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Ooga Booga Battle

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Ooga Booga Battle screenshot 1
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Ooga Booga Battle

Scrumbo Studios · Published by Scrumbo Studios

Positive — 91% positive (34 reviews) · 11 achievements

Last updated 2 Oct 2026

Raise your Ooga Booga Baby for greatness in Ooga Booga Battle, a half virtual pet, half horde defense arcade experience! Train to evolve into a fierce cryptid and take down as many Ooga Booga Baddies as you can! Can you battle with the Ooga Booga Best of 'em?!

Free to PlayDJCTQ 6

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Simulation, Free To Play · 2025 · More free games

Train your Ooga Booga Baby to become a powerful cryptid in this free-to-play action-simulation game. Defend against waves of Ooga Booga Baddies in an arcade-style horde defense experience.

About this game

FEED 'EM, RAISE 'EM, BATTLE 'EM! 

ABOUT:

One stormy night, while exploring the woods near your hometown, you stumble upon a strange egg nestled in the underbrush, glowing faintly in the dark. Curiosity gets the better of you, and you bring it home, not knowing what lies inside. The next morning, the egg hatches, and out pops a tiny, mysterious creature—an “Ooga Booga Baby.”

Unsure of where it came from but feeling a bond with the little cryptid, you decide to raise it as your own. You quickly learn that this baby has untapped potential—potential that will only grow with proper care and training. Feed it, train it, and guide it as it evolves into a powerful cryptid, capable of facing the strange and dangerous “Ooga Booga Baddies”. It's up to you to ensure your cryptid grows strong for the battles ahead!

FEATURES: 

  • Train your Ooga Booga Baby in the Raising phase… Then Defeat “Ooga Booga Baddies” in the battle phase! Can you get a high score and scare with the "Ooga Booga Best of 'Em"?

  • Three playable cryptids with unique playstyles to evolve into! Can you see them all? 

  • Online leaderboards!

  • Complete bestiary! 

  • Nostalgic one-bit graphics and chiptune sound! 

  • ...AND MORE! 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS *: Windows Vista
  • Memory: 250 MB RAM
  • Storage: 50 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Magebook Marketplace - COMING 2026!

    Wishlist Magebook Marketplace today! Hey there battlers, and happy holidays to you all! Can you believe it's been almost a WHOLE YEAR since Ooga Booga Battle's full release? This year's been a crazy one for me both personally, and professionally. I'm so proud of how far this project has come, and so thankful from the very bottom of my heart for all the support. With that being said, I come with some exciting news! My new game is now available for Wishlist! In this part live action narrative-driven adventure game, you play as young wizard Jason Spells as he attempts to sell a used cauldron on Magebook Marketplace with the help of his friend Grimblarf Pipipoo. An afternoon of high fantasy hi-jinx ensues as Jason and Grimblarf contend with all manner of creatures that really, really want that cauldron. Talk to potential buyers, and explore this fantasy version of social media complete with color commentary from our two lovable(?) Wizards! Keep an eye out on the steam page and my socials for more details in the coming weeks! As always, I thank you from the very bottom of my heart for your continued support!Until next time... Keep on battling!
    Read full article on Community Announcements (Scrumbo)
  • Patch NotesOfficial

    Erm… WHAT THE EGG?!? (My new catchphrase do you like it)

    Guys I messed up ohhh man I messed up so bad I’m so stupid *starts hitting myself in the head* STUPID STUPID STUPID STUPID STUPID STUPID!!!!! I ACCIDENTALLY DOWNLOADED THE EGG PLUGIN FOR UNITY AND INSTALLED IT AND COMPILED A BUILD AND UPLOADED IT SO NOW THE GAME IS EGGS IN IT AND I DON’T KNOW WHAT TO DO. Oh well! Not much I can do about it huh? In that case, DO NOT open up the game and DO NOT click on the weird button that may be at the top right side of the title screen or something OKAY!!! I need you to PROMISE ME YOU WONT DO WHAT I JUST SAID EXACTLY OKAY!!!!!
    Read full article on Community Announcements (Scrumbo)
  • Patch NotesOfficial

    Ooga Booga Battle Ver. 1.0.2 Released!

