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Etherburn

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Etherburn screenshot 1
Etherburn Early Showreel trailerWatch trailer on Steam ↗

Etherburn

Nixon Scherbarth, Nard Waschko, Moritz Gillrath · Published by Nixon Scherbarth, Nard Waschko, Moritz Gillrath

Content notice: There are explicit scenes where the player fights against various creatures. The storyline explores dark and oppressive themes such as death, despair, and survival in a besieged city. There are no depictions of sexual acts or sexual violence. Drug or alcohol abuse, as well as self-harm, are not featured in the game.

Mostly Positive — 75% positive (53 reviews) · 7 achievements

Last updated 2 Oct 2026

Etherburn is a Souls-like action-adventure. Play as a hero resurrected in a mysterious and interconnected dungeon. Explore and face intense duels as you fight your way to freedom.

Free to PlayDJCTQ 14Full Controller Support

Free

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Action, Adventure, Indie, Free To Play · 2025 · More free games

Discover a hero reborn in Etherburn, an action-adventure where intense duels await in a vast, interconnected world.

About this game

Etherburn is a student game and offers Souls-like gameplay in a medieval dark fantasy setting. Play as a revived Hero, a legendary knight who's name is lost to time. Your goal is to explore and escape the dungeon on one of many Routes.

On your perilious Journey you will encounter Foes and might even die in Combat against them. But Death is not the End: The Dungeon is filled with the life-giving Powers of Ether - bringing you and your Enemies back to life in due time.

Explore an interconnected Dungeon - filled with different Biomes and Areas to explore. Discover different parts of the Dungeon in a medieval dark fantasy setting in the attempt to find the right path to escape.

Master various weapons and unleash deadly attacks to defeat your enemies. Weaken your foes and finish them off with brutal executions. Unlock new weapons as you journey through the Dungeon - looking for a way out.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3-3225
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10 64-bit / Windows 11 64-bit
  • Processor: AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060
  • Storage: 3 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Fixes, Improvements & a Sign of Life

    Hello everyone, After quite some time, one of our level designers was able to work on a small update for the game. While all three of us are currently focused on finishing our studies, we still wanted to share a quick update—and let you know we’re still here. Changelist: Fixed several instances of slippery stairs and floors, making gameplay feel smoother in certain areas Added two additional bonfires (respawn points) to improve level flow and reduce backtracking (and frustration) after dying Enhanced a few locations visually and introduced a subtle fog effect Adjusted enemy attack speeds to improve overall combat balance and fairness. We’re truly grateful for all the feedback we’ve received — both positive and negative — as it helps us improve our skills as game developers. Happy playing!
    Read full article on Community Announcements (Waschko)
  • Patch NotesOfficial

    Input Fixes, Performance Boost & New Features

    This update brings important fixes and new features: ADDED: Steam Achievements (BBQed, How Did I Get Here, Bigger Sword, Locked and Loaded, Dragon Slayer, Still Counts as One, Death is only the beginning) Option to invert mouse input X+ Y Axis IMPROVED: Performance optimizations (reduced CPU draw calls to GPU) FIXED: Input processors auto-resetting after remapping an Inputbinding We are working hard to find the bottleneck that causes lags in the town area. Thanks for playing and supporting the game! More updates coming soon 💛
    Read full article on Community Announcements (arobox.opeem.ftm)
  • Patch NotesOfficial

    Hotfixes "Day One"

    FIXED: Player Katana - Ultimate not costing any ressources FIXED: Ballista shootable without the collectible FIXED: Player Camera jitter on lower framerates FIXED: Player Camera 180-Flip when locking on target and either far or close to the target FIXED: Player not occupying closest cell on the entity-grid when standing far from the closest one (more than 3x3 cells away)
    Read full article on Community Announcements (arobox.opeem.ftm)

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