
Screenshots

Watch trailer on Steam ↗Evil World HOPSCA
XU RENYU · Published by XU RENYU
4 user reviews — 0% positive (4 reviews)
Last updated 2 Oct 2026
This is a third-person horror escape game. It's weird. You face a million dangers in the mall. Run away from monsters and beware of all kinds of traps. Collect supplies, weapons and items to fight monsters, and medicines to restore various states. Solve puzzles and escape.
£10.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Adventure, Indie, RPG · 2025 · More £5 - £15 games
Explore a terrifying mall filled with traps and monsters in Evil World HOPSCA. Collect weapons and solve puzzles to outsmart your foes and avoid deadly pitfalls, all while racing against time to escape.
About this game
This is a third-person horror escape game. It's weird. You face a million dangers in the mall. Run, run hard, run can effectively get rid of the monster chase, but also beware of all kinds of traps. On the way to escape also to collect supplies, weapons and props can effectively stop the monsters approach, and even kill weak monsters, drugs can restore various states. There are also some decryption elements, which are the key to your escape.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: WIN7/WIN10
- Processor: Core i7-4770K Ryzen 5 2400G
- Memory: 8 GB RAM
- Graphics: GTX 750 Ti RX 550 ARC A380
- DirectX: Version 11
- Storage: 10 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: WIN7/WIN10
- Processor: Core i7-10700 Ryzen 7 3700X
- Memory: 16 MB RAM
- Graphics: RTX 2070 SUPER RX 6700 XT ARC A750
- DirectX: Version 11
- Storage: 10 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Enhanced guidance, etc
1. Strengthened guidance and provided pop-up reminders for important matters 2. Execution and assassination have added reminder icons 3. Made some optimizations to the UI menu 4. Remove the night vision filter 5. The brightness of the screen has been slightly increased, and the overall brightness can also be set in the menu 6. Some operations have been optimized, such as opening backpacks and increasing the detection range of interactions 7. Optimized some actions. 8. Updated some text. The next thing to do is to better express the plot, as fragmentation is too severe now.Read full article on Community Announcements (一叶随风)Patch NotesOfficial
Fixed the bug of selecting levels.
1. Fixed the bug of selecting levels. 2. Added asynchronous loading of levels.Read full article on Community Announcements (一叶随风)Patch NotesOfficial
Added the ability to select levels
Now you can find the Select level button in the main menu, and select the door you want to go to after entering the map. Add this feature because maybe my game is not fun enough right now? I want you to be able to play the game as much as you want, and I want to know if there's something wrong with my gameplay or what I'm doing right. Next, I will try to find ways to make my game more interesting, and I really hope you can give me your comments or suggestions.Read full article on Community Announcements (一叶随风)Patch NotesOfficial
03.19,在设置里面可随时选择难度
1. In the settings, you can choose the difficulty at any time, and switching difficulty requires clicking agree. 2. After the AI falls to the ground, it will not suddenly stand up and can be executed with peace of mind (execution can cause a lot of damage and is very effective against elite monsters), but some boss level monsters have high health, so the game still focuses on escape. 3. Character rolling makes it easier to trigger perfect evasion 4. Increase the attack distance of counterattack after dodging 5. Optimization of actions for some monsters 6. Partial text optimization Next, optimize the AI behavior of the monster.Read full article on Community Announcements (一叶随风)Patch NotesOfficial
Updated on March 17
1. Added key modification 2. Task guidance has been optimized 3. Added some text Players reflect that the feel is not good, there are problems with the skin material, I will actively modify it next. Thank you all for your comments and support. In terms of gameplay, I wanted to create a chase oriented effect with little combat. So there are not many bullets, and the elite monster above the blood is very thick, want to kill all is very difficult. I would also love to see your suggestions on gameplay.Read full article on Community Announcements (2329383313)






