
Screenshots

Tormented Soul
ChainSoul Studio · Published by ChainSoul Studio · Official site ↗
Content notice: Lots of Fantasy Battles. Fantasy combat fights with other players, humanoids, and monsters. Trash talk voice-acted lines via an emote wheel system, text "All/Team" chat with what could be a large amount of other players in a game. (Text chat hideable.)
4 user reviews — 0% positive (4 reviews) · 11 achievements
Last updated 30 Sept 2026
Gear Level Grinder. Third-person Action RPG set in the Open World of Pawan.
£16.75
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, RPG, Early Access · 2024 · More £15 - £30 games
Embark on perilous quests as your soul evolves through combat and exploration in Tormented Soul. Dive into the vast open world of Pawan with ChainSoul Studio’s unique blend of action and RPG gameplay.
About this game
Join Tormented Soul on Discord! (Links & Info section for link)
About the Game
Innovative AOE-centric Skill Based Action Combat—The combat in Tormented Soul is extremely intuitive, unique, satisfying, and smooth—with the feel of a third-person shooter brought to fantasy action combat. The combat has added nuance and attention to detail—with the quickswap weapon system utilizing mid-ability swap buffering, there is animation cancels for players to master double-ultimate combos, and above all there is a need to aim your abilities accurately.
Corrupted PvP. Partial loot—Corrupt items transfer in PvP—cleanse items at Florencia.
---Please check back later for new GIFs/Info due to new Open World mode patch!---
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-4790K or AMD Ryzen 5 1500X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050 Ti or AMD Radeon RX 470
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 25 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-9700K or AMD Ryzen 7 3700X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 2060 or AMD Radeon RX 6600XT
- DirectX: Version 10
- Network: Broadband Internet connection
- Storage: 25 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Mainland Pawan has Arrived! Update 0.51! Open World!
Update 0.51! Introducing Mainland Pawan! After 8 months of development, the latest Expansion Patch for Tormented Soul overhauls the game entirely. Now featuring:9 Skills to level. Equipment Item levels. (Most equipment rolls a random item power level from 1-100)All new overhauled soundtrack to fit the new world. (~40 Songs)NPC Shops. Building. (Prefab, instanced base.)Weather system. UI overhaul. (Black and red themed, more cohesive.)Corrupted PvP and Non-PvP zones. City-teleports & so much more. This update is more than just a patch — it’s the beginning of an entirely new game. While core systems like combat and gathering remain, the old PvP Extraction Arena has been retired to make way for Mainland Pawan, our new Open World mode.Please keep in mind that this mode is still in its early stages and will need a lot more content as development continues. That said, we believe the foundation of our long-term vision is finally in place — and now is the most important time for your feedback. Every idea, suggestion, and critique you share helps shape the future of Tormented Soul.We also want to be upfront: the game may experience future wipes or leagues, as we’re internally leaning toward a league-based progression system/update cycle for items and gear. We want your feedback on this! We may also need to wipe progression for a large balancing overhaul down the line as large content updates occur. We will do our best to avoid future wipes. We’re incredibly excited about this new direction and can’t wait to hear your thoughts. Join us on Discord to provide feedback and to help guide what comes next!Read full article on Community Announcements (chainsoulstudio)Patch NotesOfficial
Preview 4 of Open World coming in Patch 0.51!
