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KNOCKOFF

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KNOCKOFF screenshot 1
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KNOCKOFF

PLUSHCATBOY · Published by PLUSHCATBOY

Mostly Positive — 79% positive (53 reviews) · 12 achievements

Last updated 30 Sept 2026

It's ~KNOCKOFF~! Fight through a haunted mall in this isometric brawler that combines bullet hell with combo heavy combat!

DJCTQ 141 DLC available ↗Co-opPvPFull Controller Support

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.4911 Oct 2026

Action, Adventure, Indie, RPG · 2026 · More under £5 games

Explore the eerie corridors of a haunted mall in KNOCKOFF, an action-packed adventure where you battle through waves of enemies using combo-heavy combat.

About this game

KNOCKOFF is a isometric brawler set in a haunted shopping center, created by solo developer PLUSHCATBOY over 4 years.

A girl wanders this endless Dead Mall searching for an exit, but she is trapped in the nightmare by a Dark Witch!

Fight through waves of enemies using combo heavy combat!

Dodge waves of bullet hell chaos!

After beating a spoooooky tutorial and wicked boss fight, you unlock:

  • PvP battles with your friends

  • Combo practice in the Training Room

  • Endless Wave survival mode

  • "Fishbowl" Fight Spectating

KNOCKOFF is made without generative AI. It features only the real art of real humans and real catboys.

Some of the art you will find is: Retro 3D Models, Psychedelic Particle Effects, Meaty Animations, Surreal Stages, Glitchcore Videos, Y2K Drawings, and an Original Soundtrack!

I hope you enjoy exploring The World Shopping Center!

The fight is everything,

-PLUSHCATBOY

KNOCKOFF LIST OF NOTABLE MOVES:

Camilla:

  • Standing Light:

In each of Camilla's Gaunts, in each knucklebone, is stored a Sprite. When she presses STANDING LIGHT, she cracks her finger and releases one to bore holes into the enemy.

  • Aimed Heavy:

Camilla herself seems undead, perhaps she is a Sprite possessing a body of stale blood. Evidence of this is how frail yet powerful she is, how she hovers above ground and PIT, and how she releases a bloody beam of fire and brimstone with AIMED HEAVY.

Amy

  • Standing Heavy:

Amy's Instrument is possessed by two Sprites, conjoined in an unholy ritual... though she just happened to find it that way. The eye of this Instrument is powerful enough to, in just a single smash, undead all but the heartiest of opponents.

  • Moving Light:

Amy's longboard is a sturdy vehicle, able to take knocks and hits without her dismounting. While on it, she is UNSTOPPABLE. But, the longboard is more cumbersome than the skateboard, and without technical and delicate maneuvers, she is quite likely to fall off.

Blue

  • Aimed Heavy:

Blue is dangerous in that he is careful. His beloved guitar, Mother, is possessed by... I'm sure you already know. He is careful with her. He can begin to prepare an attack, but hold it just before releasing it upon the enemy, at just the right time.

  • Aimed Light:

Blue is also deadly with his Skull Balls. Though the name he has chosen for them is... a bit much don't you think? He can hold these at the ready, and strike suddenly. They have no Sprite inside them, only electricity, which he can use to propel himself at opponents, or propel opponents to him.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2.9GHz quad-core Intel Core i7
  • Memory: 5 GB RAM
  • Graphics: Intel HD Graphics 530
  • Storage: 2500 MB available space
  • Sound Card: DAC 96 kHz
  • Additional Notes: Pre 2016 dual-core processors struggle with collision physics and CPU logic. Technically playable but not recommended.

