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Low_Signal

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Low_Signal

Jonathan Abat · Published by Simple A Experiences

Content notice: This game may Includes content that deals with mature topics and may not be appropriate for all audiences : Cartoon violence / fantasy violence, mention of illegal drugs, sexual innuendo, bleak and dark setting

2 user reviews — 100% positive (2 reviews) · 15 achievements

Last updated 2 Oct 2026

In this mysterious first-person adventure, explore an abandoned 90's Asian slum with the help of various abilities, collect documents and objects to uncover the fate of its former inhabitants and interact with a strange Altar to unveil the story of this unique place.

DJCTQ 14Full Controller Support

£7.49

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £7.49 · Highest: £7.499 Oct 2026

Adventure, Indie · 2025 · More £5 - £15 games

Explore the eerie remnants of a 90s Asian slum in Low_Signal, an indie adventure where your choices and interactions with an enigmatic Altar shape the narrative.

About this game

Low_Signal is a classic first-person exploration game. Its structure requires you to unlock abilities in order to discover new areas and progress through the story.

Although you'll be much faster and more agile than in a walking-sim, observation is still essential. 
The adventure will take place in the setting of an abandoned Asian slum. Inspired by the city of Kowloon, the environments can sometimes be gloomy or stressful, and some themes are rather dark. However, horror is not the central genre.

The game offers a complete narrative experience that lasts around 3 to 5 hours.

Investigate and explore

Reading notes and collecting objects are key parts of the gameplay.

A strange Altar is located in the central hub of the slum. Linked to five antennas, it can receive specific objects and notes that you must find and return in pairs. If these items are both related to the same former inhabitant, a lock is overturned. However, you don't yet know what lies behind this mechanism.

Get new abilities - Visit their dreams

Some former residents have left a tangible mark on the slum.

When you lie on their beds, you can explore little places that seem to be linked to their subconscious. These places are often colourful and symbolic.

Overcome the short puzzle and platform challenges there, and their fantasies will materialise into usable abilities, such as extended mobility or the ability to make some objects appear and disappear to create paths.

These challenges do not require platforming expertise and offer accessible puzzles.

Combine exploration and abilities

The slum comprises several districts, each with its own character. The more abilities you have, the more new areas and secrets you can access.

However, there are caveats: the slum can sometimes feel very cramped, and there are threats in certain places. Although you can't die or shoot in this game, getting caught will have consequences.

The Story and Lore

As you progress, the story is revealed further and further, with environments providing some clues. The game uses text conversations and documents to tell its story, focusing only on the essentials to prioritise quality over quantity.

The central point of your adventure is the origin of the strange Signal that drew you here.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • Processor: Intel Core I7 - 7700 3.60GHz
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050
  • Storage: 8 GB available space
  • VR Support: No
  • Additional Notes: Requirements may vary during developpement

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French

Latest news

  • Patch NotesOfficial

    Update 3 : UI improvements and miscellaneous fixes

    - Improved UI readability in some cases and fixed some issues - Added missing UI localisation - Origamis are now displayed dynamically in the inventory in a horizontal grid layout - The main inventory's left item categories have been reduced from 4 to 2 - Added repair text to all repairable objects - The Dragon Origami Chest has been repositioned, and a light has been added above it - The size of the debris from Dream 5's destructible walls has been reduced - Modified the size of some props for the chess puzzle in Dream 5 - The item icon in chess main inventory is now the same as in the city (coin bag) - Fixed an issue where the Repair power could be activated through a wall - Fixed a visual issue with a chest in Dream 3 - Fixed some visual issues with the large hole behind the Altar - Adjusted some documents to include additional details or improve readability - Fixed a number of missing or incorrect translations - Optimised some colliders and tweaked some collisions - Some parts of the city have been significantly overhauled with greater detail and added props - Lighting has been improved in some places - The final enemy combat arena has been improved - Fixed some misplaced decals - Fixed some objects not making a sound - A staircase that served no real purpose has been removed - Some teleport surfaces have been made bigger - The pacing of some cutscenes has been improved with quicker camera transitions - Fixed some minor geometry issues - Some important objects in the last apartment have been moved to make them more visible - Improved the lighting in the last apartment - The chest in the workshop has been moved slightly - Improved the pace of the dialogue at the first Altar - Fixed some text issues - Updated credits - Fixed minor visual issues More will come, Jonathan
    Read full article on Community Announcements (jonathan.abat)
  • Patch NotesOfficial

    Update 2 : More improvements and fixes

    - Some platform sequences in the first Dream have been improved - Jump and platform sequences improved in the second Dream - The inventory can now also be opened with the Escape key - Minor issues in some Dreams have been fixed - The crouch ability has been removed, and the one room that used it has been tweaked accordingly - Minor issues in the City have been fixed - Thanks to a new text that appears when you examine the signs, the restaurant can now be found more easily - The second special object to find is now easier to spot - Some translation issues have been fixed - Destructible objects no longer respawn after loading - A new Field of View (FOV) setting is now available. You can change the default setting of 90° to 80° or 70° More will come, Jonathan
    Read full article on Community Announcements (jonathan.abat)
  • Patch NotesOfficial

    Update 1 : Various fixes and improvements

    - The UI has been improved to make it easier to read Notes again from inventory - Red walls are now more visible and the issue of some debris being too big on smaller walls in the city has been fixed - Fixed some AI detection issues with enemies - Various minor visual fixes - Fixed some collision issues - More details were added to some areas of the City - Dialogue pacing at the end has been improved - Fixed some issues with generator-related objects (they now display 10L instead of 100L) - The roof arena has been slightly redesigned and the enemy moves much more smoothly - Fixed some issues in the project files and tweaked some global settings - Some unused objects have been removed - Fixed an issue with a moving chest that could open unintentionally - Some instructions for the final puzzle have been added and rewritten - Fixed a typo in some Notes - Added console prompts to the object examination UI - Origamis now have the correct rotation when picked up and are less zoomed in - Some unused scripts have been removed - Some destructible walls will no longer repop on reload in the City There may still be a performance issue when loading the city scene after exiting a dream. I will investigate this even further, but it seems to be connected to the way the game accesses the Steam servers for the overlay and achievements feature. For now, the best way to improve performance when this occurs is to save and quit the app. However, I realise that this is not an ideal solution. More updates to come, Jonathan
    Read full article on Community Announcements (jonathan.abat)
  • Patch NotesOfficial

    Hotfix 2 24/07

    - Fixed an input issue to prevent the notes from being closed abruptly when using a pad
    Read full article on Community Announcements (jonathan.abat)
  • Patch NotesOfficial

    Hotfix 23/07

    - A tentative fix has been implemented for a Steam integration issue that may cause high frame drops after a scene has loaded (While waiting for a proper fix, restarting or rebooting the game fixes the issue)
    Read full article on Community Announcements (jonathan.abat)

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