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Rogue Loops

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Rogue Loops screenshot 1
Rogue Loops GamePlay Trailer trailerWatch trailer on Steam ↗

Rogue Loops

Fubu Games · Published by Fubu Games

Mostly Positive — 72% positive (311 reviews) · 26 achievements

Last updated 30 Sept 2026

Rogue Loops is a roguelite action game where a trapped family battles to escape an endless loop. Combine unique skills and relics to create powerful synergies against the loop’s guardians. As you grow stronger, so does the loop—can you break free from this relentless cycle?

DJCTQ 61 DLC available ↗Full Controller Support

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.799 Oct 2026

Action, Adventure, RPG · 2025 · More £5 - £15 games

Explore Rogue Loops where your family fights to escape an unending loop. Combine skills and relics for powerful effects against guardians, growing stronger as the loop intensifies—can you break free?

About this game

With each buff you choose, the loop grows stronger by forcing you to select a curse. Your success hinges on making strategic decisions that enhance your power while managing the increased challenges posed by the loop, guiding you toward ultimate victory!

Defeat the powerful bosses guarding each loop's exit to unlock new paths and inch closer to freedom. Each victory brings you one step nearer to breaking free from the endless cycle!

Each failed escape strengthens you, providing valuable lessons for your journey. Embrace the challenges, learn from your mistakes, and try again, but this time with enhanced strategies and newfound resilience to overcome the obstacles that stand in your way!

Combine a multitude of skills and relics to create a wide range of powerful synergies, each offering unique advantages in your quest to escape the loop!

 

 

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 (Version 1909 or newer)
  • Processor: Intel Core i5-4670K (4 * 3400) / AMD FX-8350 (4 * 4000)
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 960 (2048 MB) / AMD Radeon RX 470 (2048 MB)
  • DirectX: Version 12
  • Storage: 3 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64 (Version 1909 or newer)
  • Processor: Intel Core i7-6700K (4 * 4000) / AMD Ryzen 5 1500X (4 * 3500)
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970 (2048 MB) / Radeon R9 Fury (4096 MB)
  • DirectX: Version 12
  • Storage: 3 GB available space

Supported Languages

English, Simplified Chinese, Russian, Turkish, French, Spanish - Spain, Portuguese - Brazil, German, Japanese, Korean

Latest news

  • AnnouncementsOfficial

    🔥 Rogue Loops: Live Stream – Chat with the Developer! 🔥

    Join me for a live stream as the developer of Rogue Loops! 🎮 I'll be sharing updates on the game, discussing the development process, and answering your questions. Plus, I'll be showing off gameplay and giving some exclusive insights! Come hang out, chat, and dive into the world of Rogue Loops together! 💥
    Read full article on Community Announcements (La)
  • AnnouncementsOfficial

    Rogue Loops v1.3.0 – Throne of the Rat King

    The ancient Rat King Musald stirs once more… and so does the Loop. Version 1.3.0 introduces a brand-new questline, deep mechanical upgrades, and major performance improvements. At the heart of this update lies the return of Musald, the ancient Rat King—along with powerful new tools that let you reshape the Loop itself. The Loop grows stranger. And now, more than ever, it's in your hands. {STEAM_CLAN_IMAGE}/45289131/f2466eb5d13f37b59e5370f86cda34f5e54164f4.png New Content New Questline: Throne of the Rat King A mysterious trail of plague and whispers leads to Musald, the long-forgotten Rat King. Discover his fate, face his challenges, and uncover hidden truths buried deep within the Loop. Loop Buff & Debuff Modifiers As a reward for completing Musald’s missions, players now gain access to powerful new Loop Modifiers. These allow you to fine-tune how Buffs and Debuffs behave across loops—push the risk, or twist it in your favor. New Lore Entries Unlock cryptic lore fragments and ancient memories tied to Musald and the origins of the Loop. New Buffs Added We've expanded the range of available Buffs to encourage more varied and creative builds. Some of these new effects might even be tied to our cheerful little friend Dummpkin… if you can find them. Improvements & Balancing Loop Buff System Overhaul Buffs and Debuffs now update more clearly during loop transitions, and stacking behavior has been improved for edge cases. Visual Performance Optimization The game has been visually optimized across the board. Players on low-end systems should now see smoother performance, especially during busy combat sequences and loop transitions. QoL Tweaks • Quest objectives related to special enemies now display progress more clearly. • Minor UI polish for Quest Log. {STEAM_CLAN_IMAGE}/45289131/1482824102719e4cf49410777843a1d847ea7b11.png Bug Fixes • Fixed an issue where some alternate bosses did not play sound effects during certain attacks. • Resolved a bug causing auto-scroll to beh...
    Read full article on Community Announcements (La)
  • Patch NotesOfficial

