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Trifolium: The Adventures of Gary Pretzelneck

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Trifolium: The Adventures of Gary Pretzelneck screenshot 1
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Trifolium: The Adventures of Gary Pretzelneck

EmptyMatter · Published by EmptyMatter

Last updated 2 Oct 2026

Discover hidden truths about the world in this 3D adventure about a giraffe with an unreasonably long neck. Figure out the rules, solve strange mysteries, and stumble upon unexpected twists. Choose your own path.

Free to PlayComing SoonDJCTQ l

Free

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Adventure, Indie, Strategy, Casual · 2026 · More free games

Navigate Gary Pretzelneck's peculiar adventures as you unravel hidden truths and solve strange puzzles. In this 2026 indie strategy-adventure, your choices shape the path through a 3D world full of surprises.

About this game

You're a giraffe. Your neck is absurdly long. The world is full of mysteries.

Nothing is explained – but everything can be understood.

Trifolium is an open-world 3D puzzle game, where you discover the hidden rules of a mysterious land. You'll stumble upon surprises, reveal secrets, and learn how to navigate around your own neck.

Each crossing shapes your journey.

Features

  • More than 200 hand-crafted puzzles.

  • No filler content. Each puzzle presents a new idea or twist.

  • All puzzles are integrated into a single, open world, allowing you to choose your path.

  • An interactive hint system lets you enter a simplified version of a puzzle that guides you towards the key idea.

  • No timers or reflex-based challenges. Solve puzzles at your own pace.

  • Unlimited undos, restarts, and the ability to quickly undo to a specific point.

  • Puzzle solutions are saved even when you undo them, so if you get stuck, you can switch to a different path without losing progress.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i3 or AMD Ryzen 3 (or equivalent)
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon RX 460 (or equivalent)
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Demo 1.16 - Visual Clarity & Polish

    We've been working hard on the full game, and some of those improvements make the game communicate its mechanics much more clearly, so we've rolled them into the demo as well. This update brings better visual readability, nicer animations, improved controller handling, reduced file size, and several bug fixes.New featuresAdded a delete save button.Small tweak to one puzzle and its hint.Clearer visual communicationImproved giraffe body shapes: corners now occupy tiles much more clearly.Knotted double rings now also have the inner ring knotted.Flashing body now uses the correct boundary and changes color based on context.Visual polishGiraffe body: added subtle shape variation so it feels less perfectly mathematical, and fixed blurry corner textures.Ossicone and ear animations now reset correctly over time.Added a touch of squash-and-stretch to the head movement animation.Collecting rings now increases their size instead of offsetting their position.Adjusted camera position to better center levels.Sky transitions are no longer instant when undoing.Controller improvementsCrosshair now hides after using quick undo.Controller sticks activate only after a button press.Clicking a controller stick now pauses stick input for 0.5 seconds.Bug fixesFixed incorrect door colors after loading a save.Fixed mouse-wrapping issues on some Linux systems.Fixed Enter key closing the game when it shouldn't.Note: These changes require starting a new save file. If you'd like to continue playing the old version, you can recover your previous save by rolling back to version 1.15 using this beta access code: nuUmxy4cKh3cjfS
    Read full article on Community Announcements (DarkMatter)
  • AnnouncementsOfficial

    Thinky Awards - Nominated for Most Anticipated Game

    We're excited to share that Trifolium has been nominated for Most Anticipated Game at the Thinky Awards!The winner is decided by a public vote, so if you'd like to support us, you can vote until 4 January on https://thinkygames.com/events/awards/ (requires a Thinky Games account).A lot of players use Thinky Games to discover great puzzle games among the many released each year, so winning an award would really help bring more eyes to Trifolium. Thank you so much for your support!
    Read full article on Community Announcements (DarkMatter)
  • AnnouncementsOfficial

    Demo 1.15 - Mac & Controller Support

    Added Mac build.Added basic controller support.Movement inputs now follow the camera's rotation, and the camera no longer snaps back when you move.Holding undo now pauses for 0.5s at the start of levels.Made small tweaks to 2 levels.Note: These level changes required resetting save files. If you'd like to continue playing the old version with your previous save, you can roll back to version 1.14 using this beta access code: 3HcgMuzHTReEt8e
    Read full article on Community Announcements (DarkMatter)
  • Patch NotesOfficial

    Demo 1.14 - Content Update & Save Support

    Over the past month, we've been refining the demo's puzzle design based on your feedback. The updates on 22 June and today include:Level ChangesAdded 4 brand-new levels, and removed 3 old ones.Changed the ending of the demo.Significantly changed 6 levels (core ideas remain the same).Made small tweaks to 4 other levels.Refined several hints.New FeatureThe game now saves your progress! (There may still be a few bugs - please let us know if you encounter any.)Polish & FixesFixed a bug where automatic replay stopped before rings.Added a "Loading…" message in a specific situation.You can now close the ending screen by pressing Esc.Fixed a bug that occurred on Low graphics quality.Fixed a bug affecting when a level gets marked as solved.Thanks again for playing and sharing your thoughts - it's a huge help as we continue improving the game!
    Read full article on Community Announcements (DarkMatter)
  • Patch NotesOfficial

    Demo 1.09 - Update Notes

    Thank you all for the warm response to our demo launch last week! Here's the first round of fixes based on your feedback. Changed input repeat speed when holding down a movement key or undo. Changed the axis of camera rotation. You can now also use the middle mouse button to rotate. Added a visual indicator showing where a previous solution will be replayed. Added a different visual indicator if the door does not open because *that* condition is not satisfied. Minor changes to the world, including when certain rooms are revealed. Escape popup now has a white background. Fixed a crash that occurred after putting the computer in sleep mode.
    Read full article on Community Announcements (DarkMatter)

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