
Screenshots

Watch trailer on Steam ↗Hunter of the Ming Dynasty
TANG YIN · Published by TANG YIN
8 user reviews — 63% positive (8 reviews)
Last updated 30 Sept 2026
An open-world adventure game set in the middle of the Ming Dynasty, players will experience the process of ordinary people growing into bounty hunters, and turn the tide in times of crisis in the Ming Dynasty.
£4.59
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Price history
Action, Adventure, Indie, RPG · 2024 · More under £5 games
Embark on a journey through ancient China as you take on the role of an ordinary person destined to become a legendary bounty hunter. Navigate the treacherous landscapes and uncover secrets that will shape the fate of the Ming Dynasty.
About this game
Summary
The game has no plot, and the core gameplay is stronghold conquest battles, in which the player grind for drops through a large number of battles to obtain high-level equipment and thus increase his combat power. The ultimate goal is to obtain the ten pieces of gold equipment unique to the game.
Era Background
The background of the game is set in the Ming Dynasty during the Jiajing period, when the northern Mongolian tribes were unified and became powerful, and Altan Khan led an army to invade the northern Ji-Liao area, which has been a constant nuisance ever since. During the same period, Japan's feudal secession caused a large number of samurai to go into exile, and they combined with maritime merchants into an armed force, invading the coastal areas, which was repeatedly prohibited, both of which resulted in the border crisis during the Jiajing period of the Ming Dynasty.
Scenery
The entire map covers an area of approximately 64 square kilometers, simulating the ancient Chinese region of Beiping in the form of a seamless large scene. It extends from the Great Wall in the north to Baoding in the south, and includes the capital, the Forbidden City, several passes on the Great Wall, and 20 counties.

The first time the player enters the game, they will need to climb to the top of roof at the city gates of each region and interact with the Viewpoints to unlock the map of that region. Once unlocked, you will be able to see the location and level of each stronghold on the map. The npc in the town can be traded, strengthened and other operations.
Battle System
The game does not have a skill system, the player fights mainly rely on two operations, jumping and attacking, and by jumping can climb any building, using the terrain, height difference, back and forth.
There are four kinds of weapons in the game: sword, bow, hammer and flintlock. Corresponding to the melee, long-range attacks, the difference is that the sword, bow faster, but smaller attack, hammer, flintlock slower, but higher attack.

The equipment value is divided into three types, the civilian's set tends to be normal, the soldier set tends to be defensive, the Feiyufu set tends to be offensive, in addition, the game can also obtain the Tatar set, the Wokou set, and the value is the same as the soldier set, the Feiyufu set.
There are more than 400 strongholds distributed throughout the map, with initial levels scattered from the center outward, from low to high, in a total of 50 levels. Each time a player defeats a high level stronghold, the adaptive level will be raised to that stronghold's level, and at the same time, all the strongholds in the scene will be raised together. Adaptive level also affects the level of pickups and store items in the city.

Players need to utilize various resources according to the battlefield situation and their own operating habits.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-3550 @ 3.30GHz
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 650 2GB
- DirectX: Version 9.0c
- Storage: 5 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
PATCH
Item names are now displayed when approaching dropped loot. Blue, purple, and orange rarity drops use a glowing material. The inventory UI now shows equipment stat differences. Adjusted some text and localization.Read full article on Community Announcements (皮尔斯巴巴罗)Patch NotesOfficial
PATCH
Fixed an issue where melee lock-on failed due to height differences.Read full article on Community Announcements (皮尔斯巴巴罗)Patch NotesOfficial
PATCH
Fixed an issue where stackable items would not merge when sorting the bag. Fix some translation issues.Read full article on Community Announcements (皮尔斯巴巴罗)Patch NotesOfficial
PATCH
Adjust night brightness Adjust the distance of hit sound effects Fix strange phenomena when clipping distant terrain Added SSAO and Bloom options to the settings UIRead full article on Community Announcements (皮尔斯巴巴罗)Patch NotesOfficial
PATCH
Fix some texture errors. Adjust the position of the bridge near Dong'an County to make it easier for mounts to pass through. Character physics interpolation to improve bullet time frame dropping.Read full article on Community Announcements (皮尔斯巴巴罗)






