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Coco's Revenge

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Coco's Revenge screenshot 1
Gameplay trailerWatch trailer on Steam ↗

Coco's Revenge

Octopus Punch · Published by Octopus Punch

Last updated 2 Oct 2026

Hop, jump, phase and rotate the world in one of the strangest award winning 2D platformers you've ever seen. Find secrets and set record times accompanied by a live acoustic soundtrack with a dash of seriously quirky visuals. All in the name of saving the sky from the evil Dr. Wily Fox.

Free to PlayComing SoonDJCTQ 10Full Controller Support

Free

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Action, Adventure, Indie, Casual · More free games

Navigate the bizarre levels of Coco's Revenge, an indie platformer from Octopus Punch that lets you jump, rotate, and phase through walls. Uncover secrets and set records in this unique 2D adventure with a live acoustic soundtrack.

About this game

JUMP, PHASE & ROTATE!

About

The sky has been stolen, and only you as one of three physics breaking bunnies, can bring it back.

In Coco's Revenge, you’ll hop, phase, and rotate your way through a retro 2D precision platformer.

Shift between positive and negative space, and rotate entire stages with the help of your fairy friend to set the fastest stage times possible.

Take on tough challenges and stare down bosses, all in the name of saving the sky.

Features

  • 120+ stages, including Secret Stages and Challenges

  • 6 Biomes and Boss Battles

  • A soundtrack featuring acoustic melodies

  • Dynamic gameplay mechanics involving spatial awareness

  • 3 Playable Characters

Wishlist Coco's Revenge Now!

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3 M380
  • Memory: 4 GB RAM
  • Graphics: Intel UHD Graphics 620
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 3070 Laptop GPU
  • Storage: 4 GB available space

Supported Languages

English, Italian, Polish, Spanish - Latin America, French

Latest news

  • AnnouncementsOfficial

    We won The Brody Award!

    ​Hi Guys,(Don't forget to wishlist Coco's Revenge Here​)​It's been a week since the event and what a week it's been. We won The Brody Award!We just want to thank the community for voting for us and also Kirsty and Barry for hosting a wonderful event. ​During the week James and myself decided it's time to start closing out Coco's Revenge adn finishing up the game, so for the next 2 months we'll be getting the game end to end and finding what needs to be done before finally announcing the release date.We also put the WebGL demo with achievements up on Newgrounds where currently we sit an an awesome 4.01 rating, so thank you to everyone who played and left feedback.​If you haven't already be sure to play the demo and also wishlist​ the game. If you have played be sure to leave feedback and your thoughts as we progress toward our final milestone to help us make the best version of Coco's Revenge for you!Anyway guys, thanks again and as always, stay vengeful ;)Paul
    Read full article on Community Announcements (Octopus Punch)
  • Patch NotesOfficial

    Demo Updates & Award Nominations

    Hey all!We've been working on Coco's Revenge behind the scenes. We also made some small updates to the demo build in anticipation of Dublin Comic Con this weekend.This should make Coco's Revenge more accessible for those who are on older machines and adds a new challenge with the achievements for those who have already played the demo.We are also at Dublin Comic Con this weekend, so drop by the booth, come chat to us and play the game!If not, don't fret! The same demo that we're showing at Comic Con is live on Steam right now!For those of you wonderful people out there who have wishlisted or played the demo, we thank you so much and hope to share more news with you about a full release soon as the summer comes to an end.A full list of patch notes is below.As always, stay vengeful!Paul & JamesPatch NotesPerformance Optimisation:Optimised title screen batching graphics (should have done this from the start)Rewrote backend systems to fix performance drops in older hardware. Music and heavy gameplay scenes are now smoother.Implemented better background UI management reducing cycles by deactivating or discarding UI entirely when not required.More aggressive memory management, reducing GPU and RAM usage (it's gotten expensive these days so we thought to do something on our end if we could)World One Tweaks:Rebalanced challenge order, No Jump Challenge 1 swapped with Beat the Clock 1 positioning.No Jump Challenge 1 now has unique challenge stages Visual Polish:New Main Menu DesignUpdated Button UXDemo now only has one file select optionAchievement UI UpdatedLocal offline achievements for demoThe player character now faces direction controller is pressed rather than based on velocity (thank you for the feedback algolineu)Audio placeholders removed and replaced with original tracksNew Audio Tracks added (take a listen in the Audio UI BGM test)Challenge stage track updatedNew Achievement pop-up design, now with SFX.SFX and BGM Volume slider fix, set volume change to be logarit...
    Read full article on Community Announcements (Jem)
  • AnnouncementsOfficial

    Coco's Revenge @ Pocket Gamer Connects Barcelona

    We're heading to Pocket Gamer Connects BarcelonaHi guys,Been a while since our last post.Just a short announcement that we will be attending Pocket Gamer Connects Barcelona whick is taking place the 15th and 16th June 2026.If anyone happens to be around, feel free to drop by the booth and play the updated demo before it goes live to share your feedback.Development UpdateIn the meantime here's our development update: More music tracks finalised (BGM Test will allow you to listen before seeing them in world)More bugs Squashed Player movement tightenedTonnes of new levels (seriously, we were struggling to even pick what should go in world 2)UI UpdatesMore illustrationsThe list isn't exhaustive (and neither has the development), and we're probably forgetting a lot of things but we'll be sure to put together a more detailed changelog when the demo update goes live.Until next time ;)Paul
    Read full article on Community Announcements (Octopus Punch)
  • AnnouncementsOfficial

    Demo released!

    If you haven't seen it yet, our demo is now available on all platforms!Go and give it a try, and if you haven't already, wishlist it now!
    Read full article on Community Announcements (Jem)
  • Patch NotesOfficial

    Demo Update

    Hey Everyone!It's been a minute since we shared news on Coco's Revenge, as we've been busy with Pocket Gamer London and Comic Con Dublin. We've been diligent in trying to get our game optimised as well as we can so we can get the demo into as many of your hands as possible, and while there is currently no demo on steam, you can play the whole first world on Itch.io either in browser or by download.It will soon be on steam for Windows, Linux/SteamOS and MacOS!Demo Link:https://octopuspunch.itch.io/cocos-revengeStay Vengeful!-James
    Read full article on Community Announcements (Jem)

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