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Watch trailer on Steam ↗Flicker
inuracent · Published by inuracent
8 user reviews — 100% positive (8 reviews) · 3 achievements
Last updated 2 Oct 2026
Flicker is a text-free, rule-discovery puzzle game where the goal is simple, light all candles before your flame flickers out. Each puzzle is handcrafted for you to uncover the mechanics naturally. No instructions, just the joy of discovery.
£2.49
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Price history
Casual · 2025 · More under £5 games
Navigate through handcrafted puzzles to light all candles before your flame flickers out in Flicker. Experience the thrill of rule-discovery in this text-free casual game from inuracent, released in 2025.
About this game
Hop between candles, matches and other fuels in this tile based puzzle game; where the goal is simple: light all candles before your flame flickers out.
Deduce and discover the rules and mechanics on your own. Fundamental levels break down mechanics into their core concepts. Intuitive UI and visual cues help you draw the right conclusions.
Hints are progressive, you control how much of the solution is revealed.
FEATURES:
80+ levels with unique mechanics and interactions
Progressive hint system
Intuitive point and click controls
Multiple solutions
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 2.0 GHz, 32-bit
- Memory: 2 GB RAM
- Graphics: Intel Iris Xe
- Storage: 400 MB available space
- Sound Card: Any
Recommended
- OS: Windows 10
- Processor: 2.4 GHz, 64-bit
- Memory: 3 GB RAM
- Graphics: Intel Iris Xe or better
- Storage: 400 MB available space
- Sound Card: Any
Supported Languages
Latest news
Patch NotesOfficial
Bug Fixes & Improvements
- Fixed bug where game freezes after firework is launched- Fixed achievements not working- Fixed hint numbers not centered properly- Increased spacing between grid and controls on the right side- Made indicator for hidden levels in big candles more obvious- Reduced game file sizeRead full article on Community Announcements (inuracent)Patch NotesOfficial
Pre-launch Update
- Added scroll bar for level select page - Added progress bar for level select page - Added indicators for hidden levels - Added hotkeys for quit (Esc) and toggle full screen (F11) - Added pitch variation for certain sound effects - Added animation when idle is unlocked - Added speech bubble with gibberish sounds - Improved hotkey icons - Improved flicker (energy) boxes display - Improved some levels with unintentional solutions - Reduced delay between each move - Reduced spacing between hint numbers - Reduced the number of hints that can be displayed togetherRead full article on Community Announcements (inuracent)Patch NotesOfficial
Minor Update and Improvements
- Replaced flicker (energy) bar with red and blue boxes - Added facial expressions for player flame - Added buttons to navigate quickly between levels - Added hotkeys to most buttons, hotkeys are shown when mouse hovers over button - Added interactive elements to level select screen - Changes to many levels, challenging levels start hiddenRead full article on Community Announcements (inuracent)Patch NotesOfficial
Bug Fixes & Improvements
- Fixed bug where flame is shown after undo - Fixed mute not muting some sounds - All revealed hints are displayed together on hover - Adjustments to hint size and duration - Added numbers to indicate energy (flickers) lost or gained - Changes to some levelsRead full article on Community Announcements (inuracent)Patch NotesOfficial
Bug Fixes & Improvements
- Added new starter levels to better introduce puzzle mechanics to players - Add BGM and SFX volume sliders - Added symbols to different hint types, for another way to distinguish them besides color - Added flicker (energy) consumption indicators/numbers which appear at the player's tile before each move - Improved tile selection border to reflect the flicker (energy) consumption if player moves to selected tile - Improved tile sprite to have identical horizontal and vertical separation - Reduced possible interactions with level UI to minimize confusion - Fixed Steam Cloud not saving data - Fixed tile selection border not showing up sometimes - Fixed SFX not playing sometimes - Fixed BGM not changing when entering certain levels - Fixed hints overlapping across adjacent tiles, hints are now displayed in two rows where appropriate - Fixed auto continue to completed levels, players are now returned to level selectRead full article on Community Announcements (inuracent)






