise to victory, all from Screaming Horse Studio.
About this game
Dive into a puzzle game inspired by timeless hits like Zuma. Pop vibrant bullets, chain dazzling combos, and ascend to conquer the skies. Strategize your moves, master dynamic challenges, and prove you have what it takes to claim ultimate victory!
Gameplay Highlights
Fire colorful bullets, match them against ever-changing backgrounds, and create jaw-dropping combos. Test your reflexes and wits to survive and rise to earn fame and glory.
Key Features
Epic Combos: Master the art of precision to unleash spectacular chain reactions.
Endless Mode: Push your skills to the limit—only the best can endure.
Vivid Themes: Immerse yourself in a world of vibrant colors and captivating designs.
Prepare yourself for a puzzle adventure that’s as rewarding as it is addictive!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: windows 10
- Processor: Intel i5 or equivalent
- Memory: 200 MB RAM
- Storage: 250 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Full release!!
The wait is over! Orbital Cascade has officially left Early Access and is now fully released on Steam! Thank you to everyone who supported the game during development, your feedback has been invaluable. This last update includes: ✅ Achievements to challenge yourself and show off your skills ✅ Several bug fixes for a smoother experience ✅ Overall improvements for better gameplay Join the community and share your high scores on Discord: Discord Server See you in orbit! 🌌Read full article on Community Announcements (Screaming Horse Studio)Patch NotesOfficial
Big Update: New Level & Prepping to leave Early Access!
Hey everyone! Exciting news, a brand new level, Squarantine, has just been added in the latest update! It’s wild, it’s chaotic, and it’s probably going to confuse you (in the best way possible). Hope you’re ready for the challenge! Introducing Squarantine – A Fusion of Chaos Squarantine is what happens when you take the mechanics of Hexogenesis and Hexanihilation, smash them together, and hope for the best. It’s a fusion of both previous levels. In this level, you’ll need to rotate and move your plane, just like in Hexanihilation, but now with an added layer of complexity from Hexogenesis. The challenge? Adapting to both movement styles at once, balancing precision with quick decision-making. Expect unexpected twists, and a lot of "what just happened?" moments. Leaving Early Access Next Week! That’s right, next week, the game will officially be leaving Early Access! 🎉 With the full release, you can expect: More achievements to unlock (because who doesn’t love achievements?). Bug fixes to smooth out any lingering rough edges. A huge thank you to everyone who played, gave feedback, and supported the game. Your enthusiasm has been incredible, and I couldn’t have done this without you! Go check out Squarantine, and get ready for the full launch next week! 🚀Read full article on Community Announcements (Screaming Horse Studio)Patch NotesOfficial
Weekly cleanup
Hey everyone! This week was all about fixing bugs and preparing for the new level, which, if everything goes according to plan (and nothing catches fire), should be ready soon. Speaking of progress, there’s now an achievement to unlock! That’s right, you can finally feel a sense of accomplishment, even if it’s just for blowing things up. And don’t worry, a whole bunch more achievements are on the way for the final release at the end of the month. You’ll soon be drowning in digital trophies. As for the new level, it’s coming along just fine, by which I mean it’s just as confusing as expected. But that’s part of the fun, right? Get ready for some "What am I even doing?" moments. Stay tuned, and as always, thanks for playing!Read full article on Community Announcements (Screaming Horse Studio)AnnouncementsOfficial
New Level: Hexanihilation
Hey everyone! This update brings a brand new level, high scores, and lots of improvements to make the game feel even better. Here’s what’s new: 🚀 New Content Hexanihilation – A brand new level with a different gameplay twist! Unlike Hexogenesis, you can now move the plane! 🔧 Improvements & Fixes Smoother Controls – The way the controller works has been improved to feel more responsive and intuitive. UI Enhancements – The menus and interface have been cleaned up to be clearer and easier to use. General bug fixes and optimizations to keep everything running smoothly. 🛣️ The Road to Full Release (End of the Month!) I’m working hard to get the game out of Early Access by the end of the month! Here’s what’s next: Fixing any remaining bugs from this big update. Adding a tutorial for Hexanihilation so everyone can get the hang of the new mechanics. Implementing Steam Achievements. Developing the third level. Hope you enjoy the update! Let me know what you think, and as always, thanks for playing! 😊Read full article on Community Announcements (Screaming Horse Studio)Patch NotesOfficial
Smoother Controls, Better Saves & Bug Fixes
Hey everyone! 🚀 A new Friday update is here! This update focuses on smoother input handling and fixing pesky bugs to make the game feel even better. 🎮 Improved Controls & UI Fixes Pause & Unpause Fixes: The pause menu is now more responsive and won’t lurk in the shadows when not in use. Controller Fixes: No more clashing inputs—controls should feel much smoother! 🎨 Visual & Gameplay Fixes Ring Colors Fixed: Rings now always match their expected colors. Bomb Display Fixed: No more weird visuals—bombs should now appear correctly. Controller Rotation Feels Better: Rotation now works based on left and right input instead of absolute positioning, making movement more intuitive. I’ve also cleaned up some stuff behind the scenes! BTW... The level name is now displayed. Does it mean something? Who knows... Stay tuned to find out! 👀 That’s it for now—let me know if you run into any issues, and as always, thanks for playing! 😃Read full article on Community Announcements (Screaming Horse Studio)






