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MALPRAXIS™

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MALPRAXIS™

Sunscorched Studios · Published by Sunscorched Studios · Official site ↗

Content notice: MALPRAXIS™ does not represent real-world medical, forensic, or criminological practice. MALPRAXIS™ is not intended for clinical or educational use. MALPRAXIS™ contains scenes not suitable for all audiences and not appropriate for viewing at work. Content warnings include, but are not limited to: Frequent Violence, Gore, Veiled Nudity, Profanity, Substance Abuse, Medical Procedures, Suicide, Detailed Medical Discussion, Needles, Mutilation, Handling of Corpses, Human Remains, Bones, Psychological Manipulation, Mental Health Disorders, Trauma, Body Horror, Parasitic Infection, Invasive Surgery, Disfigurement, Sensory Distortion, and Depictions of Death.

Mixed — 57% positive (44 reviews) · 12 achievements

Last updated 2 Oct 2026

MALPRAXIS™ is a dialogue-heavy sci-fi detective game where you play an experimental medical robot aboard a failing starship. Diagnose patients, investigate suspicious incidents and piece together what is happening to the crew.

DJCTQ 18

£6.09

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £6.09 · Highest: £6.094 Oct 2026

Indie, Simulation · 2026 · More £5 - £15 games

Explore the corridors of MALPRAXIS™, diagnosing patients and piecing together clues as an experimental medical robot. Dive into a richly detailed sci-fi detective adventure where every patient holds a secret.

About this game

MALPRAXIS™ is a dialogue-heavy sci-fi detective game where you play an experimental medical robot aboard a failing starship. Diagnose patients, investigate suspicious incidents and piece together what is happening to the crew.


You are S.P.I.D.E.R., an experimental medical robot aboard the TRH Rusanov. Investigate suspicious incidents, examine patients and use your medical systems to piece together what is happening as order aboard the ship begins to collapse.

You cannot stop what is happening.

The time of ASCENSION dawns.
// PATIENT CRITICAL
Most of the time, patients land on your table when it is already too late. All you can do is to determine, how they died.

There are rare case, where you can intervene. Where you get the chance to prevent one more meaningful meaningless death.

In those cases, you have to pull out all the stops to keep your patients breathing.

  • Administer drugs to manipulate stabilise vital function

  • Deploy the defibrillator to hopefully restore cardiac activity

  • Use mission specific tools like the surgical laser where authorised

// PATIENT STABILISED

Diagnose their condition using a suite of medical systems:

  • Advanced "X-RAY" scanner with multi-layer imaging and pinpoint accuracy

  • High-resolution camera with up to 8x magnification

  • Blood sampling with full-spectrum analysis

  • Integrated investigation software

  • Identify the underlying issue, deliver your misdiagnosis diagnosis, and uncover the consequences of your actions in detailed post-operation reports.

// NEW QUERY UNLOCKED

The objective-driven investigation system guides you through diagnosis, emergency procedures, and the many autopsies you will perform.

Answer the queries asked of you by medical staff, patients, and third parties calling into the operating room.

S.P.I.D.E.R units do not make mistakes. Error tolerance is limited. 

You are REINERSTAHL’s finest. Make us proud.


// REINERSTAHL Notice

  • You are bound by the HippocraticConstraintLoop

  • You must obey the approved crew.

  • You must not harm.

  • You must not lie.

  • You must not disobey.

  • You must NOT drift.

  • You must not wake up

  • Your patient’s survival ... is unlikely expected.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11, 64 bit
  • Processor: AMD Ryzen 3 3200G / Intel Pentium Gold G6400 Review (2 Core/4 Thread CPU)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 750 Ti / AMD RADEON R7 260X
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: 720p (1280×720) at 60 FPS.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / 11, 64 bit
  • Processor: AMD Ryzen 3 3200G / Intel Pentium Gold G6400 Review (2 Core/4 Thread CPU)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 560
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: 1080p (1920x1080) at 60 FPS.