    Good evening battlers! Wanted to strike while the iron is hot and make a few more changes before I begin work on the game's first BIG update. As always, thanks to everyone who has been playing, making content and leaving feedback! I have a solid, actionable plan as to what I want to add to the game's first major update, but please continue to leave feedback in the forums between now and then! Many of these changes have been spurred on by players like you! ...Huh? You wanna know what the first big update is gonna be like? Well hang on a moment, at least let me get through the patch notes... Jeez... MOTHMAN BUFFED! Mothman's Attack interval has been increased to .5 seconds instead of .75 seconds. I think I may have went a teeeeny tiiiny bit overboard with Mothman nerfs in 1.0. Especially with the enemy spawn changes that 1.0.1 brought to the table, mothman was really suffering. Because of this, I have decided to bump his attack interval up some. He doesn't fire quite as fast as he did in the demo, but he is able to pack a punch while still having to be careful as to not become overwhelmed with enemies! I can't wait to see what strategies you folks come up with in the coming days to get crazy high scores! OTHER CHANGES AND BUG FIXES Altered the hitboxes for enemies, bosses and player cryptids to be smaller, as to be more forgiving. Added a single second period in which the a boss's hitbox is disabled, to prevent unfair damage from an unlucky boss spawn. Fixed and issue where the main menu music would not play when exiting back to the menu during gameplay. Fixed an issue where the player could still level up stats while the game was paused in the training phase. Fixed an issue where the stat lever meters were interactable with the mouse during the raising phase. Fixed an issue where the player could feed the baby while the game was paused. Fixed an issue where the scoreboard would fail to load upon the end of the battle phase under certain conditions. And that's it! Did...
    Read full article on Community Announcements (Scrumbo)
  • Patch NotesOfficial

    Version 1.0.1

    Good Afternoon, Battlers! Scrumbo here with the first TRUE update for the steam version of Ooga Booga Battle! Before we get into the changes, I want to take a moment to thank everyone who has played, reviewed, or otherwise supported Ooga Booga Battle! This is my first steam project and a big step forward for me personally. Seeing the outpouring of support and love for this silly little game of mine means more than you could possibly know. So, if you're reading this, thank you from the bottom of my heart. Alright, I'm done getting all sappy for a while, here are the changes for this version: Added a resolutions dropdown selector to the main menu pause screen. Fixed a bug where boss enemies don't give score and combo points as they should. Fixed a bug where the Mothman achievement wouldn't be awarded when the player evolved into him. Changed some bestiary lines for clarity and narrative cohesion. Adjusted the spawn timer for enemy waves, now being a variable 7.5-10 seconds in between waves instead of a hard 10 seconds. That's about it! These changes are live at the time of writing this. I decided to tackle the biggest issues that have been giving players trouble first, before I go about making any sort of big changes or additions. Is there something you still want to see? Let me know in the feedback forum! Many of today's fixes have been sourced from the feedback presented there from players like you! Thank you! Have a good weekend, everyone! Keep on Battling!
    Read full article on Community Announcements (Scrumbo)
  • AnnouncementsOfficial

    OOGA BOOGA BATTLE IS OUT NOW ON STEAM!

    OOGA BOOGA BATTLE IS OUT NOW! Steam Release Celebration art done by my good friend and fellow dev: Anjkatsu! Check out their stuff! https://www.artstation.com/anjkatsu {STEAM_CLAN_IMAGE}/45307576/eba97cb72a404023eabb1cd68f1858a5896391de.png Hey there everyone! I’d like to take a moment before we get into the nitty gritty to thank everyone who’s followed the development of Ooga Booga Battle thus far! Thanks to the support of players like you, Ooga Booga Battle was one of three audience choice winners at Chicaghoul 2024! I’m beyond floored by the reception, enthusiasm, and feedback that has been pouring in! I cannot put into words how happy it makes me to see people get so much enjoyment out of my silly little game, it genuinely means the world to me. For those who may not have known, the Original version of Ooga Booga Battle was developed in 3 weeks as apart of the aforementioned Chicaghoul Game Jam hosted by Indie City Games. As many jam games tend to be, the game was admittedly a little rough around the edges, but all around ended up being a project that I’m very proud of. Many attendees and players suggested I turn the game into a Steam release, and now here we are! Finally, I am unshackled by pesky time constraints! That's right! The training weights are off- Rock Lee style baby! this is pure, unadulterated, full-power Scrumbo! I paid close attention to player feedback from some early demos and showcase attendees to create my very first official patch as a dev! And of course, with a fresh patch comes a freshly baked set of patch notes to go with it! I’m over here kickin’ my feet in the air as I type this. I’ve always wanted to be the dude that writes silly little quips and jokes in the patch notes… and now I can!!! Tee-hee! All of these changes are live as of the game’s launch on Tuesday, January 21st! Let’s start with the most important stuff: THE BIG ONE - Flatwoods Monster Buffed! The changes to the Flatwoods Monster are as follows: The Flatwoods Monster’s att...
    Read full article on Community Announcements (Scrumbo)

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