    Rogue Loops - Patch 1.2.3 Notes

    This update brings several improvements, balance tweaks, and bug fixes based on player feedback and internal testing. Here's what's new in version 1.2.3: Adjustments and fixes made to the Abyss boss encounter Buff/Curse card drop algorithm reworked Fixed a bug causing some enemies to appear invisible Balance tweaks applied to certain relics UI scaling adjustments implemented Increased font size in some areas for better readability The Bug Reports button now correctly redirects on Steam Deck Display settings are now saved in local files instead of the cloud Fixed an issue causing some mouse/keyboard glyphs to appear incorrectly Fixed a bug causing some currency icons to display incorrectly Burning Wall was made easier without changing its overall difficulty level Fixed an issue where Amber’s bow was visible when it shouldn't be Resolved a bug that allowed players to start the game without selecting a character Elemental Ghost relics have been reworked Improved display of active bonuses in the Well of Wishes UI Fixed a bug that made scrolling difficult in certain UI elements Corrected various translation errors Resolved font issues in non-Latin alphabet languages
    Read full article on Community Announcements (La)
  • Patch NotesOfficial

    Major Update: New Talent Tree, Loop Bazaar and Gamepad Improvements

    Before diving into the details of this update, we want to emphasize that we've been carefully listening to all the feedback from our players. Your input has always been a guiding light for us. Thanks to both your criticisms and the things you've enjoyed, we've been able to take the game much further. We'll continue to improve and update the game based on this feedback. One of our greatest sources of motivation throughout this process has been the Steam Reviews and feedbacks from you. Your Steam Reviews not only inspire us but also help new players discover the game. If you're enjoying the game, please don't forget to share your thoughts with us. Every Steam Review and feedback is truly valuable to us. {STEAM_CLAN_IMAGE}/45289131/0829fe92dfd185a928f0700113956da2a15c8518.png Apart from bug fixes, this patch brings two important changes to Rogue Loops: The Complete Rework of Wishes of the Well (Talent Tree) We were previously fond of the old structure — its visual design, thematic fit, and depth. However, we’ve come to understand that it could feel overwhelming for players. On top of that, many minor talents didn’t quite justify the Blue Essence spent on them. So, we’ve rebuilt it from the ground up. The new system is much simpler, yet significantly more impactful. It’s easier to understand, more rewarding to engage with, and designed to complement your runs in more meaningful ways. Loop Bazaar – A New Purpose After the Loop We’ve added a new structure that gives players more reasons to keep pushing forward after a run. This includes a quest-giving NPC and a powerful shop that fuels your meta progression like never before. Meet Khairon — a long-lost soul who entered the Loop years before the Velmont family. Having lost many comrades and even his own arm, Khairon now offers powerful rewards in exchange for fulfilling his requests. These include potent talent relics and stat boosts, as well as guidance on some of the deeper mysteries of the Loop itself. {STEAM_CLAN_IMAGE...
    Read full article on Community Announcements (La)
  • Patch NotesOfficial

    Rogue Loops v1.1.0 - Abyss in the Void Update

    A brand new biome, smarter enemies, improved fire builds, and a full difficulty rework… Welcome to our biggest update yet! Here’s what’s coming in update 1.1.0! {STEAM_CLAN_IMAGE}/45289131/7dc830c9ab9994826b4bcd3c8156a47601608c57.png 🕳️ Abyss in the Void Biome A new region has been added to the Loop, featuring eerie visuals, biome-specific traps, and dangerous curses. Dive in, if you dare. 👹 6 New Enemies Six unique enemy types now roam the loop. Each brings new behavior patterns that will test your reflexes and tactics in fresh ways. {STEAM_CLAN_IMAGE}/45289131/eb3103a0c3fb53b2e78a817bcc900ea12c7b5049.png 🔥 Fire Synergies Update Fire builds felt underwhelming — not anymore. Two new fire relics have been added, and all fire-related skills and relics have been reviewed and rebalanced to bring the heat. 💎 Rarity & Balance Updates Several relics and skills had their drop rates adjusted. Some have been buffed to better match their rarity, making them more satisfying to find and use. 💀 Viri’Dax Boss Rework Viri’Dax is now fairer but still deadly. His attacks are more readable, and those skull crystals are less oppressive. 📈 Difficulty Overhaul The game's early stages are now more welcoming to new players. Difficulty scaling has been redesigned to better match player progression. 🎯 Tutorial Improvements The dummy in the skill tutorial now explains Perfect Skill timing more clearly — and is more helpful overall. {STEAM_CLAN_IMAGE}/45289131/576cb4df2213c1d2810c0c70f99e328b57d0d486.png 🐛 Bug Fixes – Fixed several UI issues in skill descriptions – Fixed missing or early-stopping boss music – Fixed missing combat feedback (e.g., Immunity, Backstab) – Translation issues corrected in multiple languages – Missing character fixes for non-Latin alphabets – Relic descriptions in shops now display correctly – UI select sound no longer plays incorrectly – Improved some room colliders – Fixed rare issue where a room wouldn’t end after all enemies were killed – Resolved overlapping SFX ...
    Read full article on Community Announcements (La)

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