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Horizon Walker

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Horizon Walker

Gentlemaniac · Published by Gentlemaniac

Content notice: This game may contain content not suitable for all ages: including semi-nudity and sexual content

Mostly Positive — 72% positive (2,495 reviews)

Last updated 2 Oct 2026

Eat God, and you will have everything—the story of a human who devoured God.

Free to PlayPEGI 16

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

RPG, Simulation, Free To Play · 2025 · More free games

Embark on a unique journey as Horizon Walker, an RPG where eating God grants all. Navigate the consequences of your choices in this simulation from Gentlemaniac, released in 2025.

About this game

Horizon Walker is a turn-based RPG with a unique storyline and captivating graphics. ​

Join forces with stunning characters from beyond the dimensions and fight against the gods.​

Story Overview

Mankind’s thriving civilization was brought to a halt by the sudden appearance of dimensional “Rifts.”​

From these Rifts, divine beings emerged, ruthlessly destroying and pillaging civilizations. Mankind called them the "Forsaken Gods."​

Despite resistance, mankind could not find a way to counter the barriers created by these "Forsaken Gods" and the Oblivia phenomenon, which turned humans into abominations.​

Fear and despair engulfed the world, and hope vanished.​

As mankind hopelessly awaited its destruction, a miraculous rumor spread—someone had killed an Abandoned God and stolen their power.​

People honored him as the Human God and offered their devotion.​

​This is the tale of a remarkable Human God born in the East Asian Federation.​

Key Features

▶ Unique and Distinctive Characters​

Join forces with stunning characters from beyond the dimensions and fight against the Forsaken Gods.​

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▶ Tactical Real-Time Strategy System​

Dominate time and space as both the commander of the battlefield and a Human God to save humanity!​

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▶ Rich and Deep Romance Events​

Experience complex romantic events as you grow and interact with various characters!​

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▶ Secret Content that Reflects Inner Desires​

Discover the secret chambers that reveal the deepest affections of the characters!​

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▶ Gripping and Unique Worldview and Storyline​

Experience a grotesque and dark world where you, as a Human God, save humanity from its fate.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 or above
  • Processor: Intel Core2 duo E8300 or above
  • Memory: 2 GB RAM
  • Graphics: Geforce GTX 460 / Radeon HD 5850
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space

Recommended

Recommended:
  • OS: Windows 10, 64 bit or above
  • Processor: Intel I5 760 or above
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 660 / Radeon HD 7870
  • DirectX: Version 11
  • Storage: 10 GB available space

Supported Languages

English, Korean*, Simplified Chinese, Traditional Chinese, Japanese*, Spanish - Latin America, French, German
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    《Horizon Walker》| Notice

    Hello, Human God! This is the Horizon Walker Development Team. In today's Developer Note, we'd like to give you an early look at the upcoming reworks for Emilia, Kim Ga-young, and Araha. Each of these Vanguards has her own distinct combat identity, but certain aspects of their current kits have made it difficult for them to fully play to their strengths. Some skills are overly complex, while others are limited by their usability or damage potential in actual combat. With these reworks, our goal is to preserve what makes each Vanguard unique while streamlining their kits and giving each of them a stronger, more clearly defined role in battle | Emilia Rework Emilia is already a strong Vanguard in her current state. However, her kit is relatively complex, with different skills relying on different stats. This can make it difficult for players using Emilia for the first time to understand how her skills work together or which stats to prioritize as they build her. With this rework, we're simplifying Emilia's skill structure while further developing her unique identity around Crit Rate.  ● Streamlined Skills & Stronger Crit Rate Scaling Emilia's skills will be streamlined to make both her gameplay and build progression easier to understand. At the same time, we're expanding on her existing mechanic of empowering her skills based on Crit Rate, making it a much more prominent part of her overall kit. After the rework, all of Emilia's skills will scale with her Crit Rate, with their effectiveness increasing significantly as her Crit Rate rises.  This will give Emilia a much clearer Crit Rate-focused build while making the defining strengths of her kit easier to understand and utilize | Kim Ga-young & Araha Rework Kim Ga-young and Araha are Vanguards from the Discover Sniper and Discover Reaper classes, which share a common set of skills. Their respective combat styles revolve around Support Attacks and Support Counterattacks, but their limited skill options and current dama...
    Read full article on Community Announcements (GM PPE)
  • Patch NotesOfficial

