
Screenshots

Rise of the Vanguard
Galactic Studio · Published by Galactic Studio
Last updated 30 Sept 2026
Join the Vanguard, the elite United Republic commandos deployed in third-person co-op missions across hostile, ever-changing planets. No two deployments play the same. Adapt, survive, and prove yourself to Mission Command.
Action, Adventure, Early Access · More free games
Embark on unique third-person action-adventure missions as elite Vanguard commandos. Each deployment presents new challenges and terrains, pushing your survival skills to the limit in ever-changing environments.
About this game
Rise of the Vanguard is a third-person, squad-focused co-op shooter where up to eight players deploy as elite United Republic of Systems commandos into a living war. You run missions across hostile planets, earn credits and experience, outfit your squad, and fight enemies that adapt just as quickly as you do.
How the War Actually Plays
You start on your ship, group up with your squad, and decide where you’re deploying next. Each planet is active, hostile, and shaped by its own conditions. Snow worlds, industrial zones, and frontier regions don’t just look different, they force different decisions once the shooting starts.
You complete missions, extract, and get paid. Credits and experience go toward better weapons, upgraded gear, and tactical options that give you more control over how fights unfold. The loop is simple on the surface, but it rewards squads that learn, adapt, and plan instead of rushing forward blindly.
Every five missions, Mission Command reviews your performance. You can see the expectations clearly with exact goals, exact numbers, and how you’re tracking in real time. Meet those expectations and you earn significant bonuses. Fall short, and Command dials the pressure back slightly, but with greatly reduced rewards. It’s not about punishing mistakes, it’s about pushing squads to improve instead of stagnate.
Designed to Stay Unpredictable
Procedural games sometimes have a problem: you start recognizing the pattern, and after a few runs it feels like you’re doing the “same mission” in a different place.
We designed Rise of the Vanguard specifically to fight that feeling.
Missions are random by default, but the goal isn’t just variety, it’s pressure to adapt. Enemy layouts, patrol behavior, and engagement pacing shift in ways that force you to re-think your approach instead of autopiloting the last strategy that worked. As you push deeper they respond and . They set ambushes, punish predictable routes, and make squads earn every clean extraction.
The terrain generation backs that up. Planets aren’t built from obvious repeating chunks; they’re shaped to create more natural, complex landscapes such as ridges, valleys, sightlines, choke points, and open danger zones that feel distinct and often genuinely striking to look at.
Squads, Communication, and Doing It Right
The game is designed around squads that talk, plan, and adjust on the fly. You can play solo, but everything works better when you coordinate such as covering angles, calling targets, and dividing responsibilities.
Marks and Battlefield Support
Marks are powerful support abilities you can earn and equip before deployment. Orbital strikes, close air support, and squad-based battlefield tools can turn a bad situation around.
Who You’re Fighting
The Unity Front is a hardline, xenophobic movement that believes the galaxy belongs to humans alone. To enforce that belief, they’ve created the Ra'tic, bio-engineered monsters designed for one purpose: hunt and kill. They’re aggressive, relentless, and dangerous in close quarters.
Alongside them is the Syndicate, a loose collection of pirates and criminals who profit from the chaos. They’re less ideological, more opportunistic and just as lethal.
As a Vanguard, you’re the Republic’s answer when things go too far for regular forces. You’re sent in to stop planets from falling and save the Republic.
What’s in the Demo
The demo is a single-mission slice meant to show how the game feels. It starts with a short training segment, then drops you into one full mission. You can play solo or co-op with up to eight players and replay the mission using different seeds.
Progress does not save. Customization is limited. You get one weapon and a stripped-down set of systems. A full run takes about 35 to 45 minutes. It’s a clear, honest look at the core experience so nothing more, nothing less.
Wishlist Now to Stay Updated
If you want a co-op shooter that values adaptation over memorization and treats procedural content as a tactical challenge instead of a gimmick, Rise of the Vanguard is worth keeping an eye on. Wishlist it to stay updated as development continues.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: TBD
- Memory: 8 GB RAM
- Graphics: TBD
- DirectX: Version 11
- Storage: 8 GB available space
Recommended
- OS: Windows 11
- Processor: TBD
- Memory: 16 GB RAM
- Graphics: TBD
- DirectX: Version 12
- Storage: 32 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
0.1.1.5 Playtester Release
Features: Terrain Tessellation (BETA) Terrain Optimizations Cached Cloud Player Data (BETA) Cloud Player Data (BETA) Project updated to Unreal Engine 5.5 Fixes: Server Fixes Settings file storage Fixes Stars not Rendering in Lobby Laggy Menu Level (Fixed through multiple optimizations Known Bugs: Only one planet (due to terrain rework, more planets coming soon) Objectives not spawning (Disabled due to new terrain APIs, working on getting the re-enabled) AI Standing still (New Terrain APIs may make AI not move) Discord Not Integrated, unknown errors looking to get a fix soon. Some settings don't change anything Missing customizable key binds AMD and Intel Integrated processers suffer terrible performance/visual impairments. Ensure Graphics card is updated, other than that, the game isn't optimized yet, but this will be improved in future versions Spawning in the mission in the air (Spawn system in the works) Server list updating weirdly (Server item deleted then replaced, will be fixed in next update) Weapon cannot be unequippedRead full article on Community Announcements (besupernow)






