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Abject Abyss

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Abject Abyss screenshot 1
Abject Abyss Release Trailer trailerWatch trailer on Steam ↗

Abject Abyss

Anton Bezett · Published by Anton Bezett

Content notice: This game contains strong horror themes, Body-horror, gore (such as corpses), and depictions of violence.

Positive — 95% positive (22 reviews) · 17 achievements

Last updated 2 Oct 2026

A short, atmospheric sci-fi horror experience. Explore an isolated research facility on the edge of charted space, and survive the horrors that lurk there.

£7.15

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £7.15 · Highest: £7.1510 Oct 2026

Action, Adventure, Indie · 2026 · More £5 - £15 games

Venture into the eerie silence of Abject Abyss, where you'll navigate an isolated research station and face terrifying foes. Experience a gripping blend of action and adventure in this indie gem from Anton Bezett.

About this game

Abject Abyss is a first-person sci-fi horror adventure about isolation, discovery, and humanity's insignificance in a vast uncaring void.

Explore a distant research facility on the edge of charted space, far from civilisation. Search dark corners for stims, lost key fobs, vital notes, and other tools that might keep you alive.

As a lone technician you’ll navigate claustrophobic crawlspaces, lightless hallways, and frozen tundra, facing a multitude of dangers along the way. Stay hidden, stay quiet, and when things go bad, run.

From unlocking doors to restarting a failing reactor, use your wits and technical know-how to push forward, and escape Marzanna before it’s too late.

Features

  • Tense first-person exploration through dark corridors, maintenance shafts, and frozen wastes.

  • Stealth-focused encounters where noise and light are critical to your survival.

  • Tools and items to collect in classic adventure game fashion, without encumbrance or limited space.

  • A focus on atmosphere, a short immersive experience that starts calm and ramps up greatly towards the end.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit Operating System
  • Processor: Intel Core i5-4460
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060
  • DirectX: Version 12
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit Operating System
  • Processor: Intel Core i7-7700
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 2070
  • DirectX: Version 12
  • Storage: 4 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Abject Abyss Update 1.2.2

    Updated Abject Abyss to 1.2.2This is a tiny update.Game no longer saves in the shuttle bay, allowing you to replay the final couple of minutes to get the bad ending if you didn’t the first time. (Obviously this isn’t retroactive, sorry. Pre-existing final saves are unaffected.)Slightly changed the Upper Labs balancing for players who are struggling and dying a lot. At a certain point it’ll just stop spawning a monster at all.Couple of minor bug fixesI'm working hard on my second game. Doesn't mean I have to abandon this one though, keep using the bug report button in the pause menu if you find anything!
    Read full article on Community Announcements (Mantron)
  • AnnouncementsOfficial

    What's next

    Since the launch of Abject Abyss, I’ve been working hard on my next game.I’m not quite ready to fully announce what it is yet, but I’ve got a little bit of info I can give.As a reminder, this is not a sequel. I need a break from Sci-Fi. Interactable objects to throw aroundFirst big change, Game#2 will have physics!I specifically didn’t try to do this in Abject Abyss because I knew it’d be too much work for my first game. Now, I feel more confident.It’s still going to be a pain in the ass, but it adds so much to the tactility of the world. It's tricky to sell an objects weight and material through this kind of interaction, but it’s going quite well so far. This also includes destructible objects, which is even more work! Swinging DoorsThe doors are physics based now too, so you'll need to use the mouse or thumbstick to swing them open and closed. This technique was popularized by Frictional, who's games are obviously a big inspiration for me. It took a while to figure out how to get it working, but I got there in the end. (Good thing I know what a dot-product is now.)More mechanical depthI am trying to give the gameplay more depth than Abject Abyss had. It’s still a first person horror adventure, but I want players to have more agency than last time. I'm sure I'll have to cut back on my most ambitious ideas, as I always do, but development is already going a lot smoother than Abject Abyss's early days. I built this one systems first. I didn't make a single art asset until I had the big new features working. Now that they're in, I'm building out some test zones to get the atmosphere and art-style sorted out.Like I said up top, I’m not ready to properly announce anything yet. I also don’t want to get too much into the lore or setting, but these images might give you some idea of the vibe. Huge thanks again to all the people who've played Abject Abyss! I literally couldn't have afforded to make this next game without your help.
    Read full article on Community Announcements (Mantron)
  • AnnouncementsOfficial

    Abject Abyss Soundtrack Release

    The soundtrack is out now!Now, you might be thinking: "Sure, the music did a perfectly good job sitting in the background and adding to the mood, but it's not exactly good listening on it's own. Why would I want to buy that exactly?"And that'd be a very reasonable take. But there is another reason you might want to buy these inexpertly composed tracks. I'm releasing it under the CC-BY license. You can go to the Creative Commons website to get full details, and there is a license.txt file included in the download. But the important stuff is:You can use any of these tracks in your own projects, as long as you credit me somewhere.This includes commercial projectsYou can modify the files however you wantI made the soundtrack for this game on my own, despite not really having any pre-existing knowledge on how to do it, because I simply could not afford a composer.I imagine that's a very common position to be in for first time devs. So I wanted to share these tracks to give other small developers like me a way to get some cheap music without having to worry about royalties or other legal stuff.Whether its a tiny game-jam entry, a full commercial release, a YouTube video, anything at all, all you have to do is put a little credit somewhere. (I don't mind if it's hidden, as long as it's there.)Of course, you can just buy this to give me a little extra support if you have disposable income and like what I've been doing. That's also allowed.I hope this is helpful for someone!
    Read full article on Community Announcements (Mantron)
  • Patch NotesOfficial

    Abject Abyss Update 1.2.1

    Updated Abject Abyss to 1.2.1Keybinding menu now looks less ugly and matches the rest of the settings menusControls tab no longer locks you out of the other tabsReset all bindings button works properlyNot much game-wise in this update, just tidying up the keybinding menu from it's very janky first implementation. It's still got some jank, but less.
    Read full article on Community Announcements (Mantron)
  • Patch NotesOfficial

    Abject Abyss Update 1.2.0

    Updated Abject Abyss to 1.2.0Added key re-bindings menu to options (It has issues, I go into more detail below)Fixed a typo on the map in Hyrdo primary (Acess changed to Access)Fixed blurry screen in upper labs. I think. It's fixed on my system, if I'm wrong let me know.KEY REBINDINGSOkay, this was a heavily requested feature and I really should have had it at launch, lesson learned for next time.The new key binding menu functions, but is very basic and has some known issues.ISSUES:It does not check for double ups, so you could theoretically bind every input to the same buttonDoes not function for controllers, only KB/M inputs acceptedThe 'Reset Settings' button does not work! It was working in the dev build, but is broken in the shipping one! The individual reset binding buttons for each action work fine though. Just can't do them all at onceOnly accepts a single input per action. (This also means arrow key movement no longer works unless you rebind to them specifically. Crouch previously was Ctrl & C, but is now just Ctrl, etc.)Going into the 'controls' menu tab prevents you from selecting any of the other tabs again. Not sure why, I'm working on it. But for now, you can still back out of the options (right click, escape, gamepad face right, etc.) and then go back in for any other optionsThe interface is ugly. But functionality should come before form(This update is being applied to the Demo as well, just on a delay.)I'll continue to update and improve this system. Bare with me, it's not my area of expertise. Normally I wouldn't put a system in unless I'd worked out all the kinks, but since key bindings are so important for so many players, I figure people would rather have a janky implementation sooner rather than waiting for polish.Thanks to everyone who's provided feedback! Positive or negative, it's all super helpful.
    Read full article on Community Announcements (Mantron)

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