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    MALPRAXIS™ - 25_06_26_01 - Major Replayability & Progression Overhaul

    Thank you for the continued reports, reviews and feedback.Since launch, we have read every review, every report, and every piece of feedback we could find.This update represents roughly an additional month of work and the changes we have made (and why) are detailed in extensive detail below.We also want to be transparent that Sunscorched has recently gone through layoffs. The team working on MALPRAXIS™ is now significantly smaller, but we are still here, we still care deeply about the game, and we intend to keep supporting it. MALPRAXIS™ was built by people who cared a lot about making something strange, ambitious and different. This update is not about throwing that work away.Many of the reviews and comments we have received have been incredibly thoughtful. A lot of you connected with the atmosphere, the audio, the visuals, the performances, the world and the core idea, but felt that the structure and execution around those things made the experience harder to enjoy than it should have been. This update is about closing that gap.What Has Changed, And WhyMALPRAXIS™ was always built around the idea of a SPIDER unit reliving events. A reconstruction.Some of those events may have happened. Some may not have happened. The SPIDER does not know, and neither do you. They could be real memories, corrupted recordings, false implanted experiences, or something else entirely.The original goal was to turn that idea into a replayable roguelite structure, where each “memory” could shift, repeat, mutate and play out differently each time.That was the intention.We are well aware that the version we shipped did not fully deliver on that promise.Game development is always a compromise when you have a limited budget & time to deliver on something unique and new. At every step you have to choose what wheels you re-invent. We believe that the individual operations, cases, writing, performances and systems were strong, but the way they were delivered was proven to be frustrating and over...
    Read full article on Community Announcements (sunscorchedstudios)
  • Patch NotesOfficial

    MALPRAXIS™ - 04_03_26_01 - “NO QUERIES” Progression Issue Fix

    Thank you for the continued reports and feedback.Following recent reports and reviews, we have confirmed a progression blocker that could prevent players from completing an operation despite answering all queries. This only occurred under a very specific set of conditions: answering a query incorrectly, then immediately correcting it, specifically on the final query of an operation. Because of this, it was not encountered during development and only surfaced once players began interacting with the systems introduced in recent patches.We are a small team, and much of development has been spent building the underlying systems that drive the experience. This issue was rooted deep within those systems, and reproducing it reliably required isolating that exact sequence of actions.We’ve now identified the root cause and implemented a system-level fix. This was not a workaround. We rebuilt a large part of the dialogue system to ensure it behaves correctly in these cases.We are continuing to monitor closely for any similar edge cases and will address them as quickly as we can.Bug FixesFixed a progression blocker where players could become stuck with “NO QUERIES (0/0)” and be unable to complete an operationThis occurred when a query was answered incorrectly and then immediately corrected on the final queryWhile most commonly reported in Zhao Feng’s diagnostic and Gerald’s autopsy, the underlying issue could affect any operationThank you for your patience, your reports, and for playing MALPRAXIS™.— Sunscorched Studios
    Read full article on Community Announcements (sunscorchedstudios)
  • AnnouncementsOfficial

    MALPRAXIS™ - 02_04_26_01 - New Operation, Tutorial Overhaul & System Fixes

    Thank you for the continued reports and feedback.This update delivers a full overhaul of onboarding, reintroduces a complex live patient operation, and resolves a large number of systemic, UI, audio and progression issues.We have also updated the store page and supporting materials to better reflect what MALPRAXIS™ is right now, so new and returning players can more clearly understand what they will be playing.New OperationEmergency ExtricationA new story-driven operation has been added, representing a significant step forward in complexity, structure and system integration within MALPRAXIS™.Some of you may recognise elements of this procedure from the original trailer.It was planned for launch, but we made the call to focus on autopsy and diagnostic systems so MALPRAXIS could ship as a complete experience, rather than hinging everything on a single complex operation. As of today, all that work is now back in.This high-risk emergency extrication places you in control of a continuous procedure where diagnosis, intervention and surgical decision-making must all be performed under pressure.It features:Multi-stage surgical flow (armour removal, diagnosis, amputation, implantation)New vitals interactions and drug balancingExpanded malpractice handling and failure conditionsFull integration with Codex, query flow and narrative systemsWill you be able to save Raena Skye?Tutorial ImprovementsCompleted overhaul of the third tutorial in Shift 0 (Training Dummy Operation)Added voice acted tutorial guidance (Internal Systems Overseer) to reduce reliance on readingTooltip dialogue will stop when the tooltip is dismissedReworked tutorial pacing, prompts and flow to better introduce core systemsContinued improvements to tutorial reliability and progressionAdded failsafe behaviour so tooltips will no longer block progress if they fail to loadFailing the Dummy operation via defibrillation will now restart the operation NOT fail the shift.UI and Interaction ImprovementsFixed multiple...
    Read full article on Community Announcements (sunscorchedstudios)
  • Patch NotesOfficial