We are in the final testing phase of patch 0.51, but for now, here is preview #4 of the large content update coming in Patch 0.51! Please read preview 1-3 for information on the building system, open world mode design, and other features coming in this patch! Once again—apologies as this content update is a massive one and is taking longer than we had hoped. Thank you all for your patience.In Preview 4 we are taking a closer look at the following features coming in 0.51 or soon after: Florencia (City) Item Grades & Skill Level System.Item Grades have been added to all equipment, loadout system has been removed, and equipment now drops from most activities in the game. Item borders highlight which grade the item is. The Gold borders below are for items 120-125 item grade. (The highest grade of items currently in the game.) Rare Drops enabling attempts to improve item grades:Soundtrack overhaul:43 New Songs have been added, with the old ones being removed. (The musical genres are a better, more immersive fit for the open world mode.) UI Theming Overhaul, HUD Overhaul, Teleport portals between cities, Random Item Grade Shop, & multiple other shops that buy/sell goods: (Test map photo below.)Other features we have been working on: PCG spawned monsters/mob camps, improvements to PCG forest system, & we have added a Luck stat—which every buff in the game provides. We have also added GearScore scaled luck. (Every GearScore point you earn, directly translates to better drop rates!) We are super excited to get this patch in your hands soon and we thank you for your patience.Read full article on Community Announcements (chainsoulstudio)Patch NotesOfficial
Open World mode progress, Patch 0.51 Preview 3
Preview 3 of the large content update coming in Patch 0.51! We are hoping to have this patch out soon—but for now here is an update on our progress. Please read preview 1 and 2 for information on the building system, open world mode design, and other features coming in this patch! Once again, apologies as this content update is a massive one and is taking a bit longer than we had hoped. Thank you all for your patience. In Preview 3 we are taking a closer look at the following features coming in 0.51 or soon after: Open World Mode World Challenge Content Large Prefabs for cities & mid to end-game house-building. Prefab World-Buildables Weather (Cloudy/Foggy/Rain/Snow) Day/night Improved Landscape material Lowered Saturation for Artstyle refinement Open World Mode Photos: {STEAM_CLAN_IMAGE}/45258342/38a97ece3f081526f16f15c6ae832a4fbccbfcf0.jpg {STEAM_CLAN_IMAGE}/45258342/e6a26b79bfb443ac5e50f2677576597f3ffe270b.jpg {STEAM_CLAN_IMAGE}/45258342/f4e1975597da03c949e42f4c989c975738e9b7df.jpg {STEAM_CLAN_IMAGE}/45258342/604d0f519034a9e15c02f5ae755932e8f1309d24.jpg Large Prefabs: {STEAM_CLAN_IMAGE}/45258342/bb62e3fe90c14e86b61ee9426f9099922d89dd32.png {STEAM_CLAN_IMAGE}/45258342/1af269000132eafca7612bf8b98367c62a7947df.png {STEAM_CLAN_IMAGE}/45258342/f188c526d810fcfc7dc094b3c02e1d7d03d89013.png {STEAM_CLAN_IMAGE}/45258342/2c392d79ff44963178bc71a50ad30bbe0b57bbc7.png World Buildables: (Torches & etc.) {STEAM_CLAN_IMAGE}/45258342/58e41210e5b7ee23fb14903299dbd2945d4bc082.png Day/Night & Weather: {STEAM_CLAN_IMAGE}/45258342/8c1f919bc7aa189eca9db19fb38496a7df617eb2.png{STEAM_CLAN_IMAGE}/45258342/8fd639e5ec2a0e7cdbb0bea5ac9dce845577fc5d.png Lower Saturation: (Most other photos were taken before this change.) {STEAM_CLAN_IMAGE}/45258342/092829b6cb73d984a9a8c6c642467fd058a3bd3c.jpg{STEAM_CLAN_IMAGE}/45258342/19dc71223ec4adffcfa0fa1dd1b8883575697c3a.jpg World Challenge Content Preview: {STEAM_CLAN_IMAGE}/45258342/10bc252e1a58feda62881701a1266e0557862179.png Improved Auto material wit...Read full article on Community Announcements (chainsoulstudio)AnnouncementsOfficial
BTS & 0.51 Preview 2 Prefab-Based Building/Sessions/Lighting changes.