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    NEW MODES AND MAJOR POLISHING

    Hi shoppers! It's good to see you all again...This week I bring your a MAJOR UPDATE :🔥: :💥: :🔥:There is a new mode in the game... TRAINING MODE!PluSh here will count how high you can combo, and talk smack or praise accordingly. Enjoy beating me up!And there is a second new mode... FISH BOWL!Watch endless fights on loop just for your amusement!But along with those, there are several changes to menu and GUI navigation, which has been a major pain point in the past...Pausing during text sequences no longer desyncs them.Menu has been made smoother.When using the mouse on menus, it now snaps to option buttons.And then there are some other changes...Camera rendering has been smoothed and improved.Blue's moving heavy has been nerfed, not that anyone cares!Many crashes have been patched. Crash fans are in shambles...A Speed Timer has been added fights!Stay tuned! Big changes are coming.If you would like to support the game, a Soundtrack DLC is out, it comes with some high quality character renders as well. You can also donate to the online mode's construction here:ko-fi.com/R6R31JXIJX ❤️‍🔥❤️That's all for now... the fight is everything!-PLUSHCATBOY
    Read full article on Community Announcements (PluSh)
  • AnnouncementsOfficial

    4 NEW THINGS IN KNOCKOFF 0.6.6.7

    KNOCKOFF has been out for a week. I'd like to take a moment to thank everyone for your feedback and support!!The changes are detailed in this video below:TLDW:Hitboxes connect more reliably.The game runs better on older graphics cards.An experimental perspective option has been added to the pause options menuThe game is out on itch!https://plushcatboy.itch.io/knockoffWhat's next:Chapter II & Chapter III will be releasing in Early May.This timeline is due to my job + college senior thesis, bear with me!!Bust-A-Bot workshop is coming to the fight court. A new area of the mall is opening!Other news:No linux unless you send me a computer v.x haha jk unless????It's ok, setbacks are part of life. To quote Windows 7, "Windows needs to restart to Continue".Everyone please stay safe out there. The fight is everything.-PLUSHCATBOY
    Read full article on Community Announcements (PluSh)
  • AnnouncementsOfficial

    KNOCKOFF is Open to Early Access!!!

    Hello KNOCKOFF shoppers!Thank you all for the support and attention of my indie project. KNOCKOFF is now out in Early Access.Please enjoy the first Chapter of the Story Mode as well as the Fight Court with 3 playable characters!There is more to come... And feel free to message me on Discord or the discussion board if anything should go wrong.THE FIGHT IS EVERYTHING!Warmly, PLUSHCATBOY xoxo
    Read full article on Community Announcements (PluSh)
  • AnnouncementsOfficial

    KNOCKOFF - Indie Fighting Game Releases SOON ! 🔥

    Thank you all for your patience.KNOCKOFF, the first of its kind isometric fighter is releasing this January 22nd, 2026.My apologies for not making more announcements. I have been hard at work completing this, my second and best videogame.Warmly,PLUSHCATBOY
    Read full article on Community Announcements (PluSh)
  • Patch NotesOfficial

    UPDATE: My wrist is dead! X.X

    Hello, my fans. I have been working hard on a the first minigame for KO: Endless Wave mode. You fight enemies, forever, and ever, and ever. What score will you get? My highest is 53 with the bat queen Camilla. I also finished and added the majority of Blue's animations to the game. He's a emo sadboy, but he's good with the guitar. Byooo woooo byooooo (sound effects coming soonish!) Yarnhead has been nerfed to have less HP, however his summons have been buffed to be more aggressive and reliable kitty companions. His animations are also in the works. The UI and menu has seen improvements, it should be easier to navigate now. There are more UI improvements planned in the future, unfortunately, my wrist is in a lot of pain today from programming and animating a lot over a few days. I will need to take a break from game development for a couple days. I am buying wristbands and a vertical mouse and hopefully this happens less in the future. If you have taken the time to read this, I seriously seriously thank you. KNOCKOFF has been programmed and animated entirely by me, plushcatboy, and it is my crybaby. This update announcement is the last thing I am going to do before logging off and giving myself a vacation, I typed it entirely with my pinky finger on my left hand. I need to keep myself away from the computer for a while! I love game dev, I am going to miss it. -PLUSHCATBOY
    Read full article on Community Announcements (PluSh)

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