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Card Coder

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Card Coder screenshot 1
Card Coder Card Building trailerWatch trailer on Steam ↗

Card Coder

Prof. Scherer · Published by Prof. Scherer

Mostly Positive — 71% positive (28 reviews) · 18 achievements

Last updated 2 Oct 2026

Card Coder is a card-building roguelike: A novel mix of tactical card battles, inventory management and roguelike deckbuilding, where YOU create custom cards during play. Loot, shop & collect modular ability components to make truly unique cards out of 10 billion possibilities.

DJCTQ 10

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.7910 Oct 2026

Indie, Strategy · 2026 · More £5 - £15 games

Explore a roguelike world where you build unique cards on-the-fly, managing your inventory and battling foes in Card Coder.

About this game

Card Coder merges tactical card battles, inventory management and roguelike deck-building with a novel twist: Create your own custom cards during each run by constructing cybernetically enhanced warriors from all over the galaxy. Defeat challenging enemies to loot, shop and collect many different ability components. Slot them into your cards to define their behavior according to your playstyle:

      

Discover, research and unlock a large variety of components to construct over 10 billion different cards. Build up your engine and cause powerful chain-reactions across the board. Use everything to your advantage and crush your enemies in challenging rogue-like runs, high-stakes gauntlets and other game-modes to be unlocked. But keep your Commander alive at all costs!

Features

  • Card Coder merges tactical card battles, inventory management and roguelike deck-building with a novel twist: Create your own custom cards during each run.

  • Beyond deckbuilding: Create your own cards as you play by combining triggers, conditions, selectors and effects! Over 10 billion possibilities. Build your cards to fit your playstyle -- not the other way round!

  • Tactical combat with positioning: Manipulate enemy cards' targeting aggro by placing your cards strategically on the board. Take advantage of superior positioning.

  • Meta Progression

    • Unlock new ability components and base cards after each run to grow your card-creation possibilities from several thousands to several billions.

    • Discover new combat locations with unique gameplay modifiers that can turn the tides of battle.

    • Beat new game modes like constructed gauntlet or random draft gauntlet.

  • Cosmetic card customization: The card-building aspect of Card Coder does not stop at scripting the mechanics. To make cards memorable and easy to distinguish in battle you can also customize the visuals of each card: Change the title, adjust the color tint, select awesome artwork from different pixel artists or even replace the card's artwork with any custom image you choose.

  • Upgrade the rarity of ability components by merging duplicates to gain stats bonuses and powerful status auras.

  • Discover unique recipes: Certain combinations of ability components provide an additional bonus.

  • Addicting gameloop: Fight an opponent, gain rewards, go shopping and create new and better cards to improve your deck. Face the next opponent until you beat the Big Bad.

  • Save Anytime: Need to leave in the middle of a run? No problem. Card Coder saves the game exactly where you are, so you can pick up where you left off at any time.

  • No MTX / IAP / DLC: Card Coder is a buy once, play forever game. There will never be any in-game microtransactions / purchases, pay-to-win mechanics, premium cosmetics, online or 3rd party account requirements nor any paid DLC. Everything is already included in the game or will be added via free future updates.

Get Card Coder now and construct awesome cards!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 x64
  • Processor: Core i5 8400, Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: GTX 1070
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Additional Notes: Linux Proton Supported

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11 x64
  • Processor: Core i7 9700k, Ryzen 7 3700X
  • Memory: 16 GB RAM
  • Graphics: RTX 2070
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Additional Notes: Linux Proton Supported

Supported Languages

English, German, Japanese, Simplified Chinese, Traditional Chinese, Korean, French, Italian, Spanish - Spain, Portuguese - Portugal

Latest news

  • Patch NotesOfficial

    Hotfix #4

    Another hotfix with two critical fixes and some layout changes to the research screen:0.9.5 - in case of a tie, fixed targeting rules (like min or max health) now always target the NEWEST card (meaning placed most recently on the board) among the tied cards. - fixed token spawn limit being one more than intended - changed layout of research screen to contain two columns of unlocked components for easier browsing - fixed "Start on Board" not positioning the card correctly at the start of battle - fixed description error of "select one enemy card" (it incorrectly stated it'd grant assassin on unique - that's not the case)
    Read full article on Community Announcements (max)
  • Patch NotesOfficial

    Hotfix #3

    Another hotfix, this time trying to tackle some UI related issues:0.9.4 - additional component info is now always shown in deck-editor. No more need to press ALT. - added game / animation speed settings slider between 0.5 (slower), 1.0 (default) and 2.0 (very fast) - added effect icon to manual Activate popup to make clearer which ability will be activated.
    Read full article on Community Announcements (max)
  • Patch NotesOfficial

    Hotfix #2

    The first two hotfix patches are now live to address some pressing issues. See below for the full changelog.0.9.3 - fixed fov / zoom issue on ultra-wide monitors - fixed token duplicates of stolen cards switching ownership on save/load - fixed a potential crash on the research screen (please get in touch if you experience it still) - fixed effect "Draw from reserve" not working correctly. - fixed cards sometimes being placed too far outside the playable area 0.9.2 - fixed Space Warp location: Now one random card is moved to a random location each turn. - fixed and rebalanced effect "Summon a token" - fixed damage sound not respecting to volume settings - fixed Commander research costing 12 but displaying costing 10 (now displays 12). - fixed a few Spanish and German translation errors.
    Read full article on Community Announcements (max)
  • Patch NotesOfficial

    Hotfix 0.9.2

    Hotfix to add the missing location card for the 2nd battle (the beta location asking for you suggestions on discord was accidently left it - you are still welcome to provide suggestions though :) ).0.9.2- fixed Space Warp location: Now one random card is moved to a random location each turn.- fixed and rebalanced effect "Summon a token"- fixed damage sound not respecting to volume settings- fixed Commander research costing 12 but displaying costing 10 (now displays 12).- fixed a few Spanish and German translation errors.
    Read full article on Community Announcements (max)
  • AnnouncementsOfficial

    Card Coder is NOW available!

    Get the full version of Card Coder now on Steam. Go crazy and build some awesome cards! If you want to get in touch and share your awesome creations, report a bug, provide feedback or chat about the game in general, don't hesitate to make a post here on the discussion forums or on the game's discord: https://discord.com/invite/2ZrdzkNeBPIf you enjoy the game, please tell your friends and consider writing a review here on Steam - that really helps us small indie devs.
    Read full article on Community Announcements (max)

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