    《Horizon Walker》l Patch Note

    ◈ September 23 Maintenance Patch Notes ● Maintenance Time: 09:00 ~ 12:00 (KST) ● Patch Details  ◆ Event: Larina's Dopamine Channel! – Part 1 ㆍEvent Period: Sep 23, 2026 (Wed) after maintenance ~ Oct 8, 2026 (Thu) before maintenance ① Dopamine Channel - Larina's Dopamine Channel is available. - Clear Dopamine Channel stages at different difficulty levels to earn Stars. - Receive rewards such as Event Tokens based on the number of Stars earned at Larina's Exchange Shop. ② Event Achievements - Earn Event Tokens by completing achievements. ③ Event Attendance - Receive rewards based on your login days. ④ Exchange Shop - Exchange Event Tokens for various items.  ◆ New Vanguard: GarudㆍRank: EX ㆍCost: 8 ㆍClasses: Risen Phoenix / Eternal Flame / Sun Incarnate ▶ Special Trait - Transcendent Cannot perform Weak Point Attacks, but gains Magic ATK, Max HP, Elemental Boost, and AP in return. ▶ Personal Trait - Eternity Upon taking fatal damage, nullifies that damage once with transcendent power, recovers N% of Max HP, and gains \ for NR. * \ : At the start of any turn, recovers HP equal to N% of Max HP. While this effect is active, increases All DEF by N, but cannot act or perform Responses and becomes immune to Crowd Control effects. At the start of the next Round, fully recovers HP, gains N AP, and can act again.  ClassSkillDescriptionRisen PhoenixIncinerate (Active)- Deals Heat DMG equal to N% of Magic ATK to the target and all nearby enemies.Cinder (Passive)- On attack, permanently reduces the target's Heat DEF by N. - At EX+N, further reduces Heat DEF by N.Eternal FlameIgnite (Active)- Leaps into the air and drops onto the target, dealing Heat DMG equal to N% of Magic ATK to the target and all nearby enemies. Ignores Counterattacks until the end of the turn in which this skill is used. - At EX+N, each successful attack with this skill permanently increases Crit Rate by N% and Crit DMG by N%. Stacks up to N times.Solitude (Passive)- Increases DMG dealt by N% during battle and...
    Read full article on Community Announcements (GM PPE)
  • AnnouncementsOfficial

    《Horizon Walker》 | Notice

    Read full article on Community Announcements (GM PPE)
  • Patch NotesOfficial

    《Horizon Walker》l Patch Note

    ◈ September 10 Maintenance Patch Notes ● Maintenance Time: 09:00 ~ 12:00 (KST) ● Patch Details ◆ Event: Cheers to Our Two Years! – Part 2 ㆍEvent Period: Sep 10, 2026 (Thu) after maintenance ~ Sep 23, 2026 (Wed) before maintenance ① Event Stages- Complete stages by fulfilling their clear conditions to earn a variety of rewards.- Event stages can be replayed repeatedly to obtain repeat rewards. ② Event Achievements- Earn Event Tokens by completing achievements. ③ Event Attendance- Receive rewards based on your login days. ④ Exchange Shop- Exchange Event Tokens for various items. ⑤ Dopamine Channel- Larina’s Dopamine Channel is available.  ◆ Vanguard/Weapon Rework: Erneste / Dawnbringer- Erneste and her signature weapon, Dawnbringer have been reworked.- \ has been improved so that its effects are now based on Melee ATK instead of Base ATK. CategorySkillBeforeAfterErneste – Personal TraitSnake-tongue- Delivers some encouraging words(?) to boost the morale of the allies deployed alongside her. - Grants all allies except the user the \ effect for 1 round, and has a low chance to also grant the \ effect. *\: Increases all ATK by 10%. *\: Reduces Accuracy by 20%.- Delivers some encouraging words(?) to boost the morale of the allies deployed alongside her. - At the start of each Round, grants allies \ for NR and enemies \for NR. *\: Increases Melee ATK by N%. *\: Reduces Melee ATK by N%.Erneste – Special TraitTactical Commander- Activates the Level 3 passive skill \. - \: From the start of any turn until the end of that turn, increases Melee ATK for self and nearby allies by 5% for each ally within 5m.- Activates the Level 3 passive skill \. - \: From the start of any turn until the end of that turn, increases Melee ATK for self and N nearby allies by N% for each ally within 5m.Dawnbringer – Unique SkillFrontline Charisma- During battle, increases Block Chance by 24%. - After using a Support, Charge, Leap, Teleportation, or Self-Mobility skill, at the end of the turn, increa...
    Read full article on Community Announcements (GM PPE)
  • AnnouncementsOfficial

    《Horizon Walker》| Notice

    Hello, Human God. We've identified a few issues with Juza's Invincibility and Fighting Spirit effects that are causing them to behave differently from their intended design. The main issue comes from how Invincibility interacts with Juza's attacks outside of her turn, which can cause Invincibility to last longer than intended and affect how Fighting Spirit stacks are gained. Juza's Invincibility - Intended Behavior Juza's Invincibility was designed to protect her from being defeated by damage caused by her own attacks, while also giving her some extra survivability in dangerous situations. Invincibility is intended to work in the following order: Invincibility activates before Juza attacks. Enemy attacks and Juza's self-inflicted damage are resolved. Invincibility ends after the attack sequence is complete. - What's Happening Now Currently, the condition for ending Invincibility is tied to whether Juza has acted during her own turn. For example: Enemy Basic Attack → Juza activates Invincibility and performs a Response Attack → Enemy attack and Juza's self-inflicted damage are resolved → Enemy continues their turn → Invincibility does not expire → Invincibility remains active until Juza's next turn As a result, Invincibility may end at an unintended point in the attack sequence. - What's Changing After the fix, Invincibility will expire based on the turn itself, rather than whether Juza has taken an action. The updated flow will work as follows: Before Juza attacks, Invincibility activates for 1 turn. Enemy attacks and Juza's self-inflicted damage are resolved. Counterattacks, Additional Responses, and any other attacks are resolved in order. The current Invincibility effect expires at the end of the turn. When Invincibility ends, Invincibility activates again for 1 additional turn if the activation conditions are met. This additional Invincibility effect will only activate while Crazy Stance is active. This means Juza will still be able to keep Invincibility going b...
    Read full article on Community Announcements (GM PPE)

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