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Feudal Glory

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Feudal Glory screenshot 1

Feudal Glory

Vidya Gaem Studios LLC · Published by Vidya Gaem Studios LLC

Content notice: Violence and death regularly depicted. No gore, or sexual content depicted.

Last updated 30 Sept 2026

Feudal Glory is a strategy RPG with large scale real-time battles. Players can raise and lead warbands and engage with the world economically, politically, or martially.

Free to PlayComing SoonDJCTQ 14

Free

View on Steam

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Indie, RPG, Strategy, Early Access · More free games

Explore Feudal Glory’s vast world where you can shape your path through political maneuvering or martial might. Build and command your own warband in real-time battles that define your legacy.

About this game

Feudal Glory is the resultant passion project of an irrelevant, chronically jaded, irrationally perfectionist solo developer being continuously disappointed by modern strategy games. Why not build another game for people (including myself) to play and complain about for hours on end?

Main Goal

Feudal Glory is a sandbox RPG in a medieval setting with large scale real-time battles. The campaign mode will focus on giving the player a challenging, but also rewarding, strategy driven experience with a wide variety of viable roles to play. Furthermore, if your desired play style is martial might, battles can be settled on the open field with the player acting as both a leader and a battlefield participant.

Campaign Map (WIP)

The campaign map will be centered around the in game economic simulation systems. Settlements will produces resources with the type and amount of resources produced being dependent on the land and manpower available with trade being required to move goods between settlements. The choice of whether to engage in trade as a docile economic actor, aggressively plunder the trade of others, craft valuable items, or purchase/manage land will be yours to make.

Additionally, raising and leading a warband will be very valuable to attaining wealth and influence. How you utilize your martial might will greatly change the world around you, including how others perceive you.

Real Time Battles

As both a battle participant and leader, two modes of play have been implemented. The first is a typical 3rd person view for the player to engage in combat with any unit on the battlefield. The second mode is an overhead strategic view for providing orders to the player's troops. Switching between these modes is seamless and intended to be done on the fly in battles.

Formation control orders currently includes positioning, movement behavior, formation shape, projectile firing behavior, and targeting. More advanced control will be added alongside future additions to weapon classes (i.e. shields, spears, etc).

Unit classes currently include both melee and ranged infantry, with melee and ranged cavalry to be added later.

Closing Sellout Remarks

I hope you find my project intriguing. If you do, please feel free to wishlist as it helps me a lot. Cheers!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 or newer
  • Processor: 2.5 GHz, 4 cores
  • Memory: 16 GB RAM
  • Graphics: GTX 970 or R9 390
  • Storage: 20 GB available space

Recommended

Recommended:
  • OS: Windows 10 or newer
  • Processor: 4.0 GHz+, 8 Cores+, and lots of cache
  • Memory: 32 GB RAM
  • Graphics: RTX 3070 or RX 6800, lots of shader cores
  • Storage: 20 GB available space

Supported Languages

English

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