Apologies, we are still a few weeks away from having Patch 0.51 released. The two of us have had a super productive sprint—and as a result, this patch has grown in scope a good bit as we attempt to improve and grow in a variety of areas. In the last preview we discussed Breaches, Boss healthbar display changes, Modular game mode infrastructure, Non-PvP & FFA PVP Zones, & other changes—the below are things we are working to get in that are in addition to the previous things. In preview 2 we are giving a behind the scenes look at additional features we plan to either have in 0.51 or in a patch following. Reminder, we are in Early Access and may change our plans to better fit our vision or to implement player feedback—test map photos and in development systems are not indicative of final gameplay. Prefab-Based Building System Preview The building system is also going to provide a host of benefits going forward such as a Craftable item to placeable structure in world gameplay flow for things like Torches, Barricades, & other structures we add later on. {STEAM_CLAN_IMAGE}/45258342/e483b48239d2ac549eeb1bc4f60379445575ecf4.jpg {STEAM_CLAN_IMAGE}/45258342/af2d720e55759c484c2df9f7801bdbacff450e0a.png {STEAM_CLAN_IMAGE}/45258342/c521adb228b661919e047245b2a6fb74cfe26435.png {STEAM_CLAN_IMAGE}/45258342/9e87e9886bd8d1e58502246fd4ffadd8288a91f7.png {STEAM_CLAN_IMAGE}/45258342/fa9d3bf0584dbcf1e2f001ac65aee2d20968349e.png {STEAM_CLAN_IMAGE}/45258342/8689cb69b483b0b0fdf7fbd3fff9154f5c9eede5.png Lighting changes {STEAM_CLAN_IMAGE}/45258342/78842bf43b7a472eaf9b9781d5d5649e880bbd3d.png {STEAM_CLAN_IMAGE}/45258342/641e5c7fba587f47493a9d33ff3634f2ad9bd63f.png {STEAM_CLAN_IMAGE}/45258342/0db6f2ba1a4a2300457018119feab6dac5a85d3e.png {STEAM_CLAN_IMAGE}/45258342/e483b48239d2ac549eeb1bc4f60379445575ecf4.jpg Breach Loot Preview {STEAM_CLAN_IMAGE}/45258342/c68a54425f0f32e97c641f317641456348c69ed1.png Session System Preview—we plan to use this for an open-world mode. (Likely to be coming in a pa...Read full article on Community Announcements (chainsoulstudio)Patch NotesOfficial
Future Plans/Direction & Patch 0.51 Preview
Patch 0.51 is expected to rollout soon—for now here is a sneak peek of what's coming and the future plans beyond. Behind the scenes—we have made significant improvements to logic that drives our game mode logic and content systems to enable faster content churn & experimentation/iteration throughout the year. To provide a bit more insight, our original vision was to make a PvPvE-focused open world game that could support up to 100 players. As a 2-person team we chose to first rollout a smaller-scale version Extraction Arena to start with, in order for us to test and learn what we liked about certain systems, playstyles, and mechanics—before expanding scope. Moving forward our goal is to ramp our scope and drive toward assembling all systems needed to achieve our original vision. (Building system, large open-world utilizing our existing PCG systems, combat zones, dynamic game mode systems, etc.) These worlds are planned to allow for 32-100 players in the world at a time, just depending on what we find our systems can support—we utilize thread-safe animations and a variety of techniques to enable us in this area, but performance will be closely monitored for hitches. In the year ahead we are excited to take risks to bring to you Mainland Pawan, while the Extraction Arena mode benefits from added end-game systems like breaches—coming in patch 0.51. We also look forward to hearing your feedback and suggestions! Key Additions planned for 0.51: Breaches, Boss-Breaches, & End-Game Breach rewards. Test map photo, not actual map. {STEAM_CLAN_IMAGE}/45258342/7e034e7bfca8b5ec3828606c42ea44e065ad5a0f.png HUD-based Boss healthbar displays. Test map photo, not actual map. {STEAM_CLAN_IMAGE}/45258342/a804b933ab1cc243a4f5ad2d76c11ce2f6096044.png We are also making other key changes in Patch 0.51: Healthpotion-healing mechanic being implemented into relic skills. Invulnerable dash duration extended to allow for boss-skill dodging to work as intended. Forward looking: Behind the scen...Read full article on Community Announcements (chainsoulstudio)