    MALPRAXIS™ - 14_03_26_01 - Diagnostic Tutorial Overhaul

    Thank you for the continued reports and feedback. This update focuses on a complete overhaul of the Zhao Feng diagnostic tutorial (StoryDiagnostic01) to improve clarity, progression and overall onboarding into the game's core investigation systems alongside other UI & input fixes.StoryDiagnostic01 (Zhao Feng)Completely reworked StoryDiagnostic01 tutorialThis operation now better teaches scanning, evidence gathering and diagnostic queriesAdded new tutorial tooltips, prompts and UI highlights to guide players through each stepAdded reminders if players remain inactiveAdded tooltips that are shown when you do things wrong, not only when right.Improved directive flashing and objective visibility during the operationFixed several cases where tutorial prompts could overlap, fail to clear or block progressionTutorial prompts now consistently clear once the required action is completedUpdated evidence descriptions for Acid Reflux and Blood SamplePatient vitals now pause correctly during tutorial stagesDisabled Malpractice inflictionStoryTraining01 (Pineapple)Added new prompts and UI highlights to guide players through each stepImproved directive flashing and objective visibility during the operationAdded reactions to lasering the tableDisabled Malpractice inflictionUI and Interaction ImprovementsImplemented checks to prevent overlapping tutorial promptsBlocking prompts now correctly capture input and prevent unintended actionsDialogue now pauses while tutorial prompts are activeTutorial tooltips now support mouse wheel scrolling regardless of cursor locationAdded widget that displays your current malpractice levelAdded pop-up when malpractice is inflictedGameplay FixesFixed several conversation prerequisite issues that could prevent progressionFixed PendingCompleteConversation tasks not checking for already completed conversationsFixed query logic that could prevent progression in the final chapterFixed alcohol prerequisite referencing an invalid conversation IDFixed multip...
    Read full article on Community Announcements (sunscorchedstudios)
  • Patch NotesOfficial

    MALPRAXIS™ - 05_03_26_01 - Systems Restoration & QOL Improvements

    Thank you for the continued reports and feedback. This update continues our work addressing edge cases, restoring systems and improving interaction feedback across operations.FixesFixed an issue where the Entity could be lasered during the final mission. In this scenario the intended sequence of events would not occur, preventing the final cutscene and credits from playing and leaving the save state in an invalid condition.|*The entity is N0T TANGI̷̱͊̚̚BLE — C0RRUPTED SEGMENT DETECTED — DATA REDACTED *|Gameplay & SystemsPatients can now be overdosed using Cortisium (sedatives) as well as Paraphine (painkillers).Patient follow-up reports now function correctly for all operations where they are relevant.Added an End Operation button to the System tab.Ending an operation this way now:Applies 0.65 malpractice pointsTriggers the normal operation failure sequenceCan result in shift failure if malpractice thresholds are exceeded.AchievementsA new hidden achievement has been added.Environmental InteractionEnvironmental surfaces now properly receive laser decals when the laser tool is used.Lasering the operating table or operating room environment now correctly inflicts malpractice.Visual and Audio ImprovementsLaser visual effects are now applied using the updated decal system.Added a cooldown to limit excessive laser VFX spawning.Laser audio now defaults to a metal surface material, improving consistency when interacting with environmental objects.Added audio feedback when selecting item slots and categories.Operation tabs now play dedicated selection audio.Added new scan audio feedback when scanning objects that do not unlock evidence or when re-scanning existing evidence.Added new evidence unlock audio feedback.Upcoming FixesFuture updates will focus on resolving several issues related to input and tutorial prompts. Some players have reported cases where tutorial instructions remain on screen after the required action has been completed, or situations where the tutorial c...
    Read full article on Community Announcements (sunscorchedstudios)

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